u8 getMinor() const { return m_version_minor; }
u8 getPatch() const { return m_version_patch; }
const std::string &getFull() const { return m_full_version; }
+
+ void setLangCode(const std::string &code) { m_lang_code = code; }
+ const std::string &getLangCode() const { return m_lang_code; }
private:
// Version is stored in here after INIT before INIT2
u8 m_pending_serialization_version = SER_FMT_VER_INVALID;
/* current state of client */
ClientState m_state = CS_Created;
+
+ // Client sent language code
+ std::string m_lang_code;
/*
Blocks that have been sent to client.
std::set<v3s16> m_blocks_sent;
s16 m_nearest_unsent_d = 0;
v3s16 m_last_center;
- float m_nearest_unsent_reset_timer = 0.0f;
const u16 m_max_simul_sends;
const float m_min_time_from_building;