*/
#include <sstream>
-
#include "clientiface.h"
+#include "network/connection.h"
+#include "network/serveropcodes.h"
#include "remoteplayer.h"
#include "settings.h"
#include "mapblock.h"
-#include "network/connection.h"
#include "serverenvironment.h"
#include "map.h"
#include "emerge.h"
#include "content_sao.h" // TODO this is used for cleanup of only
#include "log.h"
-#include "network/serveropcodes.h"
#include "util/srp.h"
#include "face_position_cache.h"
}
v3f playerpos = sao->getBasePosition();
- v3f playerspeed = player->getSpeed();
+ const v3f &playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
if(playerspeed.getLength() > 1.0*BS)
playerspeeddir = playerspeed / playerspeed.getLength();
std::vector<u16> reply;
MutexAutoLock clientslock(m_clients_mutex);
- for (RemoteClientMap::iterator i = m_clients.begin();
- i != m_clients.end(); ++i) {
- if (i->second->getState() >= min_state)
- reply.push_back(i->second->peer_id);
+ for (const auto &m_client : m_clients) {
+ if (m_client.second->getState() >= min_state)
+ reply.push_back(m_client.second->peer_id);
}
return reply;
}
+/**
+ * Verify if user limit was reached.
+ * User limit count all clients from HelloSent state (MT protocol user) to Active state
+ * @return true if user limit was reached
+ */
+bool ClientInterface::isUserLimitReached()
+{
+ return getClientIDs(CS_HelloSent).size() >= g_settings->getU16("max_users");
+}
+
void ClientInterface::step(float dtime)
{
m_print_info_timer += dtime;