virtual void updateLight(u8 light_at_pos){}
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
- virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
+ virtual bool getCollisionBox(aabb3f *toset){return false;}
+ virtual bool collideWithObjects(){return false;}
virtual v3f getPosition(){return v3f(0,0,0);}
virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
virtual bool isLocalPlayer(){return false;}
virtual void setAttachments(){}
virtual bool doShowSelectionBox(){return true;}
+ virtual void updateCameraOffset(v3s16 camera_offset){};
// Step object in time
virtual void step(float dtime, ClientEnvironment *env){}