wanted_max_blocks(0),
wanted_min_range(0),
blocks_drawn(0),
- blocks_would_have_drawn(0)
+ blocks_would_have_drawn(0),
+ farthest_drawn(0)
{
}
// Overrides limits by drawing everything
u32 blocks_drawn;
// Number of blocks that would have been drawn in wanted_range
u32 blocks_would_have_drawn;
+ // Distance to the farthest block drawn
+ float farthest_drawn;
};
class Client;