]> git.lizzy.rs Git - minetest.git/blobdiff - src/clientiface.cpp
Don't expire blocks visible to the client. (#13255)
[minetest.git] / src / clientiface.cpp
index 3171e77957a10a5bd935a7339c3e5ecc948bce75..8ae2efada1e14e3605390a720d38dbf35d333da0 100644 (file)
@@ -18,30 +18,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include <sstream>
-
 #include "clientiface.h"
-#include "util/numeric.h"
-#include "util/mathconstants.h"
-#include "player.h"
+#include "network/connection.h"
+#include "network/serveropcodes.h"
+#include "remoteplayer.h"
 #include "settings.h"
 #include "mapblock.h"
-#include "network/connection.h"
-#include "environment.h"
+#include "serverenvironment.h"
 #include "map.h"
 #include "emerge.h"
-#include "serverobject.h"              // TODO this is used for cleanup of only
-#include "main.h"                      // for g_settings
+#include "server/luaentity_sao.h"
+#include "server/player_sao.h"
 #include "log.h"
+#include "util/srp.h"
+#include "face_position_cache.h"
 
 const char *ClientInterface::statenames[] = {
        "Invalid",
        "Disconnecting",
        "Denied",
        "Created",
-       "InitSent",
+       "AwaitingInit2",
+       "HelloSent",
        "InitDone",
        "DefinitionsSent",
-       "Active"
+       "Active",
+       "SudoMode",
 };
 
 
@@ -51,6 +53,17 @@ std::string ClientInterface::state2Name(ClientState state)
        return statenames[state];
 }
 
+RemoteClient::RemoteClient() :
+       m_max_simul_sends(g_settings->getU16("max_simultaneous_block_sends_per_client")),
+       m_min_time_from_building(
+               g_settings->getFloat("full_block_send_enable_min_time_from_building")),
+       m_max_send_distance(g_settings->getS16("max_block_send_distance")),
+       m_block_optimize_distance(g_settings->getS16("block_send_optimize_distance")),
+       m_max_gen_distance(g_settings->getS16("max_block_generate_distance")),
+       m_occ_cull(g_settings->getBool("server_side_occlusion_culling"))
+{
+}
+
 void RemoteClient::ResendBlockIfOnWire(v3s16 p)
 {
        // if this block is on wire, mark it for sending again as soon as possible
@@ -59,86 +72,73 @@ void RemoteClient::ResendBlockIfOnWire(v3s16 p)
        }
 }
 
+LuaEntitySAO *getAttachedObject(PlayerSAO *sao, ServerEnvironment *env)
+{
+       if (!sao->isAttached())
+               return nullptr;
+
+       int id;
+       std::string bone;
+       v3f dummy;
+       bool force_visible;
+       sao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible);
+       ServerActiveObject *ao = env->getActiveObject(id);
+       while (id && ao) {
+               ao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible);
+               if (id)
+                       ao = env->getActiveObject(id);
+       }
+       return dynamic_cast<LuaEntitySAO *>(ao);
+}
+
 void RemoteClient::GetNextBlocks (
                ServerEnvironment *env,
                EmergeManager * emerge,
                float dtime,
                std::vector<PrioritySortedBlockTransfer> &dest)
 {
-       DSTACK(__FUNCTION_NAME);
-
-
        // Increment timers
        m_nothing_to_send_pause_timer -= dtime;
-       m_nearest_unsent_reset_timer += dtime;
 
-       if(m_nothing_to_send_pause_timer >= 0)
+       if (m_nothing_to_send_pause_timer >= 0)
                return;
 
-       Player *player = env->getPlayer(peer_id);
+       RemotePlayer *player = env->getPlayer(peer_id);
        // This can happen sometimes; clients and players are not in perfect sync.
-       if(player == NULL)
+       if (!player)
+               return;
+
+       PlayerSAO *sao = player->getPlayerSAO();
+       if (!sao)
                return;
 
        // Won't send anything if already sending
-       if(m_blocks_sending.size() >= g_settings->getU16
-                       ("max_simultaneous_block_sends_per_client"))
-       {
+       if (m_blocks_sending.size() >= m_max_simul_sends) {
                //infostream<<"Not sending any blocks, Queue full."<<std::endl;
                return;
        }
 
-       v3f playerpos = player->getPosition();
-       v3f playerspeed = player->getSpeed();
+       v3f playerpos = sao->getBasePosition();
+       // if the player is attached, get the velocity from the attached object
+       LuaEntitySAO *lsao = getAttachedObject(sao, env);
+       const v3f &playerspeed = lsao? lsao->getVelocity() : player->getSpeed();
        v3f playerspeeddir(0,0,0);
-       if(playerspeed.getLength() > 1.0*BS)
+       if (playerspeed.getLength() > 1.0f * BS)
                playerspeeddir = playerspeed / playerspeed.getLength();
        // Predict to next block
-       v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
+       v3f playerpos_predicted = playerpos + playerspeeddir * (MAP_BLOCKSIZE * BS);
 
        v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
 
        v3s16 center = getNodeBlockPos(center_nodepos);
 
        // Camera position and direction
-       v3f camera_pos = player->getEyePosition();
+       v3f camera_pos = sao->getEyePosition();
        v3f camera_dir = v3f(0,0,1);
-       camera_dir.rotateYZBy(player->getPitch());
-       camera_dir.rotateXZBy(player->getYaw());
+       camera_dir.rotateYZBy(sao->getLookPitch());
+       camera_dir.rotateXZBy(sao->getRotation().Y);
 
-       /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
-                       <<camera_dir.Z<<")"<<std::endl;*/
-
-       /*
-               Get the starting value of the block finder radius.
-       */
-
-       if(m_last_center != center)
-       {
-               m_nearest_unsent_d = 0;
-               m_last_center = center;
-       }
-
-       /*infostream<<"m_nearest_unsent_reset_timer="
-                       <<m_nearest_unsent_reset_timer<<std::endl;*/
-
-       // Reset periodically to workaround for some bugs or stuff
-       if(m_nearest_unsent_reset_timer > 20.0)
-       {
-               m_nearest_unsent_reset_timer = 0;
-               m_nearest_unsent_d = 0;
-               //infostream<<"Resetting m_nearest_unsent_d for "
-               //              <<server->getPlayerName(peer_id)<<std::endl;
-       }
-
-       //s16 last_nearest_unsent_d = m_nearest_unsent_d;
-       s16 d_start = m_nearest_unsent_d;
-
-       //infostream<<"d_start="<<d_start<<std::endl;
-
-       u16 max_simul_sends_setting = g_settings->getU16
-                       ("max_simultaneous_block_sends_per_client");
-       u16 max_simul_sends_usually = max_simul_sends_setting;
+       u16 max_simul_sends_usually = m_max_simul_sends;
 
        /*
                Check the time from last addNode/removeNode.
@@ -146,9 +146,7 @@ void RemoteClient::GetNextBlocks (
                Decrease send rate if player is building stuff.
        */
        m_time_from_building += dtime;
-       if(m_time_from_building < g_settings->getFloat(
-                               "full_block_send_enable_min_time_from_building"))
-       {
+       if (m_time_from_building < m_min_time_from_building) {
                max_simul_sends_usually
                        = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
        }
@@ -167,22 +165,74 @@ void RemoteClient::GetNextBlocks (
        */
        s32 new_nearest_unsent_d = -1;
 
-       const s16 full_d_max = g_settings->getS16("max_block_send_distance");
+       // Get view range and camera fov (radians) from the client
+       s16 wanted_range = sao->getWantedRange() + 1;
+       float camera_fov = sao->getFov();
+
+       /*
+               Get the starting value of the block finder radius.
+       */
+       if (m_last_center != center) {
+               m_nearest_unsent_d = 0;
+               m_last_center = center;
+       }
+       // reset the unsent distance if the view angle has changed more that 10% of the fov
+       // (this matches isBlockInSight which allows for an extra 10%)
+       if (camera_dir.dotProduct(m_last_camera_dir) < std::cos(camera_fov * 0.1f)) {
+               m_nearest_unsent_d = 0;
+               m_last_camera_dir = camera_dir;
+       }
+       if (m_nearest_unsent_d > 0) {
+               // make sure any blocks modified since the last time we sent blocks are resent
+               for (const v3s16 &p : m_blocks_modified) {
+                       m_nearest_unsent_d = std::min(m_nearest_unsent_d, center.getDistanceFrom(p));
+               }
+       }
+       m_blocks_modified.clear();
+
+       s16 d_start = m_nearest_unsent_d;
+
+       // Distrust client-sent FOV and get server-set player object property
+       // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
+       // distant world.
+       // (zoom is disabled by value 0)
+       float prop_zoom_fov = sao->getZoomFOV() < 0.001f ?
+               0.0f :
+               std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD);
+
+       const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov),
+               wanted_range);
+       const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov),
+               wanted_range);
+       const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
+
+       s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov),
+               wanted_range);
+
        s16 d_max = full_d_max;
-       s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
 
        // Don't loop very much at a time
        s16 max_d_increment_at_time = 2;
-       if(d_max > d_start + max_d_increment_at_time)
+       if (d_max > d_start + max_d_increment_at_time)
                d_max = d_start + max_d_increment_at_time;
 
+       // cos(angle between velocity and camera) * |velocity|
+       // Limit to 0.0f in case player moves backwards.
+       f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f);
+
+       // Reduce the field of view when a player moves and looks forward.
+       // limit max fov effect to 50%, 60% at 20n/s fly speed
+       camera_fov = camera_fov / (1 + dot / 300.0f);
+
        s32 nearest_emerged_d = -1;
        s32 nearest_emergefull_d = -1;
        s32 nearest_sent_d = -1;
        //bool queue_is_full = false;
 
+       const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS);
+
        s16 d;
-       for(d = d_start; d <= d_max; d++) {
+       for (d = d_start; d <= d_max; d++) {
                /*
                        Get the border/face dot coordinates of a "d-radiused"
                        box
@@ -190,7 +240,7 @@ void RemoteClient::GetNextBlocks (
                std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
 
                std::vector<v3s16>::iterator li;
-               for(li = list.begin(); li != list.end(); ++li) {
+               for (li = list.begin(); li != list.end(); ++li) {
                        v3s16 p = *li + center;
 
                        /*
@@ -205,93 +255,64 @@ void RemoteClient::GetNextBlocks (
                        u16 max_simul_dynamic = max_simul_sends_usually;
 
                        // If block is very close, allow full maximum
-                       if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
-                               max_simul_dynamic = max_simul_sends_setting;
+                       if (d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
+                               max_simul_dynamic = m_max_simul_sends;
 
                        // Don't select too many blocks for sending
-                       if(num_blocks_selected >= max_simul_dynamic)
-                       {
+                       if (num_blocks_selected >= max_simul_dynamic) {
                                //queue_is_full = true;
                                goto queue_full_break;
                        }
 
                        // Don't send blocks that are currently being transferred
-                       if(m_blocks_sending.find(p) != m_blocks_sending.end())
+                       if (m_blocks_sending.find(p) != m_blocks_sending.end())
                                continue;
 
                        /*
-                               Do not go over-limit
+                               Do not go over max mapgen limit
                        */
-                       if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+                       if (blockpos_over_max_limit(p))
                                continue;
 
                        // If this is true, inexistent block will be made from scratch
                        bool generate = d <= d_max_gen;
 
-                       {
-                               /*// Limit the generating area vertically to 2/3
-                               if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
-                                       generate = false;*/
-
-                               // Limit the send area vertically to 1/2
-                               if(abs(p.Y - center.Y) > full_d_max / 2)
-                                       continue;
-                       }
-
                        /*
                                Don't generate or send if not in sight
                                FIXME This only works if the client uses a small enough
                                FOV setting. The default of 72 degrees is fine.
+                               Also retrieve a smaller view cone in the direction of the player's
+                               movement.
+                               (0.1 is about 4 degrees)
                        */
-
-                       float camera_fov = (72.0*M_PI/180) * 4./3.;
-                       if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
-                       {
+                       f32 dist;
+                       if (!(isBlockInSight(p, camera_pos, camera_dir, camera_fov,
+                                               d_blocks_in_sight, &dist) ||
+                                       (playerspeed.getLength() > 1.0f * BS &&
+                                       isBlockInSight(p, camera_pos, playerspeeddir, 0.1f,
+                                               d_blocks_in_sight)))) {
                                continue;
                        }
 
-                       /*
-                               Don't send already sent blocks
-                       */
-                       {
-                               if(m_blocks_sent.find(p) != m_blocks_sent.end())
-                               {
-                                       continue;
-                               }
-                       }
-
                        /*
                                Check if map has this block
                        */
                        MapBlock *block = env->getMap().getBlockNoCreateNoEx(p);
 
-                       bool surely_not_found_on_disk = false;
-                       bool block_is_invalid = false;
-                       if(block != NULL)
-                       {
+                       bool block_not_found = false;
+                       if (block) {
                                // Reset usage timer, this block will be of use in the future.
                                block->resetUsageTimer();
 
-                               // Block is dummy if data doesn't exist.
-                               // It means it has been not found from disk and not generated
-                               if(block->isDummy())
-                               {
-                                       surely_not_found_on_disk = true;
-                               }
-
-                               // Block is valid if lighting is up-to-date and data exists
-                               if(block->isValid() == false)
-                               {
-                                       block_is_invalid = true;
-                               }
+                               /*
+                                       Don't send already sent blocks
+                               */
+                               if (m_blocks_sent.find(p) != m_blocks_sent.end())
+                                       continue;
 
-                               if(block->isGenerated() == false)
-                                       block_is_invalid = true;
+                               // Check whether the block exists (with data)
+                               if (!block->isGenerated())
+                                       block_not_found = true;
 
                                /*
                                        If block is not close, don't send it unless it is near
@@ -300,19 +321,22 @@ void RemoteClient::GetNextBlocks (
                                        Block is near ground level if night-time mesh
                                        differs from day-time mesh.
                                */
-                               if(d >= 4)
-                               {
-                                       if(block->getDayNightDiff() == false)
+                               if (d >= d_opt) {
+                                       if (!block->getIsUnderground() && !block->getDayNightDiff())
                                                continue;
                                }
+
+                               if (m_occ_cull && !block_not_found &&
+                                               env->getMap().isBlockOccluded(block, cam_pos_nodes)) {
+                                       continue;
+                               }
                        }
 
                        /*
-                               If block has been marked to not exist on disk (dummy)
-                               and generating new ones is not wanted, skip block.
+                               If block has been marked to not exist on disk (dummy) or is
+                               not generated and generating new ones is not wanted, skip block.
                        */
-                       if(generate == false && surely_not_found_on_disk == true)
-                       {
+                       if (!generate && block_not_found) {
                                // get next one.
                                continue;
                        }
@@ -320,8 +344,7 @@ void RemoteClient::GetNextBlocks (
                        /*
                                Add inexistent block to emerge queue.
                        */
-                       if(block == NULL || surely_not_found_on_disk || block_is_invalid)
-                       {
+                       if (block == NULL || block_not_found) {
                                if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
                                        if (nearest_emerged_d == -1)
                                                nearest_emerged_d = d;
@@ -335,13 +358,13 @@ void RemoteClient::GetNextBlocks (
                                continue;
                        }
 
-                       if(nearest_sent_d == -1)
+                       if (nearest_sent_d == -1)
                                nearest_sent_d = d;
 
                        /*
                                Add block to send queue
                        */
-                       PrioritySortedBlockTransfer q((float)d, p, peer_id);
+                       PrioritySortedBlockTransfer q((float)dist, p, peer_id);
 
                        dest.push_back(q);
 
@@ -352,41 +375,42 @@ void RemoteClient::GetNextBlocks (
 
        // If nothing was found for sending and nothing was queued for
        // emerging, continue next time browsing from here
-       if(nearest_emerged_d != -1){
+       if (nearest_emerged_d != -1) {
                new_nearest_unsent_d = nearest_emerged_d;
-       } else if(nearest_emergefull_d != -1){
+       } else if (nearest_emergefull_d != -1) {
                new_nearest_unsent_d = nearest_emergefull_d;
        } else {
-               if(d > g_settings->getS16("max_block_send_distance")){
+               if (d > full_d_max) {
                        new_nearest_unsent_d = 0;
-                       m_nothing_to_send_pause_timer = 2.0;
+                       m_nothing_to_send_pause_timer = 2.0f;
                } else {
-                       if(nearest_sent_d != -1)
+                       if (nearest_sent_d != -1)
                                new_nearest_unsent_d = nearest_sent_d;
                        else
                                new_nearest_unsent_d = d;
                }
        }
 
-       if(new_nearest_unsent_d != -1)
+       if (new_nearest_unsent_d != -1)
                m_nearest_unsent_d = new_nearest_unsent_d;
 }
 
 void RemoteClient::GotBlock(v3s16 p)
 {
-       if(m_blocks_sending.find(p) != m_blocks_sending.end())
+       if (m_blocks_sending.find(p) != m_blocks_sending.end()) {
                m_blocks_sending.erase(p);
-       else
-       {
+               // only add to sent blocks if it actually was sending
+               // (it might have been modified since)
+               m_blocks_sent.insert(p);
+       } else {
                m_excess_gotblocks++;
        }
-       m_blocks_sent.insert(p);
 }
 
 void RemoteClient::SentBlock(v3s16 p)
 {
-       if(m_blocks_sending.find(p) == m_blocks_sending.end())
-               m_blocks_sending[p] = 0.0;
+       if (m_blocks_sending.find(p) == m_blocks_sending.end())
+               m_blocks_sending[p] = 0.0f;
        else
                infostream<<"RemoteClient::SentBlock(): Sent block"
                                " already in m_blocks_sending"<<std::endl;
@@ -394,28 +418,24 @@ void RemoteClient::SentBlock(v3s16 p)
 
 void RemoteClient::SetBlockNotSent(v3s16 p)
 {
-       m_nearest_unsent_d = 0;
+       m_nothing_to_send_pause_timer = 0;
 
-       if(m_blocks_sending.find(p) != m_blocks_sending.end())
-               m_blocks_sending.erase(p);
-       if(m_blocks_sent.find(p) != m_blocks_sent.end())
-               m_blocks_sent.erase(p);
+       // remove the block from sending and sent sets,
+       // and mark as modified if found
+       if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0)
+               m_blocks_modified.insert(p);
 }
 
 void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
 {
-       m_nearest_unsent_d = 0;
-
-       for(std::map<v3s16, MapBlock*>::iterator
-                       i = blocks.begin();
-                       i != blocks.end(); ++i)
-       {
-               v3s16 p = i->first;
-
-               if(m_blocks_sending.find(p) != m_blocks_sending.end())
-                       m_blocks_sending.erase(p);
-               if(m_blocks_sent.find(p) != m_blocks_sent.end())
-                       m_blocks_sent.erase(p);
+       m_nothing_to_send_pause_timer = 0;
+
+       for (auto &block : blocks) {
+               v3s16 p = block.first;
+               // remove the block from sending and sent sets,
+               // and mark as modified if found
+               if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0)
+                       m_blocks_modified.insert(p);
        }
 }
 
@@ -428,10 +448,9 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
                //intentionally do nothing
                break;
        case CS_Created:
-               switch(event)
-               {
-               case CSE_Init:
-                       m_state = CS_InitSent;
+               switch (event) {
+               case CSE_Hello:
+                       m_state = CS_HelloSent;
                        break;
                case CSE_Disconnect:
                        m_state = CS_Disconnecting;
@@ -448,7 +467,26 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
        case CS_Denied:
                /* don't do anything if in denied state */
                break;
-       case CS_InitSent:
+       case CS_HelloSent:
+               switch(event)
+               {
+               case CSE_AuthAccept:
+                       m_state = CS_AwaitingInit2;
+                       resetChosenMech();
+                       break;
+               case CSE_Disconnect:
+                       m_state = CS_Disconnecting;
+                       break;
+               case CSE_SetDenied:
+                       m_state = CS_Denied;
+                       resetChosenMech();
+                       break;
+               default:
+                       myerror << "HelloSent: Invalid client state transition! " << event;
+                       throw ClientStateError(myerror.str());
+               }
+               break;
+       case CS_AwaitingInit2:
                switch(event)
                {
                case CSE_GotInit2:
@@ -515,6 +553,10 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
                case CSE_Disconnect:
                        m_state = CS_Disconnecting;
                        break;
+               case CSE_SudoSuccess:
+                       m_state = CS_SudoMode;
+                       resetChosenMech();
+                       break;
                /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */
                default:
                        myerror << "Active: Invalid client state transition! " << event;
@@ -522,22 +564,49 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
                        break;
                }
                break;
+       case CS_SudoMode:
+               switch(event)
+               {
+               case CSE_SetDenied:
+                       m_state = CS_Denied;
+                       break;
+               case CSE_Disconnect:
+                       m_state = CS_Disconnecting;
+                       break;
+               case CSE_SudoLeave:
+                       m_state = CS_Active;
+                       break;
+               default:
+                       myerror << "Active: Invalid client state transition! " << event;
+                       throw ClientStateError(myerror.str());
+                       break;
+               }
+               break;
        case CS_Disconnecting:
                /* we are already disconnecting */
                break;
        }
 }
 
-u32 RemoteClient::uptime()
+void RemoteClient::resetChosenMech()
 {
-       return getTime(PRECISION_SECONDS) - m_connection_time;
+       if (auth_data) {
+               srp_verifier_delete((SRPVerifier *) auth_data);
+               auth_data = nullptr;
+       }
+       chosen_mech = AUTH_MECHANISM_NONE;
 }
 
-ClientInterface::ClientInterface(con::Connection* con)
+u64 RemoteClient::uptime() const
+{
+       return porting::getTimeS() - m_connection_time;
+}
+
+ClientInterface::ClientInterface(const std::shared_ptr<con::Connection> & con)
 :
        m_con(con),
        m_env(NULL),
-       m_print_info_timer(0.0)
+       m_print_info_timer(0.0f)
 {
 
 }
@@ -547,66 +616,67 @@ ClientInterface::~ClientInterface()
                Delete clients
        */
        {
-               JMutexAutoLock clientslock(m_clients_mutex);
-
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
+               RecursiveMutexAutoLock clientslock(m_clients_mutex);
 
+               for (auto &client_it : m_clients) {
                        // Delete client
-                       delete i->second;
+                       delete client_it.second;
                }
        }
 }
 
-std::vector<u16> ClientInterface::getClientIDs(ClientState min_state)
+std::vector<session_t> ClientInterface::getClientIDs(ClientState min_state)
 {
-       std::vector<u16> reply;
-       JMutexAutoLock clientslock(m_clients_mutex);
+       std::vector<session_t> reply;
+       RecursiveMutexAutoLock clientslock(m_clients_mutex);
 
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
-       {
-               if (i->second->getState() >= min_state)
-                       reply.push_back(i->second->peer_id);
+       for (const auto &m_client : m_clients) {
+               if (m_client.second->getState() >= min_state)
+                       reply.push_back(m_client.second->peer_id);
        }
 
        return reply;
 }
 
-std::vector<std::string> ClientInterface::getPlayerNames()
+void ClientInterface::markBlockposAsNotSent(const v3s16 &pos)
 {
-       return m_clients_names;
+       RecursiveMutexAutoLock clientslock(m_clients_mutex);
+       for (const auto &client : m_clients) {
+               if (client.second->getState() >= CS_Active)
+                       client.second->SetBlockNotSent(pos);
+       }
 }
 
+/**
+ * Verify if user limit was reached.
+ * User limit count all clients from HelloSent state (MT protocol user) to Active state
+ * @return true if user limit was reached
+ */
+bool ClientInterface::isUserLimitReached()
+{
+       return getClientIDs(CS_HelloSent).size() >= g_settings->getU16("max_users");
+}
 
 void ClientInterface::step(float dtime)
 {
        m_print_info_timer += dtime;
-       if(m_print_info_timer >= 30.0)
-       {
-               m_print_info_timer = 0.0;
+       if (m_print_info_timer >= 30.0f) {
+               m_print_info_timer = 0.0f;
                UpdatePlayerList();
        }
 }
 
 void ClientInterface::UpdatePlayerList()
 {
-       if (m_env != NULL)
-               {
-               std::vector<u16> clients = getClientIDs();
+       if (m_env) {
+               std::vector<session_t> clients = getClientIDs();
                m_clients_names.clear();
 
-
-               if(!clients.empty())
+               if (!clients.empty())
                        infostream<<"Players:"<<std::endl;
 
-               for(std::vector<u16>::iterator
-                       i = clients.begin();
-                       i != clients.end(); ++i) {
-                       Player *player = m_env->getPlayer(*i);
+               for (session_t i : clients) {
+                       RemotePlayer *player = m_env->getPlayer(i);
 
                        if (player == NULL)
                                continue;
@@ -614,103 +684,97 @@ void ClientInterface::UpdatePlayerList()
                        infostream << "* " << player->getName() << "\t";
 
                        {
-                               JMutexAutoLock clientslock(m_clients_mutex);
-                               RemoteClient* client = lockedGetClientNoEx(*i);
-                               if(client != NULL)
+                               RecursiveMutexAutoLock clientslock(m_clients_mutex);
+                               RemoteClient* client = lockedGetClientNoEx(i);
+                               if (client)
                                        client->PrintInfo(infostream);
                        }
 
-                       m_clients_names.push_back(player->getName());
+                       m_clients_names.emplace_back(player->getName());
                }
        }
 }
 
-void ClientInterface::send(u16 peer_id, u8 channelnum,
-               NetworkPacketpkt, bool reliable)
+void ClientInterface::send(session_t peer_id, u8 channelnum,
+               NetworkPacket *pkt, bool reliable)
 {
        m_con->Send(peer_id, channelnum, pkt, reliable);
 }
 
-void ClientInterface::sendToAll(u16 channelnum,
-               NetworkPacket* pkt, bool reliable)
+void ClientInterface::sendToAll(NetworkPacket *pkt)
 {
-       JMutexAutoLock clientslock(m_clients_mutex);
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i) {
-               RemoteClient *client = i->second;
+       RecursiveMutexAutoLock clientslock(m_clients_mutex);
+       for (auto &client_it : m_clients) {
+               RemoteClient *client = client_it.second;
 
                if (client->net_proto_version != 0) {
-                       m_con->Send(client->peer_id, channelnum, pkt, reliable);
+                       m_con->Send(client->peer_id,
+                                       clientCommandFactoryTable[pkt->getCommand()].channel, pkt,
+                                       clientCommandFactoryTable[pkt->getCommand()].reliable);
                }
        }
 }
 
-RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min)
+RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min)
 {
-       JMutexAutoLock clientslock(m_clients_mutex);
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
+       RecursiveMutexAutoLock clientslock(m_clients_mutex);
+       RemoteClientMap::const_iterator n = m_clients.find(peer_id);
        // The client may not exist; clients are immediately removed if their
        // access is denied, and this event occurs later then.
-       if(n == m_clients.end())
+       if (n == m_clients.end())
                return NULL;
 
        if (n->second->getState() >= state_min)
                return n->second;
-       else
-               return NULL;
+
+       return NULL;
 }
 
-RemoteClient* ClientInterface::lockedGetClientNoEx(u16 peer_id, ClientState state_min)
+RemoteClient* ClientInterface::lockedGetClientNoEx(session_t peer_id, ClientState state_min)
 {
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
+       RemoteClientMap::const_iterator n = m_clients.find(peer_id);
        // The client may not exist; clients are immediately removed if their
        // access is denied, and this event occurs later then.
-       if(n == m_clients.end())
+       if (n == m_clients.end())
                return NULL;
 
        if (n->second->getState() >= state_min)
                return n->second;
-       else
-               return NULL;
+
+       return NULL;
 }
 
-ClientState ClientInterface::getClientState(u16 peer_id)
+ClientState ClientInterface::getClientState(session_t peer_id)
 {
-       JMutexAutoLock clientslock(m_clients_mutex);
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
+       RecursiveMutexAutoLock clientslock(m_clients_mutex);
+       RemoteClientMap::const_iterator n = m_clients.find(peer_id);
        // The client may not exist; clients are immediately removed if their
        // access is denied, and this event occurs later then.
-       if(n == m_clients.end())
+       if (n == m_clients.end())
                return CS_Invalid;
 
        return n->second->getState();
 }
 
-void ClientInterface::setPlayerName(u16 peer_id,std::string name)
+void ClientInterface::setPlayerName(session_t peer_id, const std::string &name)
 {
-       JMutexAutoLock clientslock(m_clients_mutex);
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
+       RecursiveMutexAutoLock clientslock(m_clients_mutex);
+       RemoteClientMap::iterator n = m_clients.find(peer_id);
        // The client may not exist; clients are immediately removed if their
        // access is denied, and this event occurs later then.
-       if(n != m_clients.end())
+       if (n != m_clients.end())
                n->second->setName(name);
 }
 
-void ClientInterface::DeleteClient(u16 peer_id)
+void ClientInterface::DeleteClient(session_t peer_id)
 {
-       JMutexAutoLock conlock(m_clients_mutex);
+       RecursiveMutexAutoLock conlock(m_clients_mutex);
 
        // Error check
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
+       RemoteClientMap::iterator n = m_clients.find(peer_id);
        // The client may not exist; clients are immediately removed if their
        // access is denied, and this event occurs later then.
-       if(n == m_clients.end())
+       if (n == m_clients.end())
                return;
 
        /*
@@ -719,12 +783,8 @@ void ClientInterface::DeleteClient(u16 peer_id)
        //TODO this should be done by client destructor!!!
        RemoteClient *client = n->second;
        // Handle objects
-       for(std::set<u16>::iterator
-                       i = client->m_known_objects.begin();
-                       i != client->m_known_objects.end(); ++i)
-       {
+       for (u16 id : client->m_known_objects) {
                // Get object
-               u16 id = *i;
                ServerActiveObject* obj = m_env->getActiveObject(id);
 
                if(obj && obj->m_known_by_count > 0)
@@ -736,15 +796,14 @@ void ClientInterface::DeleteClient(u16 peer_id)
        m_clients.erase(peer_id);
 }
 
-void ClientInterface::CreateClient(u16 peer_id)
+void ClientInterface::CreateClient(session_t peer_id)
 {
-       JMutexAutoLock conlock(m_clients_mutex);
+       RecursiveMutexAutoLock conlock(m_clients_mutex);
 
        // Error check
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
+       RemoteClientMap::iterator n = m_clients.find(peer_id);
        // The client shouldn't already exist
-       if(n != m_clients.end()) return;
+       if (n != m_clients.end()) return;
 
        // Create client
        RemoteClient *client = new RemoteClient();
@@ -752,14 +811,13 @@ void ClientInterface::CreateClient(u16 peer_id)
        m_clients[client->peer_id] = client;
 }
 
-void ClientInterface::event(u16 peer_id, ClientStateEvent event)
+void ClientInterface::event(session_t peer_id, ClientStateEvent event)
 {
        {
-               JMutexAutoLock clientlock(m_clients_mutex);
+               RecursiveMutexAutoLock clientlock(m_clients_mutex);
 
                // Error check
-               std::map<u16, RemoteClient*>::iterator n;
-               n = m_clients.find(peer_id);
+               RemoteClientMap::iterator n = m_clients.find(peer_id);
 
                // No client to deliver event
                if (n == m_clients.end())
@@ -775,13 +833,12 @@ void ClientInterface::event(u16 peer_id, ClientStateEvent event)
        }
 }
 
-u16 ClientInterface::getProtocolVersion(u16 peer_id)
+u16 ClientInterface::getProtocolVersion(session_t peer_id)
 {
-       JMutexAutoLock conlock(m_clients_mutex);
+       RecursiveMutexAutoLock conlock(m_clients_mutex);
 
        // Error check
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
+       RemoteClientMap::iterator n = m_clients.find(peer_id);
 
        // No client to get version
        if (n == m_clients.end())
@@ -790,17 +847,17 @@ u16 ClientInterface::getProtocolVersion(u16 peer_id)
        return n->second->net_proto_version;
 }
 
-void ClientInterface::setClientVersion(u16 peer_id, u8 major, u8 minor, u8 patch, std::string full)
+void ClientInterface::setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch,
+               const std::string &full)
 {
-       JMutexAutoLock conlock(m_clients_mutex);
+       RecursiveMutexAutoLock conlock(m_clients_mutex);
 
        // Error check
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
+       RemoteClientMap::iterator n = m_clients.find(peer_id);
 
        // No client to set versions
        if (n == m_clients.end())
                return;
 
-       n->second->setVersionInfo(major,minor,patch,full);
+       n->second->setVersionInfo(major, minor, patch, full);
 }