#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
+#include <map>
/*
ClientEnvironment *m_env;
private:
// Used for creating objects based on type
- static core::map<u16, Factory> m_types;
+ static std::map<u16, Factory> m_types;
};
struct DistanceSortedActiveObject
d = a_d;
}
- bool operator < (DistanceSortedActiveObject &other)
+ bool operator < (const DistanceSortedActiveObject &other) const
{
return d < other.d;
}