#pragma once
-#include <ISceneManager.h>
#include "environment.h"
+#include <ISceneManager.h>
#include "clientobject.h"
#include "util/numeric.h"
void step(f32 dtime);
virtual void setLocalPlayer(LocalPlayer *player);
- LocalPlayer *getLocalPlayer() { return m_local_player; }
+ LocalPlayer *getLocalPlayer() const { return m_local_player; }
/*
ClientSimpleObjects