/* Authentication information */
std::string enc_pwd;
+ bool create_player_on_auth_success;
AuthMechanism chosen_mech;
void * auth_data;
u32 allowed_auth_mechs;
peer_id(PEER_ID_INEXISTENT),
serialization_version(SER_FMT_VER_INVALID),
net_proto_version(0),
+ create_player_on_auth_success(false),
chosen_mech(AUTH_MECHANISM_NONE),
auth_data(NULL),
m_time_from_building(9999),