]> git.lizzy.rs Git - minetest.git/blobdiff - src/clientobject.cpp
Fix memory leaks due to messed up memory handling for particles as well as their...
[minetest.git] / src / clientobject.cpp
index e7c735dac03d2ce95e42296c2b77494cafc2636a..37f693c5e1310d0b4306fa9ff720b684db1e9adf 100644 (file)
@@ -43,9 +43,9 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
                ClientEnvironment *env)
 {
        // Find factory function
-       core::map<u16, Factory>::Node *n;
+       std::map<u16, Factory>::iterator n;
        n = m_types.find(type);
-       if(n == NULL)
+       if(n == m_types.end())
        {
                // If factory is not found, just return.
                dstream<<"WARNING: ClientActiveObject: No factory for type="
@@ -53,18 +53,18 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
                return NULL;
        }
 
-       Factory f = n->getValue();
+       Factory f = n->second;
        ClientActiveObject *object = (*f)(gamedef, env);
        return object;
 }
 
 void ClientActiveObject::registerType(u16 type, Factory f)
 {
-       core::map<u16, Factory>::Node *n;
+       std::map<u16, Factory>::iterator n;
        n = m_types.find(type);
-       if(n)
+       if(n != m_types.end())
                return;
-       m_types.insert(type, f);
+       m_types[type] = f;
 }