]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/clouds.cpp
Schematics: Fix core.schematic_create()
[dragonfireclient.git] / src / clouds.cpp
index 1bf6dc9c1170d46318ee97431c3e6558da505e1f..3409aac73ab6b08a8015950534ee470cbd6558e7 100644 (file)
@@ -21,10 +21,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "noise.h"
 #include "constants.h"
 #include "debug.h"
-#include "main.h" // For g_profiler and g_settings
 #include "profiler.h"
 #include "settings.h"
 
+
+// Menu clouds are created later
+class Clouds;
+Clouds *g_menuclouds = NULL;
+irr::scene::ISceneManager *g_menucloudsmgr = NULL;
+
 Clouds::Clouds(
                scene::ISceneNode* parent,
                scene::ISceneManager* mgr,
@@ -95,13 +100,13 @@ void Clouds::render()
        */
 
        const s16 cloud_radius_i = 12;
-       const float cloud_size = BS*64;
-       const v2f cloud_speed(0, -BS*2);
+       const float cloud_size = BS * 64;
+       const v2f cloud_speed(0, -BS * 2);
        
        const float cloud_full_radius = cloud_size * cloud_radius_i;
        
        // Position of cloud noise origin in world coordinates
-       v2f world_cloud_origin_pos_f = m_time*cloud_speed;
+       v2f world_cloud_origin_pos_f = m_time * cloud_speed;
        // Position of cloud noise origin from the camera
        v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
        // The center point of drawing in the noise
@@ -160,36 +165,31 @@ void Clouds::render()
 
        // Read noise
 
-       bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2];
+       bool *grid = new bool[cloud_radius_i * 2 * cloud_radius_i * 2];
 
-       for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
-       for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
-       {
-               u32 i = (zi+cloud_radius_i)*cloud_radius_i*2 + xi+cloud_radius_i;
-
-               v2s16 p_in_noise_i(
-                       xi+center_of_drawing_in_noise_i.X,
-                       zi+center_of_drawing_in_noise_i.Y
-               );
-
-#if 0
-               double noise = noise2d_perlin_abs(
-                               (float)p_in_noise_i.X*cloud_size/BS/200,
-                               (float)p_in_noise_i.Y*cloud_size/BS/200,
-                               m_seed, 3, 0.4);
-               grid[i] = (noise >= 0.80);
-#endif
-#if 1
-               double noise = noise2d_perlin(
-                               (float)p_in_noise_i.X*cloud_size/BS/200,
-                               (float)p_in_noise_i.Y*cloud_size/BS/200,
-                               m_seed, 3, 0.5);
-               grid[i] = (noise >= 0.4);
-#endif
+       float cloud_size_noise = cloud_size / BS / 200;
+
+       for(s16 zi = -cloud_radius_i; zi < cloud_radius_i; zi++) {
+               u32 si = (zi + cloud_radius_i) * cloud_radius_i * 2 + cloud_radius_i;
+
+               for(s16 xi = -cloud_radius_i; xi < cloud_radius_i; xi++) {
+                       u32 i = si + xi;
+
+                       v2s16 p_in_noise_i(
+                               xi + center_of_drawing_in_noise_i.X,
+                               zi + center_of_drawing_in_noise_i.Y
+                       );
+
+                       double noise = noise2d_perlin(
+                                       (float)p_in_noise_i.X * cloud_size_noise,
+                                       (float)p_in_noise_i.Y * cloud_size_noise,
+                                       m_seed, 3, 0.5);
+                       grid[i] = (noise >= 0.4);
+               }
        }
 
 #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
-#define CONTAINS(x, z, radius) \
+#define INAREA(x, z, radius) \
        ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
 
        for(s16 zi0=-cloud_radius_i; zi0<cloud_radius_i; zi0++)
@@ -230,8 +230,8 @@ void Clouds::render()
                }*/
 
                f32 rx = cloud_size/2;
-               f32 ry = 8*BS;
-               f32 rz = cloud_size/2;
+               f32 ry = 8 * BS;
+               f32 rz = cloud_size / 2;
 
                for(int i=0; i<num_faces_to_draw; i++)
                {
@@ -247,7 +247,7 @@ void Clouds::render()
                                v[3].Pos.set( rx, ry,-rz);
                                break;
                        case 1: // back
-                               if(CONTAINS(xi, zi-1, cloud_radius_i)){
+                               if(INAREA(xi, zi-1, cloud_radius_i)){
                                        u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
                                        if(grid[j])
                                                continue;
@@ -262,7 +262,7 @@ void Clouds::render()
                                v[3].Pos.set(-rx,-ry,-rz);
                                break;
                        case 2: //right
-                               if(CONTAINS(xi+1, zi, cloud_radius_i)){
+                               if(INAREA(xi+1, zi, cloud_radius_i)){
                                        u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
                                        if(grid[j])
                                                continue;
@@ -277,7 +277,7 @@ void Clouds::render()
                                v[3].Pos.set( rx,-ry,-rz);
                                break;
                        case 3: // front
-                               if(CONTAINS(xi, zi+1, cloud_radius_i)){
+                               if(INAREA(xi, zi+1, cloud_radius_i)){
                                        u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
                                        if(grid[j])
                                                continue;
@@ -292,7 +292,7 @@ void Clouds::render()
                                v[3].Pos.set( rx,-ry, rz);
                                break;
                        case 4: // left
-                               if(CONTAINS(xi-1, zi, cloud_radius_i)){
+                               if(INAREA(xi-1, zi, cloud_radius_i)){
                                        u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
                                        if(grid[j])
                                                continue;