*/
#include <sstream>
-
#include "clientiface.h"
-#include "util/numeric.h"
+#include "network/connection.h"
+#include "network/serveropcodes.h"
#include "remoteplayer.h"
#include "settings.h"
#include "mapblock.h"
-#include "network/connection.h"
#include "serverenvironment.h"
#include "map.h"
#include "emerge.h"
#include "content_sao.h" // TODO this is used for cleanup of only
#include "log.h"
#include "util/srp.h"
+#include "face_position_cache.h"
const char *ClientInterface::statenames[] = {
"Invalid",
return statenames[state];
}
+RemoteClient::RemoteClient() :
+ m_max_simul_sends(g_settings->getU16("max_simultaneous_block_sends_per_client")),
+ m_min_time_from_building(
+ g_settings->getFloat("full_block_send_enable_min_time_from_building")),
+ m_max_send_distance(g_settings->getS16("max_block_send_distance")),
+ m_block_optimize_distance(g_settings->getS16("block_send_optimize_distance")),
+ m_max_gen_distance(g_settings->getS16("max_block_generate_distance")),
+ m_occ_cull(g_settings->getBool("server_side_occlusion_culling"))
+{
+}
+
void RemoteClient::ResendBlockIfOnWire(v3s16 p)
{
// if this block is on wire, mark it for sending again as soon as possible
}
}
+LuaEntitySAO *getAttachedObject(PlayerSAO *sao, ServerEnvironment *env)
+{
+ if (!sao->isAttached())
+ return nullptr;
+
+ int id;
+ std::string bone;
+ v3f dummy;
+ sao->getAttachment(&id, &bone, &dummy, &dummy);
+ ServerActiveObject *ao = env->getActiveObject(id);
+ while (id && ao) {
+ ao->getAttachment(&id, &bone, &dummy, &dummy);
+ if (id)
+ ao = env->getActiveObject(id);
+ }
+ return dynamic_cast<LuaEntitySAO *>(ao);
+}
+
void RemoteClient::GetNextBlocks (
ServerEnvironment *env,
EmergeManager * emerge,
float dtime,
std::vector<PrioritySortedBlockTransfer> &dest)
{
- DSTACK(FUNCTION_NAME);
-
-
// Increment timers
m_nothing_to_send_pause_timer -= dtime;
m_nearest_unsent_reset_timer += dtime;
- if(m_nothing_to_send_pause_timer >= 0)
+ if (m_nothing_to_send_pause_timer >= 0)
return;
RemotePlayer *player = env->getPlayer(peer_id);
// This can happen sometimes; clients and players are not in perfect sync.
- if (player == NULL)
+ if (!player)
return;
PlayerSAO *sao = player->getPlayerSAO();
- if (sao == NULL)
+ if (!sao)
return;
// Won't send anything if already sending
- if(m_blocks_sending.size() >= g_settings->getU16
- ("max_simultaneous_block_sends_per_client"))
- {
+ if (m_blocks_sending.size() >= m_max_simul_sends) {
//infostream<<"Not sending any blocks, Queue full."<<std::endl;
return;
}
v3f playerpos = sao->getBasePosition();
- v3f playerspeed = player->getSpeed();
+ // if the player is attached, get the velocity from the attached object
+ LuaEntitySAO *lsao = getAttachedObject(sao, env);
+ const v3f &playerspeed = lsao? lsao->getVelocity() : player->getSpeed();
v3f playerspeeddir(0,0,0);
- if(playerspeed.getLength() > 1.0*BS)
+ if (playerspeed.getLength() > 1.0f * BS)
playerspeeddir = playerspeed / playerspeed.getLength();
// Predict to next block
- v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
+ v3f playerpos_predicted = playerpos + playerspeeddir * (MAP_BLOCKSIZE * BS);
v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
// Camera position and direction
v3f camera_pos = sao->getEyePosition();
v3f camera_dir = v3f(0,0,1);
- camera_dir.rotateYZBy(sao->getPitch());
- camera_dir.rotateXZBy(sao->getYaw());
+ camera_dir.rotateYZBy(sao->getLookPitch());
+ camera_dir.rotateXZBy(sao->getRotation().Y);
/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
<<camera_dir.Z<<")"<<std::endl;*/
Get the starting value of the block finder radius.
*/
- if(m_last_center != center)
- {
+ if (m_last_center != center) {
m_nearest_unsent_d = 0;
m_last_center = center;
}
<<m_nearest_unsent_reset_timer<<std::endl;*/
// Reset periodically to workaround for some bugs or stuff
- if(m_nearest_unsent_reset_timer > 20.0)
- {
- m_nearest_unsent_reset_timer = 0;
+ if (m_nearest_unsent_reset_timer > 20.0f) {
+ m_nearest_unsent_reset_timer = 0.0f;
m_nearest_unsent_d = 0;
//infostream<<"Resetting m_nearest_unsent_d for "
// <<server->getPlayerName(peer_id)<<std::endl;
//infostream<<"d_start="<<d_start<<std::endl;
- u16 max_simul_sends_setting = g_settings->getU16
- ("max_simultaneous_block_sends_per_client");
- u16 max_simul_sends_usually = max_simul_sends_setting;
+ u16 max_simul_sends_usually = m_max_simul_sends;
/*
Check the time from last addNode/removeNode.
Decrease send rate if player is building stuff.
*/
m_time_from_building += dtime;
- if(m_time_from_building < g_settings->getFloat(
- "full_block_send_enable_min_time_from_building"))
- {
+ if (m_time_from_building < m_min_time_from_building) {
max_simul_sends_usually
= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
}
*/
s32 new_nearest_unsent_d = -1;
- // get view range and camera fov from the client
- s16 wanted_range = sao->getWantedRange();
+ // Get view range and camera fov (radians) from the client
+ s16 wanted_range = sao->getWantedRange() + 1;
float camera_fov = sao->getFov();
- // if FOV, wanted_range are not available (old client), fall back to old default
- if (wanted_range <= 0) wanted_range = 1000;
- if (camera_fov <= 0) camera_fov = (72.0*M_PI/180) * 4./3.;
- const s16 full_d_max = MYMIN(g_settings->getS16("max_block_send_distance"), wanted_range);
- const s16 d_opt = MYMIN(g_settings->getS16("block_send_optimize_distance"), wanted_range);
+ // Distrust client-sent FOV and get server-set player object property
+ // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
+ // distant world.
+ // (zoom is disabled by value 0)
+ float prop_zoom_fov = sao->getZoomFOV() < 0.001f ?
+ 0.0f :
+ std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD);
+
+ const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov),
+ wanted_range);
+ const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov),
+ wanted_range);
const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
- //infostream << "Fov from client " << camera_fov << " full_d_max " << full_d_max << std::endl;
s16 d_max = full_d_max;
- s16 d_max_gen = MYMIN(g_settings->getS16("max_block_generate_distance"), wanted_range);
+ s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov),
+ wanted_range);
- // Don't loop very much at a time
- s16 max_d_increment_at_time = 2;
- if(d_max > d_start + max_d_increment_at_time)
+ // Don't loop very much at a time, adjust with distance,
+ // do more work per RTT with greater distances.
+ s16 max_d_increment_at_time = full_d_max / 9 + 1;
+ if (d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;
+ // cos(angle between velocity and camera) * |velocity|
+ // Limit to 0.0f in case player moves backwards.
+ f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f);
+
+ // Reduce the field of view when a player moves and looks forward.
+ // limit max fov effect to 50%, 60% at 20n/s fly speed
+ camera_fov = camera_fov / (1 + dot / 300.0f);
+
s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
//bool queue_is_full = false;
const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS);
- const bool occ_cull = g_settings->getBool("server_side_occlusion_culling");
s16 d;
- for(d = d_start; d <= d_max; d++) {
+ for (d = d_start; d <= d_max; d++) {
/*
Get the border/face dot coordinates of a "d-radiused"
box
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
std::vector<v3s16>::iterator li;
- for(li = list.begin(); li != list.end(); ++li) {
+ for (li = list.begin(); li != list.end(); ++li) {
v3s16 p = *li + center;
/*
u16 max_simul_dynamic = max_simul_sends_usually;
// If block is very close, allow full maximum
- if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
- max_simul_dynamic = max_simul_sends_setting;
+ if (d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
+ max_simul_dynamic = m_max_simul_sends;
// Don't select too many blocks for sending
if (num_blocks_selected >= max_simul_dynamic) {
Don't generate or send if not in sight
FIXME This only works if the client uses a small enough
FOV setting. The default of 72 degrees is fine.
+ Also retrieve a smaller view cone in the direction of the player's
+ movement.
+ (0.1 is about 4 degrees)
*/
-
f32 dist;
- if (!isBlockInSight(p, camera_pos, camera_dir, camera_fov, d_blocks_in_sight, &dist)) {
+ if (!(isBlockInSight(p, camera_pos, camera_dir, camera_fov,
+ d_blocks_in_sight, &dist) ||
+ (playerspeed.getLength() > 1.0f * BS &&
+ isBlockInSight(p, camera_pos, playerspeeddir, 0.1f,
+ d_blocks_in_sight)))) {
continue;
}
/*
Don't send already sent blocks
*/
- {
- if(m_blocks_sent.find(p) != m_blocks_sent.end())
- {
- continue;
- }
- }
+ if (m_blocks_sent.find(p) != m_blocks_sent.end())
+ continue;
/*
Check if map has this block
bool surely_not_found_on_disk = false;
bool block_is_invalid = false;
- if(block != NULL)
- {
+ if (block) {
// Reset usage timer, this block will be of use in the future.
block->resetUsageTimer();
// Block is dummy if data doesn't exist.
// It means it has been not found from disk and not generated
- if(block->isDummy())
- {
+ if (block->isDummy()) {
surely_not_found_on_disk = true;
}
- if(block->isGenerated() == false)
+ if (!block->isGenerated())
block_is_invalid = true;
/*
Block is near ground level if night-time mesh
differs from day-time mesh.
*/
- if(d >= d_opt)
- {
- if(block->getDayNightDiff() == false)
+ if (d >= d_opt) {
+ if (!block->getIsUnderground() && !block->getDayNightDiff())
continue;
}
- if (occ_cull && !block_is_invalid &&
+ if (m_occ_cull && !block_is_invalid &&
env->getMap().isBlockOccluded(block, cam_pos_nodes)) {
continue;
}
If block has been marked to not exist on disk (dummy)
and generating new ones is not wanted, skip block.
*/
- if(generate == false && surely_not_found_on_disk == true)
- {
+ if (!generate && surely_not_found_on_disk) {
// get next one.
continue;
}
/*
Add inexistent block to emerge queue.
*/
- if(block == NULL || surely_not_found_on_disk || block_is_invalid)
- {
+ if (block == NULL || surely_not_found_on_disk || block_is_invalid) {
if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
if (nearest_emerged_d == -1)
nearest_emerged_d = d;
continue;
}
- if(nearest_sent_d == -1)
+ if (nearest_sent_d == -1)
nearest_sent_d = d;
/*
// If nothing was found for sending and nothing was queued for
// emerging, continue next time browsing from here
- if(nearest_emerged_d != -1){
+ if (nearest_emerged_d != -1) {
new_nearest_unsent_d = nearest_emerged_d;
- } else if(nearest_emergefull_d != -1){
+ } else if (nearest_emergefull_d != -1) {
new_nearest_unsent_d = nearest_emergefull_d;
} else {
- if(d > full_d_max){
+ if (d > full_d_max) {
new_nearest_unsent_d = 0;
- m_nothing_to_send_pause_timer = 2.0;
+ m_nothing_to_send_pause_timer = 2.0f;
} else {
- if(nearest_sent_d != -1)
+ if (nearest_sent_d != -1)
new_nearest_unsent_d = nearest_sent_d;
else
new_nearest_unsent_d = d;
}
}
- if(new_nearest_unsent_d != -1)
+ if (new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
}
if (m_blocks_modified.find(p) != m_blocks_modified.end())
m_blocks_modified.erase(p);
- if(m_blocks_sending.find(p) == m_blocks_sending.end())
- m_blocks_sending[p] = 0.0;
+ if (m_blocks_sending.find(p) == m_blocks_sending.end())
+ m_blocks_sending[p] = 0.0f;
else
infostream<<"RemoteClient::SentBlock(): Sent block"
" already in m_blocks_sending"<<std::endl;
m_nearest_unsent_d = 0;
m_nothing_to_send_pause_timer = 0;
- if(m_blocks_sending.find(p) != m_blocks_sending.end())
+ if (m_blocks_sending.find(p) != m_blocks_sending.end())
m_blocks_sending.erase(p);
- if(m_blocks_sent.find(p) != m_blocks_sent.end())
+ if (m_blocks_sent.find(p) != m_blocks_sent.end())
m_blocks_sent.erase(p);
m_blocks_modified.insert(p);
}
m_nearest_unsent_d = 0;
m_nothing_to_send_pause_timer = 0;
- for(std::map<v3s16, MapBlock*>::iterator
- i = blocks.begin();
- i != blocks.end(); ++i)
- {
- v3s16 p = i->first;
+ for (auto &block : blocks) {
+ v3s16 p = block.first;
m_blocks_modified.insert(p);
- if(m_blocks_sending.find(p) != m_blocks_sending.end())
+ if (m_blocks_sending.find(p) != m_blocks_sending.end())
m_blocks_sending.erase(p);
- if(m_blocks_sent.find(p) != m_blocks_sent.end())
+ if (m_blocks_sent.find(p) != m_blocks_sent.end())
m_blocks_sent.erase(p);
}
}
{
case CSE_AuthAccept:
m_state = CS_AwaitingInit2;
- if ((chosen_mech == AUTH_MECHANISM_SRP)
- || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD))
+ if (chosen_mech == AUTH_MECHANISM_SRP ||
+ chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)
srp_verifier_delete((SRPVerifier *) auth_data);
chosen_mech = AUTH_MECHANISM_NONE;
break;
break;
case CSE_SetDenied:
m_state = CS_Denied;
- if ((chosen_mech == AUTH_MECHANISM_SRP)
- || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD))
+ if (chosen_mech == AUTH_MECHANISM_SRP ||
+ chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)
srp_verifier_delete((SRPVerifier *) auth_data);
chosen_mech = AUTH_MECHANISM_NONE;
break;
break;
case CSE_SudoSuccess:
m_state = CS_SudoMode;
- if ((chosen_mech == AUTH_MECHANISM_SRP)
- || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD))
+ if (chosen_mech == AUTH_MECHANISM_SRP)
srp_verifier_delete((SRPVerifier *) auth_data);
chosen_mech = AUTH_MECHANISM_NONE;
break;
}
}
-u32 RemoteClient::uptime()
+u64 RemoteClient::uptime() const
{
- return getTime(PRECISION_SECONDS) - m_connection_time;
+ return porting::getTimeS() - m_connection_time;
}
-ClientInterface::ClientInterface(con::Connection* con)
+ClientInterface::ClientInterface(const std::shared_ptr<con::Connection> & con)
:
m_con(con),
m_env(NULL),
- m_print_info_timer(0.0)
+ m_print_info_timer(0.0f)
{
}
Delete clients
*/
{
- MutexAutoLock clientslock(m_clients_mutex);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
- for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin();
- i != m_clients.end(); ++i) {
+ for (auto &client_it : m_clients) {
// Delete client
- delete i->second;
+ delete client_it.second;
}
}
}
-std::vector<u16> ClientInterface::getClientIDs(ClientState min_state)
+std::vector<session_t> ClientInterface::getClientIDs(ClientState min_state)
{
- std::vector<u16> reply;
- MutexAutoLock clientslock(m_clients_mutex);
+ std::vector<session_t> reply;
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
- for(UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin();
- i != m_clients.end(); ++i) {
- if (i->second->getState() >= min_state)
- reply.push_back(i->second->peer_id);
+ for (const auto &m_client : m_clients) {
+ if (m_client.second->getState() >= min_state)
+ reply.push_back(m_client.second->peer_id);
}
return reply;
}
+void ClientInterface::markBlockposAsNotSent(const v3s16 &pos)
+{
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
+ for (const auto &client : m_clients) {
+ if (client.second->getState() >= CS_Active)
+ client.second->SetBlockNotSent(pos);
+ }
+}
+
+/**
+ * Verify if user limit was reached.
+ * User limit count all clients from HelloSent state (MT protocol user) to Active state
+ * @return true if user limit was reached
+ */
+bool ClientInterface::isUserLimitReached()
+{
+ return getClientIDs(CS_HelloSent).size() >= g_settings->getU16("max_users");
+}
+
void ClientInterface::step(float dtime)
{
m_print_info_timer += dtime;
- if(m_print_info_timer >= 30.0)
- {
- m_print_info_timer = 0.0;
+ if (m_print_info_timer >= 30.0f) {
+ m_print_info_timer = 0.0f;
UpdatePlayerList();
}
}
void ClientInterface::UpdatePlayerList()
{
- if (m_env != NULL) {
- std::vector<u16> clients = getClientIDs();
+ if (m_env) {
+ std::vector<session_t> clients = getClientIDs();
m_clients_names.clear();
- if(!clients.empty())
+ if (!clients.empty())
infostream<<"Players:"<<std::endl;
- for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
- RemotePlayer *player = m_env->getPlayer(*i);
+ for (session_t i : clients) {
+ RemotePlayer *player = m_env->getPlayer(i);
if (player == NULL)
continue;
infostream << "* " << player->getName() << "\t";
{
- MutexAutoLock clientslock(m_clients_mutex);
- RemoteClient* client = lockedGetClientNoEx(*i);
- if(client != NULL)
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
+ RemoteClient* client = lockedGetClientNoEx(i);
+ if (client)
client->PrintInfo(infostream);
}
- m_clients_names.push_back(player->getName());
+ m_clients_names.emplace_back(player->getName());
}
}
}
-void ClientInterface::send(u16 peer_id, u8 channelnum,
- NetworkPacket* pkt, bool reliable)
+void ClientInterface::send(session_t peer_id, u8 channelnum,
+ NetworkPacket *pkt, bool reliable)
{
m_con->Send(peer_id, channelnum, pkt, reliable);
}
-void ClientInterface::sendToAll(u16 channelnum,
- NetworkPacket* pkt, bool reliable)
+void ClientInterface::sendToAll(NetworkPacket *pkt)
{
- MutexAutoLock clientslock(m_clients_mutex);
- for(UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin();
- i != m_clients.end(); ++i) {
- RemoteClient *client = i->second;
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
+ for (auto &client_it : m_clients) {
+ RemoteClient *client = client_it.second;
if (client->net_proto_version != 0) {
- m_con->Send(client->peer_id, channelnum, pkt, reliable);
+ m_con->Send(client->peer_id,
+ clientCommandFactoryTable[pkt->getCommand()].channel, pkt,
+ clientCommandFactoryTable[pkt->getCommand()].reliable);
}
}
}
-RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min)
+void ClientInterface::sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt,
+ u16 min_proto_ver)
{
- MutexAutoLock clientslock(m_clients_mutex);
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
+ for (auto &client_it : m_clients) {
+ RemoteClient *client = client_it.second;
+ NetworkPacket *pkt_to_send = nullptr;
+
+ if (client->net_proto_version >= min_proto_ver) {
+ pkt_to_send = pkt;
+ } else if (client->net_proto_version != 0) {
+ pkt_to_send = legacypkt;
+ } else {
+ warningstream << "Client with unhandled version to handle: '"
+ << client->net_proto_version << "'";
+ continue;
+ }
+
+ m_con->Send(client->peer_id,
+ clientCommandFactoryTable[pkt_to_send->getCommand()].channel,
+ pkt_to_send,
+ clientCommandFactoryTable[pkt_to_send->getCommand()].reliable);
+ }
+}
+
+RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min)
+{
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
+ RemoteClientMap::const_iterator n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if (n == m_clients.end())
if (n->second->getState() >= state_min)
return n->second;
- else
- return NULL;
+
+ return NULL;
}
-RemoteClient* ClientInterface::lockedGetClientNoEx(u16 peer_id, ClientState state_min)
+RemoteClient* ClientInterface::lockedGetClientNoEx(session_t peer_id, ClientState state_min)
{
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RemoteClientMap::const_iterator n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if (n == m_clients.end())
if (n->second->getState() >= state_min)
return n->second;
- else
- return NULL;
+
+ return NULL;
}
-ClientState ClientInterface::getClientState(u16 peer_id)
+ClientState ClientInterface::getClientState(session_t peer_id)
{
- MutexAutoLock clientslock(m_clients_mutex);
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
+ RemoteClientMap::const_iterator n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if (n == m_clients.end())
return n->second->getState();
}
-void ClientInterface::setPlayerName(u16 peer_id,std::string name)
+void ClientInterface::setPlayerName(session_t peer_id, const std::string &name)
{
- MutexAutoLock clientslock(m_clients_mutex);
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RecursiveMutexAutoLock clientslock(m_clients_mutex);
+ RemoteClientMap::iterator n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if (n != m_clients.end())
n->second->setName(name);
}
-void ClientInterface::DeleteClient(u16 peer_id)
+void ClientInterface::DeleteClient(session_t peer_id)
{
- MutexAutoLock conlock(m_clients_mutex);
+ RecursiveMutexAutoLock conlock(m_clients_mutex);
// Error check
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RemoteClientMap::iterator n = m_clients.find(peer_id);
// The client may not exist; clients are immediately removed if their
// access is denied, and this event occurs later then.
if (n == m_clients.end())
//TODO this should be done by client destructor!!!
RemoteClient *client = n->second;
// Handle objects
- for(std::set<u16>::iterator
- i = client->m_known_objects.begin();
- i != client->m_known_objects.end(); ++i)
- {
+ for (u16 id : client->m_known_objects) {
// Get object
- u16 id = *i;
ServerActiveObject* obj = m_env->getActiveObject(id);
if(obj && obj->m_known_by_count > 0)
m_clients.erase(peer_id);
}
-void ClientInterface::CreateClient(u16 peer_id)
+void ClientInterface::CreateClient(session_t peer_id)
{
- MutexAutoLock conlock(m_clients_mutex);
+ RecursiveMutexAutoLock conlock(m_clients_mutex);
// Error check
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RemoteClientMap::iterator n = m_clients.find(peer_id);
// The client shouldn't already exist
if (n != m_clients.end()) return;
m_clients[client->peer_id] = client;
}
-void ClientInterface::event(u16 peer_id, ClientStateEvent event)
+void ClientInterface::event(session_t peer_id, ClientStateEvent event)
{
{
- MutexAutoLock clientlock(m_clients_mutex);
+ RecursiveMutexAutoLock clientlock(m_clients_mutex);
// Error check
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RemoteClientMap::iterator n = m_clients.find(peer_id);
// No client to deliver event
if (n == m_clients.end())
}
}
-u16 ClientInterface::getProtocolVersion(u16 peer_id)
+u16 ClientInterface::getProtocolVersion(session_t peer_id)
{
- MutexAutoLock conlock(m_clients_mutex);
+ RecursiveMutexAutoLock conlock(m_clients_mutex);
// Error check
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RemoteClientMap::iterator n = m_clients.find(peer_id);
// No client to get version
if (n == m_clients.end())
return n->second->net_proto_version;
}
-void ClientInterface::setClientVersion(u16 peer_id, u8 major, u8 minor, u8 patch, std::string full)
+void ClientInterface::setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch,
+ const std::string &full)
{
- MutexAutoLock conlock(m_clients_mutex);
+ RecursiveMutexAutoLock conlock(m_clients_mutex);
// Error check
- UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id);
+ RemoteClientMap::iterator n = m_clients.find(peer_id);
// No client to set versions
if (n == m_clients.end())
return;
- n->second->setVersionInfo(major,minor,patch,full);
+ n->second->setVersionInfo(major, minor, patch, full);
}