/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "client/renderingengine.h"
#include "clouds.h"
#include "noise.h"
#include "constants.h"
#include "debug.h"
-#include "main.h" // For g_profiler and g_settings
#include "profiler.h"
#include "settings.h"
+#include <cmath>
-Clouds::Clouds(
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
+
+// Menu clouds are created later
+class Clouds;
+Clouds *g_menuclouds = NULL;
+irr::scene::ISceneManager *g_menucloudsmgr = NULL;
+
+// Constant for now
+static constexpr const float cloud_size = BS * 64.0f;
+
+static void cloud_3d_setting_changed(const std::string &settingname, void *data)
+{
+ ((Clouds *)data)->readSettings();
+}
+
+Clouds::Clouds(scene::ISceneManager* mgr,
s32 id,
u32 seed
):
- scene::ISceneNode(parent, mgr, id),
- m_seed(seed),
- m_camera_pos(0,0),
- m_time(0)
+ scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
+ m_seed(seed)
{
m_material.setFlag(video::EMF_LIGHTING, false);
//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- m_cloud_y = BS*100;
- //m_cloud_y = BS*50;
+ m_params.height = 120;
+ m_params.density = 0.4f;
+ m_params.thickness = 16.0f;
+ m_params.color_bright = video::SColor(229, 240, 240, 255);
+ m_params.color_ambient = video::SColor(255, 0, 0, 0);
+ m_params.speed = v2f(0.0f, -2.0f);
- m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
- BS*1000000,m_cloud_y+BS,BS*1000000);
+ readSettings();
+ g_settings->registerChangedCallback("enable_3d_clouds",
+ &cloud_3d_setting_changed, this);
+ updateBox();
}
Clouds::~Clouds()
{
+ g_settings->deregisterChangedCallback("enable_3d_clouds",
+ &cloud_3d_setting_changed, this);
}
void Clouds::OnRegisterSceneNode()
ISceneNode::OnRegisterSceneNode();
}
-#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
-
void Clouds::render()
{
+
+ if (m_params.density <= 0.0f)
+ return; // no need to do anything
+
video::IVideoDriver* driver = SceneManager->getVideoDriver();
if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
return;
ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
-
- bool enable_3d = g_settings->getBool("enable_3d_clouds");
- int num_faces_to_draw = enable_3d ? 6 : 1;
-
- m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d);
+
+ int num_faces_to_draw = m_enable_3d ? 6 : 1;
+
+ m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(m_material);
-
+
/*
- Clouds move from X+ towards X-
+ Clouds move from Z+ towards Z-
*/
- const s16 cloud_radius_i = 12;
- const float cloud_size = BS*64;
- const v2f cloud_speed(0, -BS*2);
-
- const float cloud_full_radius = cloud_size * cloud_radius_i;
-
- // Position of cloud noise origin in world coordinates
- v2f world_cloud_origin_pos_f = m_time*cloud_speed;
+ const float cloud_full_radius = cloud_size * m_cloud_radius_i;
+
+ v2f camera_pos_2d(m_camera_pos.X, m_camera_pos.Z);
// Position of cloud noise origin from the camera
- v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
+ v2f cloud_origin_from_camera_f = m_origin - camera_pos_2d;
// The center point of drawing in the noise
v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
// The integer center point of drawing in the noise
v2s16 center_of_drawing_in_noise_i(
- MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
- MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
+ std::floor(center_of_drawing_in_noise_f.X / cloud_size),
+ std::floor(center_of_drawing_in_noise_f.Y / cloud_size)
);
+
// The world position of the integer center point of drawing in the noise
v2f world_center_of_drawing_in_noise_f = v2f(
center_of_drawing_in_noise_i.X * cloud_size,
center_of_drawing_in_noise_i.Y * cloud_size
- ) + world_cloud_origin_pos_f;
+ ) + m_origin;
/*video::SColor c_top(128,b*240,b*240,b*255);
video::SColor c_side_1(128,b*230,b*230,b*255);
c_bottom_f.r *= 0.80;
c_bottom_f.g *= 0.80;
c_bottom_f.b *= 0.80;
- c_top_f.a = 0.9;
- c_side_1_f.a = 0.9;
- c_side_2_f.a = 0.9;
- c_bottom_f.a = 0.9;
video::SColor c_top = c_top_f.toSColor();
video::SColor c_side_1 = c_side_1_f.toSColor();
video::SColor c_side_2 = c_side_2_f.toSColor();
bool fog_rangefog = false;
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
-
+
// Set our own fog
driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
// Read noise
- bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2];
+ bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
- for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
- for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
- {
- u32 i = (zi+cloud_radius_i)*cloud_radius_i*2 + xi+cloud_radius_i;
-
- v2s16 p_in_noise_i(
- xi+center_of_drawing_in_noise_i.X,
- zi+center_of_drawing_in_noise_i.Y
- );
-
-#if 0
- double noise = noise2d_perlin_abs(
- (float)p_in_noise_i.X*cloud_size/BS/200,
- (float)p_in_noise_i.Y*cloud_size/BS/200,
- m_seed, 3, 0.4);
- grid[i] = (noise >= 0.80);
-#endif
-#if 1
- double noise = noise2d_perlin(
- (float)p_in_noise_i.X*cloud_size/BS/200,
- (float)p_in_noise_i.Y*cloud_size/BS/200,
- m_seed, 3, 0.5);
- grid[i] = (noise >= 0.4);
-#endif
+
+ for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
+ u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
+
+ for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
+ u32 i = si + xi;
+
+ grid[i] = gridFilled(
+ xi + center_of_drawing_in_noise_i.X,
+ zi + center_of_drawing_in_noise_i.Y
+ );
+ }
}
#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
-#define CONTAINS(x, z, radius) \
+#define INAREA(x, z, radius) \
((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
- for(s16 zi0=-cloud_radius_i; zi0<cloud_radius_i; zi0++)
- for(s16 xi0=-cloud_radius_i; xi0<cloud_radius_i; xi0++)
+ for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
+ for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
{
s16 zi = zi0;
s16 xi = xi0;
// Draw from front to back (needed for transparency)
/*if(zi <= 0)
- zi = -cloud_radius_i - zi;
+ zi = -m_cloud_radius_i - zi;
if(xi <= 0)
- xi = -cloud_radius_i - xi;*/
+ xi = -m_cloud_radius_i - xi;*/
// Draw from back to front
if(zi >= 0)
- zi = cloud_radius_i - zi - 1;
+ zi = m_cloud_radius_i - zi - 1;
if(xi >= 0)
- xi = cloud_radius_i - xi - 1;
+ xi = m_cloud_radius_i - xi - 1;
- u32 i = GETINDEX(xi, zi, cloud_radius_i);
+ u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
- if(grid[i] == false)
+ if (!grid[i])
continue;
v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
v[3].Color.setBlue(255);
}*/
- f32 rx = cloud_size/2;
- f32 ry = 8*BS;
- f32 rz = cloud_size/2;
+ f32 rx = cloud_size / 2.0f;
+ // if clouds are flat, the top layer should be at the given height
+ f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
+ f32 rz = cloud_size / 2;
for(int i=0; i<num_faces_to_draw; i++)
{
switch(i)
{
case 0: // top
- for(int j=0;j<4;j++){
- v[j].Normal.set(0,1,0);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Normal.set(0,1,0);
}
v[0].Pos.set(-rx, ry,-rz);
v[1].Pos.set(-rx, ry, rz);
v[3].Pos.set( rx, ry,-rz);
break;
case 1: // back
- if(CONTAINS(xi, zi-1, cloud_radius_i)){
- u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
+ if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
+ u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
if(grid[j])
continue;
}
- for(int j=0;j<4;j++){
- v[j].Color = c_side_1;
- v[j].Normal.set(0,0,-1);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_side_1;
+ vertex.Normal.set(0,0,-1);
}
v[0].Pos.set(-rx, ry,-rz);
v[1].Pos.set( rx, ry,-rz);
- v[2].Pos.set( rx,-ry,-rz);
- v[3].Pos.set(-rx,-ry,-rz);
+ v[2].Pos.set( rx, 0,-rz);
+ v[3].Pos.set(-rx, 0,-rz);
break;
case 2: //right
- if(CONTAINS(xi+1, zi, cloud_radius_i)){
- u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
+ if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
+ u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
if(grid[j])
continue;
}
- for(int j=0;j<4;j++){
- v[j].Color = c_side_2;
- v[j].Normal.set(1,0,0);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_side_2;
+ vertex.Normal.set(1,0,0);
}
v[0].Pos.set( rx, ry,-rz);
v[1].Pos.set( rx, ry, rz);
- v[2].Pos.set( rx,-ry, rz);
- v[3].Pos.set( rx,-ry,-rz);
+ v[2].Pos.set( rx, 0, rz);
+ v[3].Pos.set( rx, 0,-rz);
break;
case 3: // front
- if(CONTAINS(xi, zi+1, cloud_radius_i)){
- u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
+ if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
+ u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
if(grid[j])
continue;
}
- for(int j=0;j<4;j++){
- v[j].Color = c_side_1;
- v[j].Normal.set(0,0,-1);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_side_1;
+ vertex.Normal.set(0,0,-1);
}
v[0].Pos.set( rx, ry, rz);
v[1].Pos.set(-rx, ry, rz);
- v[2].Pos.set(-rx,-ry, rz);
- v[3].Pos.set( rx,-ry, rz);
+ v[2].Pos.set(-rx, 0, rz);
+ v[3].Pos.set( rx, 0, rz);
break;
case 4: // left
- if(CONTAINS(xi-1, zi, cloud_radius_i)){
- u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
+ if (INAREA(xi-1, zi, m_cloud_radius_i)) {
+ u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
if(grid[j])
continue;
}
- for(int j=0;j<4;j++){
- v[j].Color = c_side_2;
- v[j].Normal.set(-1,0,0);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_side_2;
+ vertex.Normal.set(-1,0,0);
}
v[0].Pos.set(-rx, ry, rz);
v[1].Pos.set(-rx, ry,-rz);
- v[2].Pos.set(-rx,-ry,-rz);
- v[3].Pos.set(-rx,-ry, rz);
+ v[2].Pos.set(-rx, 0,-rz);
+ v[3].Pos.set(-rx, 0, rz);
break;
case 5: // bottom
- for(int j=0;j<4;j++){
- v[j].Color = c_bottom;
- v[j].Normal.set(0,-1,0);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_bottom;
+ vertex.Normal.set(0,-1,0);
}
- v[0].Pos.set( rx,-ry, rz);
- v[1].Pos.set(-rx,-ry, rz);
- v[2].Pos.set(-rx,-ry,-rz);
- v[3].Pos.set( rx,-ry,-rz);
+ v[0].Pos.set( rx, 0, rz);
+ v[1].Pos.set(-rx, 0, rz);
+ v[2].Pos.set(-rx, 0,-rz);
+ v[3].Pos.set( rx, 0,-rz);
break;
}
- v3f pos(p0.X, m_cloud_y, p0.Y);
+ v3f pos(p0.X, m_params.height * BS, p0.Y);
+ pos -= intToFloat(m_camera_offset, BS);
- for(u16 i=0; i<4; i++)
- v[i].Pos += pos;
+ for (video::S3DVertex &vertex : v)
+ vertex.Pos += pos;
u16 indices[] = {0,1,2,2,3,0};
driver->drawVertexPrimitiveList(v, 4, indices, 2,
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
}
delete[] grid;
-
+
// Restore fog settings
driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
void Clouds::step(float dtime)
{
- m_time += dtime;
+ m_origin = m_origin + dtime * BS * m_params.speed;
}
-void Clouds::update(v2f camera_p, video::SColorf color)
+void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
{
m_camera_pos = camera_p;
- m_color = color;
- //m_brightness = brightness;
- //dstream<<"m_brightness="<<m_brightness<<std::endl;
+ m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(),
+ m_params.color_ambient.getRed()), 255) / 255.0f;
+ m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(),
+ m_params.color_ambient.getGreen()), 255) / 255.0f;
+ m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(),
+ m_params.color_ambient.getBlue()), 255) / 255.0f;
+ m_color.a = m_params.color_bright.getAlpha() / 255.0f;
+
+ // is the camera inside the cloud mesh?
+ m_camera_inside_cloud = false; // default
+ if (m_enable_3d) {
+ float camera_height = camera_p.Y;
+ if (camera_height >= m_box.MinEdge.Y &&
+ camera_height <= m_box.MaxEdge.Y) {
+ v2f camera_in_noise;
+ camera_in_noise.X = floor((camera_p.X - m_origin.X) / cloud_size + 0.5);
+ camera_in_noise.Y = floor((camera_p.Z - m_origin.Y) / cloud_size + 0.5);
+ bool filled = gridFilled(camera_in_noise.X, camera_in_noise.Y);
+ m_camera_inside_cloud = filled;
+ }
+ }
}
+void Clouds::readSettings()
+{
+ m_cloud_radius_i = g_settings->getU16("cloud_radius");
+ m_enable_3d = g_settings->getBool("enable_3d_clouds");
+}
+
+bool Clouds::gridFilled(int x, int y) const
+{
+ float cloud_size_noise = cloud_size / (BS * 200.f);
+ float noise = noise2d_perlin(
+ (float)x * cloud_size_noise,
+ (float)y * cloud_size_noise,
+ m_seed, 3, 0.5);
+ // normalize to 0..1 (given 3 octaves)
+ static constexpr const float noise_bound = 1.0f + 0.5f + 0.25f;
+ float density = noise / noise_bound * 0.5f + 0.5f;
+ return (density < m_params.density);
+}