/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENTOBJECT_HEADER
#define CLIENTOBJECT_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
+#include <map>
/*
*/
-/*
- SmoothTranslator
-*/
-
-struct SmoothTranslator
-{
- v3f vect_old;
- f32 anim_counter;
- f32 anim_time;
- f32 anim_time_counter;
- v3f vect_show;
- v3f vect_aim;
-
- SmoothTranslator():
- vect_old(0,0,0),
- anim_counter(0),
- anim_time(0),
- anim_time_counter(0),
- vect_show(0,0,0),
- vect_aim(0,0,0)
- {}
-
- void init(v3f vect)
- {
- vect_old = vect;
- vect_show = vect;
- vect_aim = vect;
- }
-
- void update(v3f vect_new)
- {
- vect_old = vect_show;
- vect_aim = vect_new;
- if(anim_time < 0.001 || anim_time > 1.0)
- anim_time = anim_time_counter;
- else
- anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
- anim_time_counter = 0;
- anim_counter = 0;
- }
-
- void translate(f32 dtime)
- {
- anim_time_counter = anim_time_counter + dtime;
- anim_counter = anim_counter + dtime;
- v3f vect_move = vect_aim - vect_old;
- f32 moveratio = 1.0;
- if(anim_time > 0.001)
- moveratio = anim_time_counter / anim_time;
- // Move a bit less than should, to avoid oscillation
- moveratio = moveratio * 0.8;
- if(moveratio > 1.5)
- moveratio = 1.5;
- vect_show = vect_old + vect_move * moveratio;
- }
-};
-
class ClientEnvironment;
+class ITextureSource;
+class IGameDef;
+class LocalPlayer;
+struct ItemStack;
class ClientActiveObject : public ActiveObject
{
public:
- ClientActiveObject(u16 id);
+ ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env);
virtual ~ClientActiveObject();
- virtual void addToScene(scene::ISceneManager *smgr){}
- virtual void removeFromScene(){}
+ virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr){}
+ virtual void removeFromScene(bool permanent){}
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos){}
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
+ virtual bool collideWithObjects(){return false;}
virtual v3f getPosition(){return v3f(0,0,0);}
+ virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
+ virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
+ virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
+ virtual bool isPlayer(){return false;}
+ virtual bool isLocalPlayer(){return false;}
+ virtual void setAttachments(){}
+ virtual bool doShowSelectionBox(){return true;}
// Step object in time
virtual void step(float dtime, ClientEnvironment *env){}
virtual void processMessage(const std::string &data){}
virtual std::string infoText() {return "";}
-
+ virtual std::string debugInfoText() {return "";}
+
/*
This takes the return value of
ServerActiveObject::getClientInitializationData
virtual void initialize(const std::string &data){}
// Create a certain type of ClientActiveObject
- static ClientActiveObject* create(u8 type);
+ static ClientActiveObject* create(u8 type, IGameDef *gamedef,
+ ClientEnvironment *env);
+
+ // If returns true, punch will not be sent to the server
+ virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
+ float time_from_last_punch=1000000)
+ { return false; }
protected:
// Used for creating objects based on type
- typedef ClientActiveObject* (*Factory)();
+ typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env);
static void registerType(u16 type, Factory f);
+ IGameDef *m_gamedef;
+ ClientEnvironment *m_env;
private:
// Used for creating objects based on type
- static core::map<u16, Factory> m_types;
+ static std::map<u16, Factory> m_types;
};
struct DistanceSortedActiveObject
d = a_d;
}
- bool operator < (DistanceSortedActiveObject &other)
+ bool operator < (const DistanceSortedActiveObject &other) const
{
return d < other.d;
}
};
-/*
- TestCAO
-*/
-
-class TestCAO : public ClientActiveObject
-{
-public:
- TestCAO();
- virtual ~TestCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_TEST;
- }
-
- static ClientActiveObject* create();
-
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
-private:
- scene::IMeshSceneNode *m_node;
- v3f m_position;
-};
-
-/*
- ItemCAO
-*/
-
-class ItemCAO : public ClientActiveObject
-{
-public:
- ItemCAO();
- virtual ~ItemCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_ITEM;
- }
-
- static ClientActiveObject* create();
-
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return m_position;}
-
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- std::string m_inventorystring;
-};
-
-/*
- RatCAO
-*/
-
-class RatCAO : public ClientActiveObject
-{
-public:
- RatCAO();
- virtual ~RatCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_RAT;
- }
-
- static ClientActiveObject* create();
-
- void addToScene(scene::ISceneManager *smgr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return m_position;}
-
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
-};
-
#endif