#ifndef CLIENTSERVER_HEADER
#define CLIENTSERVER_HEADER
-#include "util/pointer.h"
-
-SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
-
/*
changes by PROTOCOL_VERSION:
TOCLIENT_HUDRM
TOCLIENT_HUDCHANGE
TOCLIENT_HUD_SET_FLAGS
+ PROTOCOL_VERSION 21:
+ TOCLIENT_BREATH
+ TOSERVER_BREATH
+ range added to ItemDefinition
+ drowning, leveled and liquid_range added to ContentFeatures
+ stepheight and collideWithObjects added to object properties
+ version, heat and humidity transfer in MapBock
+ automatic_face_movement_dir and automatic_face_movement_dir_offset
+ added to object properties
*/
-#define LATEST_PROTOCOL_VERSION 20
+#define LATEST_PROTOCOL_VERSION 21
// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 13
Sent first after connected.
[0] u16 TOSERVER_INIT
- [2] u8 SER_FMT_VER_HIGHEST
+ [2] u8 SER_FMT_VER_HIGHEST_READ
[3] u8[20] player_name
[23] u8[28] password (new in some version)
[51] u16 minimum supported network protocol version (added sometime)