#include "irrlichttypes_extrabloated.h"
#include <iostream>
+#include "constants.h"
+
+// Menu clouds
+class Clouds;
+extern Clouds *g_menuclouds;
+
+// Scene manager used for menu clouds
+namespace irr{namespace scene{class ISceneManager;}}
+extern irr::scene::ISceneManager *g_menucloudsmgr;
class Clouds : public scene::ISceneNode
{
void updateCameraOffset(v3s16 camera_offset)
{
m_camera_offset = camera_offset;
+ m_box = core::aabbox3d<f32>(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000,
+ BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000);
}
+ void readSettings();
+
private:
video::SMaterial m_material;
core::aabbox3d<f32> m_box;
+ s16 m_passed_cloud_y;
float m_cloud_y;
+ u16 m_cloud_radius_i;
+ bool m_enable_3d;
video::SColorf m_color;
u32 m_seed;
v2f m_camera_pos;