virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr){}
- virtual void removeFromScene(){}
+ virtual void removeFromScene(bool permanent){}
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos){}
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
virtual bool isPlayer(){return false;}
virtual bool isLocalPlayer(){return false;}
+ virtual void setAttachments(){}
virtual bool doShowSelectionBox(){return true;}
// Step object in time