#include <matrix4.h>
#include "log.h"
#include "mapsector.h"
-#include "main.h" // dout_client, g_settings
#include "nodedef.h"
#include "mapblock.h"
#include "profiler.h"
#include "settings.h"
-#include "camera.h" // CameraModes
+#include "camera.h" // CameraModes
#include "util/mathconstants.h"
#include <algorithm>
return sector;
}
-#if 0
-void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
-{
- DSTACK(__FUNCTION_NAME);
- ClientMapSector *sector = NULL;
-
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
-
- if(n != NULL)
- {
- sector = (ClientMapSector*)n->getValue();
- assert(sector->getId() == MAPSECTOR_CLIENT);
- }
- else
- {
- sector = new ClientMapSector(this, p2d);
- {
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
- m_sectors.insert(p2d, sector);
- }
- }
-
- sector->deSerialize(is);
-}
-#endif
-
void ClientMap::OnRegisterSceneNode()
{
if(IsVisible)