v3f camera_position = m_camera_position;
v3f camera_direction = m_camera_direction;
f32 camera_fov = m_camera_fov;
- v3s16 camera_offset = m_camera_offset;
+ //v3s16 camera_offset = m_camera_offset;
m_camera_mutex.Unlock();
// Use a higher fov to accomodate faster camera movements.