]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/clientmap.cpp
Add count based unload limit for mapblocks
[dragonfireclient.git] / src / clientmap.cpp
index aa92dfdee661f2d5c21172fb70793b5eaebbdf82..288a12135f0836ee7af796d5e858aa7adfa622bf 100644 (file)
@@ -24,12 +24,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <matrix4.h>
 #include "log.h"
 #include "mapsector.h"
-#include "main.h" // dout_client, g_settings
 #include "nodedef.h"
 #include "mapblock.h"
 #include "profiler.h"
 #include "settings.h"
+#include "camera.h"               // CameraModes
 #include "util/mathconstants.h"
+#include <algorithm>
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -49,17 +50,28 @@ ClientMap::ClientMap(
        m_camera_direction(0,0,1),
        m_camera_fov(M_PI)
 {
-       m_camera_mutex.Init();
-       assert(m_camera_mutex.IsInitialized());
-       
        m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
                        BS*1000000,BS*1000000,BS*1000000);
+
+       /* TODO: Add a callback function so these can be updated when a setting
+        *       changes.  At this point in time it doesn't matter (e.g. /set
+        *       is documented to change server settings only)
+        *
+        * TODO: Local caching of settings is not optimal and should at some stage
+        *       be updated to use a global settings object for getting thse values
+        *       (as opposed to the this local caching). This can be addressed in
+        *       a later release.
+        */
+       m_cache_trilinear_filter  = g_settings->getBool("trilinear_filter");
+       m_cache_bilinear_filter   = g_settings->getBool("bilinear_filter");
+       m_cache_anistropic_filter = g_settings->getBool("anisotropic_filter");
+
 }
 
 ClientMap::~ClientMap()
 {
        /*JMutexAutoLock lock(mesh_mutex);
-       
+
        if(mesh != NULL)
        {
                mesh->drop();
@@ -77,45 +89,17 @@ MapSector * ClientMap::emergeSector(v2s16 p2d)
        catch(InvalidPositionException &e)
        {
        }
-       
+
        // Create a sector
        ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);
-       
-       {
-               //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-               m_sectors.insert(p2d, sector);
-       }
-       
-       return sector;
-}
 
-#if 0
-void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
-{
-       DSTACK(__FUNCTION_NAME);
-       ClientMapSector *sector = NULL;
-
-       //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-       
-       core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
-
-       if(n != NULL)
-       {
-               sector = (ClientMapSector*)n->getValue();
-               assert(sector->getId() == MAPSECTOR_CLIENT);
-       }
-       else
        {
-               sector = new ClientMapSector(this, p2d);
-               {
-                       //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-                       m_sectors.insert(p2d, sector);
-               }
+               //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
+               m_sectors[p2d] = sector;
        }
 
-       sector->deSerialize(is);
+       return sector;
 }
-#endif
 
 void ClientMap::OnRegisterSceneNode()
 {
@@ -148,9 +132,9 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
                else
                        is_transparent = (f.solidness != 2);
                if(!is_transparent){
-                       count++;
-                       if(count >= needed_count)
+                       if(count == needed_count)
                                return true;
+                       count++;
                }
                step *= stepfac;
        }
@@ -164,11 +148,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
 
        INodeDefManager *nodemgr = m_gamedef->ndef();
 
-       for(core::map<v3s16, MapBlock*>::Iterator
-                       i = m_drawlist.getIterator();
-                       i.atEnd() == false; i++)
+       for(std::map<v3s16, MapBlock*>::iterator
+                       i = m_drawlist.begin();
+                       i != m_drawlist.end(); ++i)
        {
-               MapBlock *block = i.getNode()->getValue();
+               MapBlock *block = i->second;
                block->refDrop();
        }
        m_drawlist.clear();
@@ -177,6 +161,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
        v3f camera_position = m_camera_position;
        v3f camera_direction = m_camera_direction;
        f32 camera_fov = m_camera_fov;
+       //v3s16 camera_offset = m_camera_offset;
        m_camera_mutex.Unlock();
 
        // Use a higher fov to accomodate faster camera movements.
@@ -198,7 +183,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
                        p_nodes_max.X / MAP_BLOCKSIZE + 1,
                        p_nodes_max.Y / MAP_BLOCKSIZE + 1,
                        p_nodes_max.Z / MAP_BLOCKSIZE + 1);
-       
+
        // Number of blocks in rendering range
        u32 blocks_in_range = 0;
        // Number of blocks occlusion culled
@@ -214,14 +199,16 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
        //u32 blocks_had_pass_meshbuf = 0;
        // Blocks from which stuff was actually drawn
        //u32 blocks_without_stuff = 0;
+       // Distance to farthest drawn block
+       float farthest_drawn = 0;
 
-       for(core::map<v2s16, MapSector*>::Iterator
-                       si = m_sectors.getIterator();
-                       si.atEnd() == false; si++)
+       for(std::map<v2s16, MapSector*>::iterator
+                       si = m_sectors.begin();
+                       si != m_sectors.end(); ++si)
        {
-               MapSector *sector = si.getNode()->getValue();
+               MapSector *sector = si->second;
                v2s16 sp = sector->getPos();
-               
+
                if(m_control.range_all == false)
                {
                        if(sp.X < p_blocks_min.X
@@ -231,17 +218,17 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
                                continue;
                }
 
-               core::list< MapBlock * > sectorblocks;
+               MapBlockVect sectorblocks;
                sector->getBlocks(sectorblocks);
-               
+
                /*
                        Loop through blocks in sector
                */
 
                u32 sector_blocks_drawn = 0;
-               
-               core::list< MapBlock * >::Iterator i;
-               for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
+
+               for(MapBlockVect::iterator i = sectorblocks.begin();
+                               i != sectorblocks.end(); i++)
                {
                        MapBlock *block = *i;
 
@@ -249,7 +236,10 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
                                Compare block position to camera position, skip
                                if not seen on display
                        */
-                       
+
+                       if (block->mesh != NULL)
+                               block->mesh->updateCameraOffset(m_camera_offset);
+
                        float range = 100000 * BS;
                        if(m_control.range_all == false)
                                range = m_control.wanted_range * BS;
@@ -268,7 +258,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
                                continue;*/
 
                        blocks_in_range++;
-                       
+
                        /*
                                Ignore if mesh doesn't exist
                        */
@@ -329,7 +319,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
                                blocks_occlusion_culled++;
                                continue;
                        }
-                       
+
                        // This block is in range. Reset usage timer.
                        block->resetUsageTimer();
 
@@ -346,15 +336,18 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
 
                        sector_blocks_drawn++;
                        blocks_drawn++;
+                       if(d/BS > farthest_drawn)
+                               farthest_drawn = d/BS;
 
                } // foreach sectorblocks
 
                if(sector_blocks_drawn != 0)
-                       m_last_drawn_sectors[sp] = true;
+                       m_last_drawn_sectors.insert(sp);
        }
 
        m_control.blocks_would_have_drawn = blocks_would_have_drawn;
        m_control.blocks_drawn = blocks_drawn;
+       m_control.farthest_drawn = farthest_drawn;
 
        g_profiler->avg("CM: blocks in range", blocks_in_range);
        g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
@@ -362,30 +355,38 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
                g_profiler->avg("CM: blocks in range without mesh (frac)",
                                (float)blocks_in_range_without_mesh/blocks_in_range);
        g_profiler->avg("CM: blocks drawn", blocks_drawn);
+       g_profiler->avg("CM: farthest drawn", farthest_drawn);
        g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
 }
 
 struct MeshBufList
 {
        video::SMaterial m;
-       core::list<scene::IMeshBuffer*> bufs;
+       std::vector<scene::IMeshBuffer*> bufs;
 };
 
 struct MeshBufListList
 {
-       core::list<MeshBufList> lists;
-       
+       std::vector<MeshBufList> lists;
+
        void clear()
        {
                lists.clear();
        }
-       
+
        void add(scene::IMeshBuffer *buf)
        {
-               for(core::list<MeshBufList>::Iterator i = lists.begin();
-                               i != lists.end(); i++){
+               for(std::vector<MeshBufList>::iterator i = lists.begin();
+                               i != lists.end(); ++i){
                        MeshBufList &l = *i;
-                       if(l.m == buf->getMaterial()){
+                       video::SMaterial &m = buf->getMaterial();
+
+                       // comparing a full material is quite expensive so we don't do it if
+                       // not even first texture is equal
+                       if (l.m.TextureLayer[0].Texture != m.TextureLayer[0].Texture)
+                               continue;
+
+                       if (l.m == m) {
                                l.bufs.push_back(buf);
                                return;
                        }
@@ -402,7 +403,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
        DSTACK(__FUNCTION_NAME);
 
        bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
-       
+
        std::string prefix;
        if(pass == scene::ESNRP_SOLID)
                prefix = "CM: solid: ";
@@ -417,13 +418,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                m_last_drawn_sectors.clear();
        }
 
-       bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
-       bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
-       bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
-
        /*
                Get time for measuring timeout.
-               
+
                Measuring time is very useful for long delays when the
                machine is swapping a lot.
        */
@@ -447,7 +444,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
        */
 
        v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
-       
+
        v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
 
        v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
@@ -463,14 +460,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                        p_nodes_max.X / MAP_BLOCKSIZE + 1,
                        p_nodes_max.Y / MAP_BLOCKSIZE + 1,
                        p_nodes_max.Z / MAP_BLOCKSIZE + 1);
-       
+
        u32 vertex_count = 0;
        u32 meshbuffer_count = 0;
-       
+
        // For limiting number of mesh animations per frame
        u32 mesh_animate_count = 0;
        u32 mesh_animate_count_far = 0;
-       
+
        // Blocks that were drawn and had a mesh
        u32 blocks_drawn = 0;
        // Blocks which had a corresponding meshbuffer for this pass
@@ -487,16 +484,16 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
 
        MeshBufListList drawbufs;
 
-       for(core::map<v3s16, MapBlock*>::Iterator
-                       i = m_drawlist.getIterator();
-                       i.atEnd() == false; i++)
+       for(std::map<v3s16, MapBlock*>::iterator
+                       i = m_drawlist.begin();
+                       i != m_drawlist.end(); ++i)
        {
-               MapBlock *block = i.getNode()->getValue();
+               MapBlock *block = i->second;
 
                // If the mesh of the block happened to get deleted, ignore it
                if(block->mesh == NULL)
                        continue;
-               
+
                float d = 0.0;
                if(isBlockInSight(block->getPos(), camera_position,
                                camera_direction, camera_fov,
@@ -542,7 +539,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                        MapBlockMesh *mapBlockMesh = block->mesh;
                        assert(mapBlockMesh);
 
-                       scene::SMesh *mesh = mapBlockMesh->getMesh();
+                       scene::IMesh *mesh = mapBlockMesh->getMesh();
                        assert(mesh);
 
                        u32 c = mesh->getMeshBufferCount();
@@ -550,9 +547,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                        {
                                scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
 
-                               buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
-                               buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
-                               buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
+                               buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, m_cache_trilinear_filter);
+                               buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, m_cache_bilinear_filter);
+                               buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, m_cache_anistropic_filter);
 
                                const video::SMaterial& material = buf->getMaterial();
                                video::IMaterialRenderer* rnd =
@@ -568,96 +565,45 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                        }
                }
        }
-       
-       core::list<MeshBufList> &lists = drawbufs.lists;
-       
+
+       std::vector<MeshBufList> &lists = drawbufs.lists;
+
        int timecheck_counter = 0;
-       for(core::list<MeshBufList>::Iterator i = lists.begin();
-                       i != lists.end(); i++)
-       {
-               {
-                       timecheck_counter++;
-                       if(timecheck_counter > 50)
-                       {
-                               timecheck_counter = 0;
-                               int time2 = time(0);
-                               if(time2 > time1 + 4)
-                               {
-                                       infostream<<"ClientMap::renderMap(): "
-                                               "Rendering takes ages, returning."
-                                               <<std::endl;
-                                       return;
-                               }
+       for(std::vector<MeshBufList>::iterator i = lists.begin();
+                       i != lists.end(); ++i) {
+               timecheck_counter++;
+               if(timecheck_counter > 50) {
+                       timecheck_counter = 0;
+                       int time2 = time(0);
+                       if(time2 > time1 + 4) {
+                               infostream << "ClientMap::renderMap(): "
+                                       "Rendering takes ages, returning."
+                                       << std::endl;
+                               return;
                        }
                }
 
                MeshBufList &list = *i;
-               
+
                driver->setMaterial(list.m);
-               
-               for(core::list<scene::IMeshBuffer*>::Iterator j = list.bufs.begin();
-                               j != list.bufs.end(); j++)
-               {
+
+               for(std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
+                               j != list.bufs.end(); ++j) {
                        scene::IMeshBuffer *buf = *j;
                        driver->drawMeshBuffer(buf);
                        vertex_count += buf->getVertexCount();
                        meshbuffer_count++;
                }
-#if 0
-               /*
-                       Draw the faces of the block
-               */
-               {
-                       //JMutexAutoLock lock(block->mesh_mutex);
-
-                       MapBlockMesh *mapBlockMesh = block->mesh;
-                       assert(mapBlockMesh);
-
-                       scene::SMesh *mesh = mapBlockMesh->getMesh();
-                       assert(mesh);
 
-                       u32 c = mesh->getMeshBufferCount();
-                       bool stuff_actually_drawn = false;
-                       for(u32 i=0; i<c; i++)
-                       {
-                               scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
-                               const video::SMaterial& material = buf->getMaterial();
-                               video::IMaterialRenderer* rnd =
-                                               driver->getMaterialRenderer(material.MaterialType);
-                               bool transparent = (rnd && rnd->isTransparent());
-                               // Render transparent on transparent pass and likewise.
-                               if(transparent == is_transparent_pass)
-                               {
-                                       if(buf->getVertexCount() == 0)
-                                               errorstream<<"Block ["<<analyze_block(block)
-                                                               <<"] contains an empty meshbuf"<<std::endl;
-                                       /*
-                                               This *shouldn't* hurt too much because Irrlicht
-                                               doesn't change opengl textures if the old
-                                               material has the same texture.
-                                       */
-                                       driver->setMaterial(buf->getMaterial());
-                                       driver->drawMeshBuffer(buf);
-                                       vertex_count += buf->getVertexCount();
-                                       meshbuffer_count++;
-                                       stuff_actually_drawn = true;
-                               }
-                       }
-                       if(stuff_actually_drawn)
-                               blocks_had_pass_meshbuf++;
-                       else
-                               blocks_without_stuff++;
-               }
-#endif
        }
        } // ScopeProfiler
-       
+
        // Log only on solid pass because values are the same
        if(pass == scene::ESNRP_SOLID){
                g_profiler->avg("CM: animated meshes", mesh_animate_count);
                g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
        }
-       
+
        g_profiler->avg(prefix+"vertices drawn", vertex_count);
        if(blocks_had_pass_meshbuf != 0)
                g_profiler->avg(prefix+"meshbuffers per block",
@@ -708,7 +654,7 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
                pf += dir * step;
                distance += step;
                step *= step_multiplier;
-               
+
                v3s16 p = floatToInt(pf, BS);
                MapNode n = map->getNodeNoEx(p);
                if(allow_allowing_non_sunlight_propagates && i == 0 &&
@@ -769,7 +715,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
        float sunlight_min_d = max_d*0.8;
        if(sunlight_min_d > 35*BS)
                sunlight_min_d = 35*BS;
-       core::array<int> values;
+       std::vector<int> values;
        for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
                v3f z_dir = z_directions[i];
                z_dir.normalize();
@@ -798,7 +744,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
        }
        int brightness_sum = 0;
        int brightness_count = 0;
-       values.sort();
+       std::sort(values.begin(), values.end());
        u32 num_values_to_use = values.size();
        if(num_values_to_use >= 10)
                num_values_to_use -= num_values_to_use/2;
@@ -828,7 +774,6 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
                        ret = decode_light(n.getLightBlend(daylight_factor, ndef));
                } else {
                        ret = oldvalue;
-                       //ret = blend_light(255, 0, daylight_factor);
                }
        } else {
                /*float pre = (float)brightness_sum / (float)brightness_count;
@@ -847,7 +792,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
        return ret;
 }
 
-void ClientMap::renderPostFx()
+void ClientMap::renderPostFx(CameraMode cam_mode)
 {
        INodeDefManager *nodemgr = m_gamedef->ndef();
 
@@ -862,9 +807,12 @@ void ClientMap::renderPostFx()
 
        // - If the player is in a solid node, make everything black.
        // - If the player is in liquid, draw a semi-transparent overlay.
+       // - Do not if player is in third person mode
        const ContentFeatures& features = nodemgr->get(n);
        video::SColor post_effect_color = features.post_effect_color;
-       if(features.solidness == 2 && !(g_settings->getBool("noclip") && m_gamedef->checkLocalPrivilege("noclip")))
+       if(features.solidness == 2 && !(g_settings->getBool("noclip") &&
+                       m_gamedef->checkLocalPrivilege("noclip")) &&
+                       cam_mode == CAMERA_MODE_FIRST)
        {
                post_effect_color = video::SColor(255, 0, 0, 0);
        }