]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/clientobject.cpp
disabled farmesh in default settings
[dragonfireclient.git] / src / clientobject.cpp
index 46db389cdc53e696200e18ca66a304adddac971a..402535ffc974b8c232ea353f686de3eab64ad2c1 100644 (file)
@@ -22,6 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "constants.h"
 #include "utility.h"
+#include "environment.h"
+#include "tile.h"
+
+/*
+       ClientActiveObject
+*/
+
+core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
 
 ClientActiveObject::ClientActiveObject(u16 id):
        ActiveObject(id)
@@ -35,47 +43,55 @@ ClientActiveObject::~ClientActiveObject()
 
 ClientActiveObject* ClientActiveObject::create(u8 type)
 {
-       if(type == ACTIVEOBJECT_TYPE_INVALID)
+       // Find factory function
+       core::map<u16, Factory>::Node *n;
+       n = m_types.find(type);
+       if(n == NULL)
        {
-               dstream<<"ClientActiveObject::create(): passed "
-                               <<"ACTIVEOBJECT_TYPE_INVALID"<<std::endl;
-               return NULL;
-       }
-       else if(type == ACTIVEOBJECT_TYPE_TEST)
-       {
-               dstream<<"ClientActiveObject::create(): passed "
-                               <<"ACTIVEOBJECT_TYPE_TEST"<<std::endl;
-               return new TestCAO(0);
-       }
-       else if(type == ACTIVEOBJECT_TYPE_LUA)
-       {
-               dstream<<"ClientActiveObject::create(): passed "
-                               <<"ACTIVEOBJECT_TYPE_LUA"<<std::endl;
-               return NULL;
-       }
-       else
-       {
-               dstream<<"ClientActiveObject::create(): passed "
-                               <<"unknown type="<<type<<std::endl;
+               // If factory is not found, just return.
+               dstream<<"WARNING: ClientActiveObject: No factory for type="
+                               <<type<<std::endl;
                return NULL;
        }
+
+       Factory f = n->getValue();
+       ClientActiveObject *object = (*f)();
+       return object;
+}
+
+void ClientActiveObject::registerType(u16 type, Factory f)
+{
+       core::map<u16, Factory>::Node *n;
+       n = m_types.find(type);
+       if(n)
+               return;
+       m_types.insert(type, f);
 }
 
 /*
        TestCAO
 */
 
-TestCAO::TestCAO(u16 id):
-       ClientActiveObject(id),
+// Prototype
+TestCAO proto_TestCAO;
+
+TestCAO::TestCAO():
+       ClientActiveObject(0),
        m_node(NULL),
        m_position(v3f(0,10*BS,0))
 {
+       ClientActiveObject::registerType(getType(), create);
 }
 
 TestCAO::~TestCAO()
 {
 }
 
+ClientActiveObject* TestCAO::create()
+{
+       return new TestCAO();
+}
+
 void TestCAO::addToScene(scene::ISceneManager *smgr)
 {
        if(m_node != NULL)
@@ -99,7 +115,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr)
        buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
        buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
        buf->getMaterial().setTexture
-                       (0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
+                       (0, driver->getTexture(getTexturePath("rat.png").c_str()));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
        buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
        buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -138,7 +154,7 @@ void TestCAO::updateNodePos()
        //m_node->setRotation(v3f(0, 45, 0));
 }
 
-void TestCAO::step(float dtime)
+void TestCAO::step(float dtime, ClientEnvironment *env)
 {
        if(m_node)
        {
@@ -151,7 +167,7 @@ void TestCAO::step(float dtime)
 
 void TestCAO::processMessage(const std::string &data)
 {
-       //dstream<<"TestCAO: Got data: "<<data<<std::endl;
+       dstream<<"TestCAO: Got data: "<<data<<std::endl;
        std::istringstream is(data, std::ios::binary);
        u16 cmd;
        is>>cmd;
@@ -166,4 +182,560 @@ void TestCAO::processMessage(const std::string &data)
        }
 }
 
+/*
+       ItemCAO
+*/
+
+#include "inventory.h"
+
+// Prototype
+ItemCAO proto_ItemCAO;
+
+ItemCAO::ItemCAO():
+       ClientActiveObject(0),
+       m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
+       m_node(NULL),
+       m_position(v3f(0,10*BS,0))
+{
+       ClientActiveObject::registerType(getType(), create);
+}
+
+ItemCAO::~ItemCAO()
+{
+}
+
+ClientActiveObject* ItemCAO::create()
+{
+       return new ItemCAO();
+}
+
+void ItemCAO::addToScene(scene::ISceneManager *smgr)
+{
+       if(m_node != NULL)
+               return;
+       
+       video::IVideoDriver* driver = smgr->getVideoDriver();
+       
+       scene::SMesh *mesh = new scene::SMesh();
+       scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+       video::SColor c(255,255,255,255);
+       video::S3DVertex vertices[4] =
+       {
+               /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+               video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+               video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+               video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
+               video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
+               video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
+               video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
+               video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
+       };
+       u16 indices[] = {0,1,2,2,3,0};
+       buf->append(vertices, 4, indices, 6);
+       // Set material
+       buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+       buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+       //buf->getMaterial().setTexture(0, NULL);
+       // Initialize with the stick texture
+       buf->getMaterial().setTexture
+                       (0, driver->getTexture(getTexturePath("stick.png").c_str()));
+       buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+       buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+       buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+       // Add to mesh
+       mesh->addMeshBuffer(buf);
+       buf->drop();
+       m_node = smgr->addMeshSceneNode(mesh, NULL);
+       mesh->drop();
+       // Set it to use the materials of the meshbuffers directly.
+       // This is needed for changing the texture in the future
+       m_node->setReadOnlyMaterials(true);
+       updateNodePos();
+}
+
+void ItemCAO::removeFromScene()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->remove();
+       m_node = NULL;
+}
+
+void ItemCAO::updateLight(u8 light_at_pos)
+{
+       if(m_node == NULL)
+               return;
+
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+
+       scene::IMesh *mesh = m_node->getMesh();
+       if(mesh == NULL)
+               return;
+       
+       u16 mc = mesh->getMeshBufferCount();
+       for(u16 j=0; j<mc; j++)
+       {
+               scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+               video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
+               u16 vc = buf->getVertexCount();
+               for(u16 i=0; i<vc; i++)
+               {
+                       vertices[i].Color = color;
+               }
+       }
+}
+
+v3s16 ItemCAO::getLightPosition()
+{
+       return floatToInt(m_position, BS);
+}
+
+void ItemCAO::updateNodePos()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->setPosition(m_position);
+}
+
+void ItemCAO::step(float dtime, ClientEnvironment *env)
+{
+       if(m_node)
+       {
+               /*v3f rot = m_node->getRotation();
+               rot.Y += dtime * 120;
+               m_node->setRotation(rot);*/
+               LocalPlayer *player = env->getLocalPlayer();
+               assert(player);
+               v3f rot = m_node->getRotation();
+               rot.Y = 180.0 - (player->getYaw());
+               m_node->setRotation(rot);
+       }
+}
+
+void ItemCAO::processMessage(const std::string &data)
+{
+       dstream<<"ItemCAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+       if(cmd == 0)
+       {
+               // pos
+               m_position = readV3F1000(is);
+               updateNodePos();
+       }
+}
+
+void ItemCAO::initialize(const std::string &data)
+{
+       dstream<<"ItemCAO: Got init data"<<std::endl;
+       
+       {
+               std::istringstream is(data, std::ios::binary);
+               // version
+               u8 version = readU8(is);
+               // check version
+               if(version != 0)
+                       return;
+               // pos
+               m_position = readV3F1000(is);
+               // inventorystring
+               m_inventorystring = deSerializeString(is);
+       }
+       
+       updateNodePos();
+
+       /*
+               Update image of node
+       */
+
+       if(m_node == NULL)
+               return;
+
+       scene::IMesh *mesh = m_node->getMesh();
+
+       if(mesh == NULL)
+               return;
+       
+       scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
+
+       if(buf == NULL)
+               return;
+
+       // Create an inventory item to see what is its image
+       std::istringstream is(m_inventorystring, std::ios_base::binary);
+       video::ITexture *texture = NULL;
+       try{
+               InventoryItem *item = NULL;
+               item = InventoryItem::deSerialize(is);
+               dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
+                               <<m_inventorystring<<"\" -> item="<<item
+                               <<std::endl;
+               if(item)
+               {
+                       texture = item->getImage();
+                       delete item;
+               }
+       }
+       catch(SerializationError &e)
+       {
+               dstream<<"WARNING: "<<__FUNCTION_NAME
+                               <<": error deSerializing inventorystring \""
+                               <<m_inventorystring<<"\""<<std::endl;
+       }
+       
+       // Set meshbuffer texture
+       buf->getMaterial().setTexture(0, texture);
+       
+}
+
+/*
+       RatCAO
+*/
+
+#include "inventory.h"
+
+// Prototype
+RatCAO proto_RatCAO;
+
+RatCAO::RatCAO():
+       ClientActiveObject(0),
+       m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
+       m_node(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0)
+{
+       ClientActiveObject::registerType(getType(), create);
+}
+
+RatCAO::~RatCAO()
+{
+}
+
+ClientActiveObject* RatCAO::create()
+{
+       return new RatCAO();
+}
+
+void RatCAO::addToScene(scene::ISceneManager *smgr)
+{
+       if(m_node != NULL)
+               return;
+       
+       video::IVideoDriver* driver = smgr->getVideoDriver();
+       
+       scene::SMesh *mesh = new scene::SMesh();
+       scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+       video::SColor c(255,255,255,255);
+       video::S3DVertex vertices[4] =
+       {
+               video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
+               video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+               video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
+               video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
+       };
+       u16 indices[] = {0,1,2,2,3,0};
+       buf->append(vertices, 4, indices, 6);
+       // Set material
+       buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+       buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+       //buf->getMaterial().setTexture(0, NULL);
+       buf->getMaterial().setTexture
+                       (0, driver->getTexture(getTexturePath("rat.png").c_str()));
+       buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+       buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+       buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+       // Add to mesh
+       mesh->addMeshBuffer(buf);
+       buf->drop();
+       m_node = smgr->addMeshSceneNode(mesh, NULL);
+       mesh->drop();
+       // Set it to use the materials of the meshbuffers directly.
+       // This is needed for changing the texture in the future
+       m_node->setReadOnlyMaterials(true);
+       updateNodePos();
+}
+
+void RatCAO::removeFromScene()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->remove();
+       m_node = NULL;
+}
+
+void RatCAO::updateLight(u8 light_at_pos)
+{
+       if(m_node == NULL)
+               return;
+
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+
+       scene::IMesh *mesh = m_node->getMesh();
+       if(mesh == NULL)
+               return;
+       
+       u16 mc = mesh->getMeshBufferCount();
+       for(u16 j=0; j<mc; j++)
+       {
+               scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+               video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
+               u16 vc = buf->getVertexCount();
+               for(u16 i=0; i<vc; i++)
+               {
+                       vertices[i].Color = color;
+               }
+       }
+}
+
+v3s16 RatCAO::getLightPosition()
+{
+       return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
+}
+
+void RatCAO::updateNodePos()
+{
+       if(m_node == NULL)
+               return;
+
+       //m_node->setPosition(m_position);
+       m_node->setPosition(pos_translator.vect_show);
+
+       v3f rot = m_node->getRotation();
+       rot.Y = 180.0 - m_yaw;
+       m_node->setRotation(rot);
+}
+
+void RatCAO::step(float dtime, ClientEnvironment *env)
+{
+       pos_translator.translate(dtime);
+       updateNodePos();
+}
+
+void RatCAO::processMessage(const std::string &data)
+{
+       //dstream<<"RatCAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+       if(cmd == 0)
+       {
+               // pos
+               m_position = readV3F1000(is);
+               pos_translator.update(m_position);
+               // yaw
+               m_yaw = readF1000(is);
+               updateNodePos();
+       }
+}
+
+void RatCAO::initialize(const std::string &data)
+{
+       //dstream<<"RatCAO: Got init data"<<std::endl;
+       
+       {
+               std::istringstream is(data, std::ios::binary);
+               // version
+               u8 version = readU8(is);
+               // check version
+               if(version != 0)
+                       return;
+               // pos
+               m_position = readV3F1000(is);
+               pos_translator.init(m_position);
+       }
+       
+       updateNodePos();
+}
+
+/*
+       Oerkki1CAO
+*/
+
+#include "inventory.h"
+
+// Prototype
+Oerkki1CAO proto_Oerkki1CAO;
+
+Oerkki1CAO::Oerkki1CAO():
+       ClientActiveObject(0),
+       m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
+       m_node(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0)
+{
+       ClientActiveObject::registerType(getType(), create);
+}
+
+Oerkki1CAO::~Oerkki1CAO()
+{
+}
+
+ClientActiveObject* Oerkki1CAO::create()
+{
+       return new Oerkki1CAO();
+}
+
+void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
+{
+       if(m_node != NULL)
+               return;
+       
+       video::IVideoDriver* driver = smgr->getVideoDriver();
+       
+       scene::SMesh *mesh = new scene::SMesh();
+       scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+       video::SColor c(255,255,255,255);
+       video::S3DVertex vertices[4] =
+       {
+               video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
+               video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+               video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
+               video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
+       };
+       u16 indices[] = {0,1,2,2,3,0};
+       buf->append(vertices, 4, indices, 6);
+       // Set material
+       buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+       buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+       //buf->getMaterial().setTexture(0, NULL);
+       buf->getMaterial().setTexture
+                       (0, driver->getTexture(getTexturePath("oerkki1.png").c_str()));
+       buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+       buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+       buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+       // Add to mesh
+       mesh->addMeshBuffer(buf);
+       buf->drop();
+       m_node = smgr->addMeshSceneNode(mesh, NULL);
+       mesh->drop();
+       // Set it to use the materials of the meshbuffers directly.
+       // This is needed for changing the texture in the future
+       m_node->setReadOnlyMaterials(true);
+       updateNodePos();
+}
+
+void Oerkki1CAO::removeFromScene()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->remove();
+       m_node = NULL;
+}
+
+void Oerkki1CAO::updateLight(u8 light_at_pos)
+{
+       if(m_node == NULL)
+               return;
+       
+       if(light_at_pos <= 2)
+       {
+               m_node->setVisible(false);
+               return;
+       }
+
+       m_node->setVisible(true);
+
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+
+       scene::IMesh *mesh = m_node->getMesh();
+       if(mesh == NULL)
+               return;
+       
+       u16 mc = mesh->getMeshBufferCount();
+       for(u16 j=0; j<mc; j++)
+       {
+               scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+               video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
+               u16 vc = buf->getVertexCount();
+               for(u16 i=0; i<vc; i++)
+               {
+                       vertices[i].Color = color;
+               }
+       }
+}
+
+v3s16 Oerkki1CAO::getLightPosition()
+{
+       return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
+}
+
+void Oerkki1CAO::updateNodePos()
+{
+       if(m_node == NULL)
+               return;
+
+       //m_node->setPosition(m_position);
+       m_node->setPosition(pos_translator.vect_show);
+
+       v3f rot = m_node->getRotation();
+       rot.Y = 180.0 - m_yaw + 90.0;
+       m_node->setRotation(rot);
+}
+
+void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
+{
+       pos_translator.translate(dtime);
+       updateNodePos();
+
+       LocalPlayer *player = env->getLocalPlayer();
+       assert(player);
+       
+       v3f playerpos = player->getPosition();
+       v2f playerpos_2d(playerpos.X,playerpos.Z);
+       v2f objectpos_2d(m_position.X,m_position.Z);
+
+       if(fabs(m_position.Y - playerpos.Y) < 3.0*BS &&
+                       objectpos_2d.getDistanceFrom(playerpos_2d) < 1.0*BS)
+       {
+               if(m_attack_interval.step(dtime, 0.5))
+               {
+                       env->damageLocalPlayer(2);
+               }
+       }
+}
+
+void Oerkki1CAO::processMessage(const std::string &data)
+{
+       //dstream<<"Oerkki1CAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+       if(cmd == 0)
+       {
+               // pos
+               m_position = readV3F1000(is);
+               pos_translator.update(m_position);
+               // yaw
+               m_yaw = readF1000(is);
+               updateNodePos();
+       }
+}
+
+void Oerkki1CAO::initialize(const std::string &data)
+{
+       //dstream<<"Oerkki1CAO: Got init data"<<std::endl;
+       
+       {
+               std::istringstream is(data, std::ios::binary);
+               // version
+               u8 version = readU8(is);
+               // check version
+               if(version != 0)
+                       return;
+               // pos
+               m_position = readV3F1000(is);
+               pos_translator.init(m_position);
+       }
+       
+       updateNodePos();
+}
+