// Camera position and direction
v3f camera_pos = sao->getEyePosition();
v3f camera_dir = v3f(0,0,1);
- camera_dir.rotateYZBy(sao->getPitch());
- camera_dir.rotateXZBy(sao->getYaw());
+ camera_dir.rotateYZBy(sao->getLookPitch());
+ camera_dir.rotateXZBy(sao->getRotation().Y);
/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
<<camera_dir.Z<<")"<<std::endl;*/
s16 wanted_range = sao->getWantedRange() + 1;
float camera_fov = sao->getFov();
- // If below the heuristic zoom threshold (see adjustDist() in numeric.cpp)
- // distrust client-sent FOV and get server-set player object property
+ // Distrust client-sent FOV and get server-set player object property
// zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
// distant world.
- // 0.888 radians is slightly larger than the zoom threshold of 1.775 / 2
- // radians.
- if (camera_fov < 0.888f) {
- float prop_zoom_fov = sao->getZoomFOV();
- // If zoom is disabled by value 0
- if (prop_zoom_fov < 0.001f)
- camera_fov = 0.888f;
- else
- // Degrees -> radians
- camera_fov = prop_zoom_fov * core::DEGTORAD;
- }
+ // (zoom is disabled by value 0)
+ float prop_zoom_fov = sao->getZoomFOV() < 0.001f ?
+ 0.0f :
+ std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD);
- const s16 full_d_max = std::min(adjustDist(m_max_send_distance, camera_fov),
+ const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov),
wanted_range);
- const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, camera_fov),
+ const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov),
wanted_range);
const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
s16 d_max = full_d_max;
- s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, camera_fov),
+ s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov),
wanted_range);
// Don't loop very much at a time, adjust with distance,
differs from day-time mesh.
*/
if (d >= d_opt) {
- if (!block->getDayNightDiff())
+ if (!block->getIsUnderground() && !block->getDayNightDiff())
continue;
}
Delete clients
*/
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
for (auto &client_it : m_clients) {
// Delete client
std::vector<session_t> ClientInterface::getClientIDs(ClientState min_state)
{
std::vector<session_t> reply;
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
for (const auto &m_client : m_clients) {
if (m_client.second->getState() >= min_state)
void ClientInterface::markBlockposAsNotSent(const v3s16 &pos)
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
for (const auto &client : m_clients) {
if (client.second->getState() >= CS_Active)
client.second->SetBlockNotSent(pos);
infostream << "* " << player->getName() << "\t";
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
RemoteClient* client = lockedGetClientNoEx(i);
if (client)
client->PrintInfo(infostream);
void ClientInterface::sendToAll(NetworkPacket *pkt)
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
for (auto &client_it : m_clients) {
RemoteClient *client = client_it.second;
void ClientInterface::sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt,
u16 min_proto_ver)
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
for (auto &client_it : m_clients) {
RemoteClient *client = client_it.second;
NetworkPacket *pkt_to_send = nullptr;
RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min)
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
RemoteClientMap::const_iterator n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
ClientState ClientInterface::getClientState(session_t peer_id)
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
RemoteClientMap::const_iterator n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
void ClientInterface::setPlayerName(session_t peer_id, const std::string &name)
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
RemoteClientMap::iterator n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
void ClientInterface::DeleteClient(session_t peer_id)
{
- MutexAutoLock conlock(m_clients_mutex);
+ RecursiveMutexAutoLock conlock(m_clients_mutex);
// Error check
RemoteClientMap::iterator n = m_clients.find(peer_id);
void ClientInterface::CreateClient(session_t peer_id)
{
- MutexAutoLock conlock(m_clients_mutex);
+ RecursiveMutexAutoLock conlock(m_clients_mutex);
// Error check
RemoteClientMap::iterator n = m_clients.find(peer_id);
void ClientInterface::event(session_t peer_id, ClientStateEvent event)
{
{
- MutexAutoLock clientlock(m_clients_mutex);
+ RecursiveMutexAutoLock clientlock(m_clients_mutex);
// Error check
RemoteClientMap::iterator n = m_clients.find(peer_id);
u16 ClientInterface::getProtocolVersion(session_t peer_id)
{
- MutexAutoLock conlock(m_clients_mutex);
+ RecursiveMutexAutoLock conlock(m_clients_mutex);
// Error check
RemoteClientMap::iterator n = m_clients.find(peer_id);
void ClientInterface::setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch,
const std::string &full)
{
- MutexAutoLock conlock(m_clients_mutex);
+ RecursiveMutexAutoLock conlock(m_clients_mutex);
// Error check
RemoteClientMap::iterator n = m_clients.find(peer_id);