]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/clientobject.h
Dynamic sky, fog and cloud colors; sun and moon
[dragonfireclient.git] / src / clientobject.h
index 50fae67c287bb7f20f194256ec08d9e06e0f3d4a..2d0089bcfc7f65580bd22a79091b1b2d6d41d21a 100644 (file)
@@ -36,14 +36,19 @@ Some planning
 */
 
 class ClientEnvironment;
+class ITextureSource;
+class IGameDef;
+class LocalPlayer;
+struct ItemStack;
 
 class ClientActiveObject : public ActiveObject
 {
 public:
-       ClientActiveObject(u16 id);
+       ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env);
        virtual ~ClientActiveObject();
 
-       virtual void addToScene(scene::ISceneManager *smgr){}
+       virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+                       IrrlichtDevice *irr){}
        virtual void removeFromScene(){}
        // 0 <= light_at_pos <= LIGHT_SUN
        virtual void updateLight(u8 light_at_pos){}
@@ -51,6 +56,7 @@ class ClientActiveObject : public ActiveObject
        virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
        virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
        virtual v3f getPosition(){return v3f(0,0,0);}
+       virtual bool doShowSelectionBox(){return true;}
        
        // Step object in time
        virtual void step(float dtime, ClientEnvironment *env){}
@@ -59,7 +65,8 @@ class ClientActiveObject : public ActiveObject
        virtual void processMessage(const std::string &data){}
 
        virtual std::string infoText() {return "";}
-
+       virtual std::string debugInfoText() {return "";}
+       
        /*
                This takes the return value of
                ServerActiveObject::getClientInitializationData
@@ -67,12 +74,20 @@ class ClientActiveObject : public ActiveObject
        virtual void initialize(const std::string &data){}
        
        // Create a certain type of ClientActiveObject
-       static ClientActiveObject* create(u8 type);
+       static ClientActiveObject* create(u8 type, IGameDef *gamedef,
+                       ClientEnvironment *env);
+
+       // If returns true, punch will not be sent to the server
+       virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
+                       float time_from_last_punch=1000000)
+       { return false; }
 
 protected:
        // Used for creating objects based on type
-       typedef ClientActiveObject* (*Factory)();
+       typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env);
        static void registerType(u16 type, Factory f);
+       IGameDef *m_gamedef;
+       ClientEnvironment *m_env;
 private:
        // Used for creating objects based on type
        static core::map<u16, Factory> m_types;
@@ -95,78 +110,5 @@ struct DistanceSortedActiveObject
        }
 };
 
-/*
-       TestCAO
-*/
-
-class TestCAO : public ClientActiveObject
-{
-public:
-       TestCAO();
-       virtual ~TestCAO();
-       
-       u8 getType() const
-       {
-               return ACTIVEOBJECT_TYPE_TEST;
-       }
-       
-       static ClientActiveObject* create();
-
-       void addToScene(scene::ISceneManager *smgr);
-       void removeFromScene();
-       void updateLight(u8 light_at_pos);
-       v3s16 getLightPosition();
-       void updateNodePos();
-
-       void step(float dtime, ClientEnvironment *env);
-
-       void processMessage(const std::string &data);
-
-private:
-       scene::IMeshSceneNode *m_node;
-       v3f m_position;
-};
-
-/*
-       ItemCAO
-*/
-
-class ItemCAO : public ClientActiveObject
-{
-public:
-       ItemCAO();
-       virtual ~ItemCAO();
-       
-       u8 getType() const
-       {
-               return ACTIVEOBJECT_TYPE_ITEM;
-       }
-       
-       static ClientActiveObject* create();
-
-       void addToScene(scene::ISceneManager *smgr);
-       void removeFromScene();
-       void updateLight(u8 light_at_pos);
-       v3s16 getLightPosition();
-       void updateNodePos();
-
-       void step(float dtime, ClientEnvironment *env);
-
-       void processMessage(const std::string &data);
-
-       void initialize(const std::string &data);
-       
-       core::aabbox3d<f32>* getSelectionBox()
-               {return &m_selection_box;}
-       v3f getPosition()
-               {return m_position;}
-
-private:
-       core::aabbox3d<f32> m_selection_box;
-       scene::IMeshSceneNode *m_node;
-       v3f m_position;
-       std::string m_inventorystring;
-};
-
 #endif