s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
- bool queue_is_full = false;
+ //bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
{
- queue_is_full = true;
+ //queue_is_full = true;
goto queue_full_break;
}
m_clients_names.clear();
- if(clients.size() != 0)
+ if(!clients.empty())
infostream<<"Players:"<<std::endl;
for(std::list<u16>::iterator
i = clients.begin();