scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
- u32 seed
+ u32 seed,
+ s16 cloudheight
):
scene::ISceneNode(parent, mgr, id),
m_seed(seed),
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- m_cloud_y = BS * g_settings->getS16("cloud_height");
+ m_cloud_y = BS * (cloudheight ? cloudheight :
+ g_settings->getS16("cloud_height"));
m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
BS*1000000,m_cloud_y+BS,BS*1000000);