struct MapDrawControl
{
- MapDrawControl():
- range_all(false),
- wanted_range(50),
- wanted_max_blocks(0),
- wanted_min_range(0),
- blocks_drawn(0),
- blocks_would_have_drawn(0),
- farthest_drawn(0)
- {
- }
// Overrides limits by drawing everything
- bool range_all;
+ bool range_all = false;
// Wanted drawing range
- float wanted_range;
+ float wanted_range = 0.0f;
// Maximum number of blocks to draw
- u32 wanted_max_blocks;
- // Blocks in this range are drawn regardless of number of blocks drawn
- float wanted_min_range;
+ u32 wanted_max_blocks = 0;
+ // show a wire frame for debugging
+ bool show_wireframe = false;
// Number of blocks rendered is written here by the renderer
- u32 blocks_drawn;
+ u32 blocks_drawn = 0;
// Number of blocks that would have been drawn in wanted_range
- u32 blocks_would_have_drawn;
+ u32 blocks_would_have_drawn = 0;
// Distance to the farthest block drawn
- float farthest_drawn;
+ float farthest_drawn = 0;
};
class Client;
/*
ClientMap
-
+
This is the only map class that is able to render itself on screen.
*/
public:
ClientMap(
Client *client,
- IGameDef *gamedef,
MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
s32 id
);
void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
{
- JMutexAutoLock lock(m_camera_mutex);
m_camera_position = pos;
m_camera_direction = dir;
m_camera_fov = fov;
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
renderMap(driver, SceneManager->getSceneNodeRenderPass());
}
-
- virtual const core::aabbox3d<f32>& getBoundingBox() const
+
+ virtual const aabb3f &getBoundingBox() const
{
return m_box;
}
-
+
+ void getBlocksInViewRange(v3s16 cam_pos_nodes,
+ v3s16 *p_blocks_min, v3s16 *p_blocks_max);
void updateDrawList(video::IVideoDriver* driver);
void renderMap(video::IVideoDriver* driver, s32 pass);
// For debug printing
virtual void PrintInfo(std::ostream &out);
-
- // Check if sector was drawn on last render()
- bool sectorWasDrawn(v2s16 p)
- {
- return (m_last_drawn_sectors.find(p) != m_last_drawn_sectors.end());
- }
-
+
+ const MapDrawControl & getControl() const { return m_control; }
+ f32 getCameraFov() const { return m_camera_fov; }
private:
Client *m_client;
-
- core::aabbox3d<f32> m_box;
-
+
+ aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
+ BS * 1000000, BS * 1000000, BS * 1000000);
+
MapDrawControl &m_control;
v3f m_camera_position;
- v3f m_camera_direction;
- f32 m_camera_fov;
+ v3f m_camera_direction = v3f(0,0,1);
+ f32 m_camera_fov = M_PI;
v3s16 m_camera_offset;
- JMutex m_camera_mutex;
std::map<v3s16, MapBlock*> m_drawlist;
-
+
std::set<v2s16> m_last_drawn_sectors;
+
+ bool m_cache_trilinear_filter;
+ bool m_cache_bilinear_filter;
+ bool m_cache_anistropic_filter;
};
#endif