enum ClientEnvEventType
{
CEE_NONE,
- CEE_PLAYER_DAMAGE,
- CEE_PLAYER_BREATH
+ CEE_PLAYER_DAMAGE
};
struct ClientEnvEvent
u8 amount;
bool send_to_server;
} player_damage;
- struct{
- u16 amount;
- } player_breath;
};
};
void step(f32 dtime);
virtual void setLocalPlayer(LocalPlayer *player);
- LocalPlayer *getLocalPlayer() { return m_local_player; }
+ LocalPlayer *getLocalPlayer() const { return m_local_player; }
/*
ClientSimpleObjects
*/
void damageLocalPlayer(u8 damage, bool handle_hp=true);
- void updateLocalPlayerBreath(u16 breath);
/*
Client likes to call these
std::vector<ClientSimpleObject*> m_simple_objects;
std::queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
- IntervalLimiter m_lava_hurt_interval;
- IntervalLimiter m_drowning_interval;
- IntervalLimiter m_breathing_interval;
std::list<std::string> m_player_names;
v3s16 m_camera_offset;
};