#include "irrlichttypes_extrabloated.h"
#include "map.h"
+#include "camera.h"
#include <set>
#include <map>
int getBackgroundBrightness(float max_d, u32 daylight_factor,
int oldvalue, bool *sunlight_seen_result);
- void renderPostFx();
+ void renderPostFx(CameraMode cam_mode);
// For debug printing
virtual void PrintInfo(std::ostream &out);
std::map<v3s16, MapBlock*> m_drawlist;
std::set<v2s16> m_last_drawn_sectors;
+
+ bool m_cache_trilinear_filter;
+ bool m_cache_bilinear_filter;
+ bool m_cache_anistropic_filter;
};
#endif