#include "irrlichttypes_extrabloated.h"
#include "map.h"
+#include <set>
+#include <map>
struct MapDrawControl
{
wanted_max_blocks(0),
wanted_min_range(0),
blocks_drawn(0),
- blocks_would_have_drawn(0)
+ blocks_would_have_drawn(0),
+ farthest_drawn(0)
{
}
// Overrides limits by drawing everything
u32 blocks_drawn;
// Number of blocks that would have been drawn in wanted_range
u32 blocks_would_have_drawn;
+ // Distance to the farthest block drawn
+ float farthest_drawn;
};
class Client;
// Check if sector was drawn on last render()
bool sectorWasDrawn(v2s16 p)
{
- return (m_last_drawn_sectors.find(p) != NULL);
+ return (m_last_drawn_sectors.find(p) != m_last_drawn_sectors.end());
}
private:
f32 m_camera_fov;
JMutex m_camera_mutex;
- core::map<v3s16, MapBlock*> m_drawlist;
+ std::map<v3s16, MapBlock*> m_drawlist;
- core::map<v2s16, bool> m_last_drawn_sectors;
+ std::set<v2s16> m_last_drawn_sectors;
};
#endif