*/
const s16 cloud_radius_i = 12;
- const float cloud_size = BS*50;
+ const float cloud_size = BS*48;
const v2f cloud_speed(-BS*2, 0);
// Position of cloud noise origin in world coordinates
(float)p_in_noise_i.X*cloud_size/BS/200,
(float)p_in_noise_i.Y*cloud_size/BS/200,
m_seed, 3, 0.4);
- if(noise < 0.8)
+ if(noise < 0.95)
continue;
float b = m_brightness;