scene::ISceneNode(parent, mgr, id),
m_seed(seed),
m_camera_pos(0,0),
- m_time(0)
+ m_time(0),
+ m_camera_offset(0,0,0)
{
m_material.setFlag(video::EMF_LIGHTING, false);
//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
}
v3f pos(p0.X, m_cloud_y, p0.Y);
+ pos -= intToFloat(m_camera_offset, BS);
for(u16 i=0; i<4; i++)
v[i].Pos += pos;