]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/clouds.cpp
Turn off verbose info message introduced accidentally with ae9b1aa
[dragonfireclient.git] / src / clouds.cpp
index 038127771f025b74fc84a61fa61e83189628ea50..13051f32ce16d5c03344312e69ab05c4dbabbab5 100644 (file)
@@ -237,8 +237,8 @@ void Clouds::render()
                        switch(i)
                        {
                        case 0: // top
-                               for(int j=0;j<4;j++){
-                                       v[j].Normal.set(0,1,0);
+                               for (video::S3DVertex &vertex : v) {
+                                       vertex.Normal.set(0,1,0);
                                }
                                v[0].Pos.set(-rx, ry,-rz);
                                v[1].Pos.set(-rx, ry, rz);
@@ -251,9 +251,9 @@ void Clouds::render()
                                        if(grid[j])
                                                continue;
                                }
-                               for(int j=0;j<4;j++){
-                                       v[j].Color = c_side_1;
-                                       v[j].Normal.set(0,0,-1);
+                               for (video::S3DVertex &vertex : v) {
+                                       vertex.Color = c_side_1;
+                                       vertex.Normal.set(0,0,-1);
                                }
                                v[0].Pos.set(-rx, ry,-rz);
                                v[1].Pos.set( rx, ry,-rz);
@@ -266,9 +266,9 @@ void Clouds::render()
                                        if(grid[j])
                                                continue;
                                }
-                               for(int j=0;j<4;j++){
-                                       v[j].Color = c_side_2;
-                                       v[j].Normal.set(1,0,0);
+                               for (video::S3DVertex &vertex : v) {
+                                       vertex.Color = c_side_2;
+                                       vertex.Normal.set(1,0,0);
                                }
                                v[0].Pos.set( rx, ry,-rz);
                                v[1].Pos.set( rx, ry, rz);
@@ -281,9 +281,9 @@ void Clouds::render()
                                        if(grid[j])
                                                continue;
                                }
-                               for(int j=0;j<4;j++){
-                                       v[j].Color = c_side_1;
-                                       v[j].Normal.set(0,0,-1);
+                               for (video::S3DVertex &vertex : v) {
+                                       vertex.Color = c_side_1;
+                                       vertex.Normal.set(0,0,-1);
                                }
                                v[0].Pos.set( rx, ry, rz);
                                v[1].Pos.set(-rx, ry, rz);
@@ -296,9 +296,9 @@ void Clouds::render()
                                        if(grid[j])
                                                continue;
                                }
-                               for(int j=0;j<4;j++){
-                                       v[j].Color = c_side_2;
-                                       v[j].Normal.set(-1,0,0);
+                               for (video::S3DVertex &vertex : v) {
+                                       vertex.Color = c_side_2;
+                                       vertex.Normal.set(-1,0,0);
                                }
                                v[0].Pos.set(-rx, ry, rz);
                                v[1].Pos.set(-rx, ry,-rz);
@@ -306,9 +306,9 @@ void Clouds::render()
                                v[3].Pos.set(-rx,  0, rz);
                                break;
                        case 5: // bottom
-                               for(int j=0;j<4;j++){
-                                       v[j].Color = c_bottom;
-                                       v[j].Normal.set(0,-1,0);
+                               for (video::S3DVertex &vertex : v) {
+                                       vertex.Color = c_bottom;
+                                       vertex.Normal.set(0,-1,0);
                                }
                                v[0].Pos.set( rx,  0, rz);
                                v[1].Pos.set(-rx,  0, rz);
@@ -320,8 +320,8 @@ void Clouds::render()
                        v3f pos(p0.X, m_params.height * BS, p0.Y);
                        pos -= intToFloat(m_camera_offset, BS);
 
-                       for(u16 i=0; i<4; i++)
-                               v[i].Pos += pos;
+                       for (video::S3DVertex &vertex : v)
+                               vertex.Pos += pos;
                        u16 indices[] = {0,1,2,2,3,0};
                        driver->drawVertexPrimitiveList(v, 4, indices, 2,
                                        video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);