#include <matrix4.h>
#include "log.h"
#include "mapsector.h"
-#include "main.h" // dout_client, g_settings
#include "nodedef.h"
#include "mapblock.h"
#include "profiler.h"
#include "settings.h"
-#include "camera.h" // CameraModes
+#include "camera.h" // CameraModes
#include "util/mathconstants.h"
#include <algorithm>
MapBlockMesh *mapBlockMesh = block->mesh;
assert(mapBlockMesh);
- scene::SMesh *mesh = mapBlockMesh->getMesh();
+ scene::IMesh *mesh = mapBlockMesh->getMesh();
assert(mesh);
u32 c = mesh->getMeshBufferCount();