#include "noise.h"
#include "constants.h"
#include "debug.h"
-#include "main.h" // For g_profiler and g_settings
#include "profiler.h"
#include "settings.h"
+
+// Menu clouds are created later
+class Clouds;
+Clouds *g_menuclouds = NULL;
+irr::scene::ISceneManager *g_menucloudsmgr = NULL;
+
+static void cloud_3d_setting_changed(const std::string &settingname, void *data)
+{
+ // TODO: only re-read cloud settings, not height or radius
+ ((Clouds *)data)->readSettings();
+}
+
Clouds::Clouds(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
):
scene::ISceneNode(parent, mgr, id),
m_seed(seed),
- m_camera_pos(0,0),
- m_time(0)
+ m_camera_pos(0.0f, 0.0f),
+ m_origin(0.0f, 0.0f),
+ m_camera_offset(0.0f, 0.0f, 0.0f),
+ m_color(1.0f, 1.0f, 1.0f, 1.0f)
{
m_material.setFlag(video::EMF_LIGHTING, false);
//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- m_cloud_y = BS * (cloudheight ? cloudheight :
- g_settings->getS16("cloud_height"));
+ m_params.density = 0.4f;
+ m_params.thickness = 16.0f;
+ m_params.color_bright = video::SColor(229, 240, 240, 255);
+ m_params.color_ambient = video::SColor(255, 0, 0, 0);
+ m_params.speed = v2f(0.0f, -2.0f);
- m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
- BS*1000000,m_cloud_y+BS,BS*1000000);
+ m_passed_cloud_y = cloudheight;
+ readSettings();
+ g_settings->registerChangedCallback("enable_3d_clouds",
+ &cloud_3d_setting_changed, this);
+ updateBox();
}
Clouds::~Clouds()
{
+ g_settings->deregisterChangedCallback("enable_3d_clouds",
+ &cloud_3d_setting_changed, this);
}
void Clouds::OnRegisterSceneNode()
void Clouds::render()
{
+
+ if (m_params.density <= 0.0f)
+ return; // no need to do anything
+
video::IVideoDriver* driver = SceneManager->getVideoDriver();
if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
- bool enable_3d = g_settings->getBool("enable_3d_clouds");
- int num_faces_to_draw = enable_3d ? 6 : 1;
+ int num_faces_to_draw = m_enable_3d ? 6 : 1;
- m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d);
+ m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(m_material);
/*
- Clouds move from X+ towards X-
+ Clouds move from Z+ towards Z-
*/
- const s16 cloud_radius_i = 12;
- const float cloud_size = BS*64;
- const v2f cloud_speed(0, -BS*2);
+ static const float cloud_size = BS * 64.0f;
- const float cloud_full_radius = cloud_size * cloud_radius_i;
+ const float cloud_full_radius = cloud_size * m_cloud_radius_i;
- // Position of cloud noise origin in world coordinates
- v2f world_cloud_origin_pos_f = m_time*cloud_speed;
// Position of cloud noise origin from the camera
- v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
+ v2f cloud_origin_from_camera_f = m_origin - m_camera_pos;
// The center point of drawing in the noise
v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
// The integer center point of drawing in the noise
v2f world_center_of_drawing_in_noise_f = v2f(
center_of_drawing_in_noise_i.X * cloud_size,
center_of_drawing_in_noise_i.Y * cloud_size
- ) + world_cloud_origin_pos_f;
+ ) + m_origin;
/*video::SColor c_top(128,b*240,b*240,b*255);
video::SColor c_side_1(128,b*230,b*230,b*255);
c_bottom_f.r *= 0.80;
c_bottom_f.g *= 0.80;
c_bottom_f.b *= 0.80;
- c_top_f.a = 0.9;
- c_side_1_f.a = 0.9;
- c_side_2_f.a = 0.9;
- c_bottom_f.a = 0.9;
video::SColor c_top = c_top_f.toSColor();
video::SColor c_side_1 = c_side_1_f.toSColor();
video::SColor c_side_2 = c_side_2_f.toSColor();
// Read noise
- bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2];
+ bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
- for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
- for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
- {
- u32 i = (zi+cloud_radius_i)*cloud_radius_i*2 + xi+cloud_radius_i;
-
- v2s16 p_in_noise_i(
- xi+center_of_drawing_in_noise_i.X,
- zi+center_of_drawing_in_noise_i.Y
- );
-
-#if 0
- double noise = noise2d_perlin_abs(
- (float)p_in_noise_i.X*cloud_size/BS/200,
- (float)p_in_noise_i.Y*cloud_size/BS/200,
- m_seed, 3, 0.4);
- grid[i] = (noise >= 0.80);
-#endif
-#if 1
- double noise = noise2d_perlin(
- (float)p_in_noise_i.X*cloud_size/BS/200,
- (float)p_in_noise_i.Y*cloud_size/BS/200,
- m_seed, 3, 0.5);
- grid[i] = (noise >= 0.4);
-#endif
+ float cloud_size_noise = cloud_size / BS / 200;
+
+ for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
+ u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
+
+ for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
+ u32 i = si + xi;
+
+ v2s16 p_in_noise_i(
+ xi + center_of_drawing_in_noise_i.X,
+ zi + center_of_drawing_in_noise_i.Y
+ );
+
+ float noise = noise2d_perlin(
+ (float)p_in_noise_i.X * cloud_size_noise,
+ (float)p_in_noise_i.Y * cloud_size_noise,
+ m_seed, 3, 0.5);
+ // normalize to 0..1 (given 3 octaves)
+ static const float noise_bound = 1.0f + 0.5f + 0.25f;
+ float density = noise / noise_bound * 0.5f + 0.5f;
+ grid[i] = (density < m_params.density);
+ }
}
#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
-#define CONTAINS(x, z, radius) \
+#define INAREA(x, z, radius) \
((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
- for(s16 zi0=-cloud_radius_i; zi0<cloud_radius_i; zi0++)
- for(s16 xi0=-cloud_radius_i; xi0<cloud_radius_i; xi0++)
+ for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
+ for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
{
s16 zi = zi0;
s16 xi = xi0;
// Draw from front to back (needed for transparency)
/*if(zi <= 0)
- zi = -cloud_radius_i - zi;
+ zi = -m_cloud_radius_i - zi;
if(xi <= 0)
- xi = -cloud_radius_i - xi;*/
+ xi = -m_cloud_radius_i - xi;*/
// Draw from back to front
if(zi >= 0)
- zi = cloud_radius_i - zi - 1;
+ zi = m_cloud_radius_i - zi - 1;
if(xi >= 0)
- xi = cloud_radius_i - xi - 1;
+ xi = m_cloud_radius_i - xi - 1;
- u32 i = GETINDEX(xi, zi, cloud_radius_i);
+ u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
if(grid[i] == false)
continue;
v[3].Color.setBlue(255);
}*/
- f32 rx = cloud_size/2;
- f32 ry = 8*BS;
- f32 rz = cloud_size/2;
+ f32 rx = cloud_size / 2.0f;
+ // if clouds are flat, the top layer should be at the given height
+ f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
+ f32 rz = cloud_size / 2;
for(int i=0; i<num_faces_to_draw; i++)
{
v[3].Pos.set( rx, ry,-rz);
break;
case 1: // back
- if(CONTAINS(xi, zi-1, cloud_radius_i)){
- u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
+ if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
+ u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
if(grid[j])
continue;
}
}
v[0].Pos.set(-rx, ry,-rz);
v[1].Pos.set( rx, ry,-rz);
- v[2].Pos.set( rx,-ry,-rz);
- v[3].Pos.set(-rx,-ry,-rz);
+ v[2].Pos.set( rx, 0,-rz);
+ v[3].Pos.set(-rx, 0,-rz);
break;
case 2: //right
- if(CONTAINS(xi+1, zi, cloud_radius_i)){
- u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
+ if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
+ u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
if(grid[j])
continue;
}
}
v[0].Pos.set( rx, ry,-rz);
v[1].Pos.set( rx, ry, rz);
- v[2].Pos.set( rx,-ry, rz);
- v[3].Pos.set( rx,-ry,-rz);
+ v[2].Pos.set( rx, 0, rz);
+ v[3].Pos.set( rx, 0,-rz);
break;
case 3: // front
- if(CONTAINS(xi, zi+1, cloud_radius_i)){
- u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
+ if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
+ u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
if(grid[j])
continue;
}
}
v[0].Pos.set( rx, ry, rz);
v[1].Pos.set(-rx, ry, rz);
- v[2].Pos.set(-rx,-ry, rz);
- v[3].Pos.set( rx,-ry, rz);
+ v[2].Pos.set(-rx, 0, rz);
+ v[3].Pos.set( rx, 0, rz);
break;
case 4: // left
- if(CONTAINS(xi-1, zi, cloud_radius_i)){
- u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
+ if (INAREA(xi-1, zi, m_cloud_radius_i)) {
+ u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
if(grid[j])
continue;
}
}
v[0].Pos.set(-rx, ry, rz);
v[1].Pos.set(-rx, ry,-rz);
- v[2].Pos.set(-rx,-ry,-rz);
- v[3].Pos.set(-rx,-ry, rz);
+ v[2].Pos.set(-rx, 0,-rz);
+ v[3].Pos.set(-rx, 0, rz);
break;
case 5: // bottom
for(int j=0;j<4;j++){
v[j].Color = c_bottom;
v[j].Normal.set(0,-1,0);
}
- v[0].Pos.set( rx,-ry, rz);
- v[1].Pos.set(-rx,-ry, rz);
- v[2].Pos.set(-rx,-ry,-rz);
- v[3].Pos.set( rx,-ry,-rz);
+ v[0].Pos.set( rx, 0, rz);
+ v[1].Pos.set(-rx, 0, rz);
+ v[2].Pos.set(-rx, 0,-rz);
+ v[3].Pos.set( rx, 0,-rz);
break;
}
- v3f pos(p0.X, m_cloud_y, p0.Y);
+ v3f pos(p0.X, m_params.height * BS, p0.Y);
+ pos -= intToFloat(m_camera_offset, BS);
for(u16 i=0; i<4; i++)
v[i].Pos += pos;
void Clouds::step(float dtime)
{
- m_time += dtime;
+ m_origin = m_origin + dtime * BS * m_params.speed;
}
-void Clouds::update(v2f camera_p, video::SColorf color)
+void Clouds::update(v2f camera_p, video::SColorf color_diffuse)
{
m_camera_pos = camera_p;
- m_color = color;
- //m_brightness = brightness;
- //dstream<<"m_brightness="<<m_brightness<<std::endl;
+ m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(),
+ m_params.color_ambient.getRed()), 255) / 255.0f;
+ m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(),
+ m_params.color_ambient.getGreen()), 255) / 255.0f;
+ m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(),
+ m_params.color_ambient.getBlue()), 255) / 255.0f;
+ m_color.a = m_params.color_bright.getAlpha() / 255.0f;
}
+void Clouds::readSettings()
+{
+ m_params.height = (m_passed_cloud_y ? m_passed_cloud_y :
+ g_settings->getS16("cloud_height"));
+ m_cloud_radius_i = g_settings->getU16("cloud_radius");
+ m_enable_3d = g_settings->getBool("enable_3d_clouds");
+}