]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/clientobject.h
Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list
[dragonfireclient.git] / src / clientobject.h
index 60d293ff41049ff2f2aed0e5c34683609c4fff14..2e1b850c74f51b271adb43c07e7ab05c2b7d5b0a 100644 (file)
@@ -36,14 +36,17 @@ Some planning
 */
 
 class ClientEnvironment;
+class ITextureSource;
+class IGameDef;
 
 class ClientActiveObject : public ActiveObject
 {
 public:
-       ClientActiveObject(u16 id);
+       ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env);
        virtual ~ClientActiveObject();
 
-       virtual void addToScene(scene::ISceneManager *smgr){}
+       virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+                       IrrlichtDevice *irr){}
        virtual void removeFromScene(){}
        // 0 <= light_at_pos <= LIGHT_SUN
        virtual void updateLight(u8 light_at_pos){}
@@ -68,7 +71,8 @@ class ClientActiveObject : public ActiveObject
        virtual void initialize(const std::string &data){}
        
        // Create a certain type of ClientActiveObject
-       static ClientActiveObject* create(u8 type);
+       static ClientActiveObject* create(u8 type, IGameDef *gamedef,
+                       ClientEnvironment *env);
 
        // If returns true, punch will not be sent to the server
        virtual bool directReportPunch(const std::string &toolname, v3f dir)
@@ -76,8 +80,10 @@ class ClientActiveObject : public ActiveObject
 
 protected:
        // Used for creating objects based on type
-       typedef ClientActiveObject* (*Factory)();
+       typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env);
        static void registerType(u16 type, Factory f);
+       IGameDef *m_gamedef;
+       ClientEnvironment *m_env;
 private:
        // Used for creating objects based on type
        static core::map<u16, Factory> m_types;