]> git.lizzy.rs Git - minetest.git/blobdiff - src/clientenvironment.cpp
(Re)spawn players within 'mapgen_limit'
[minetest.git] / src / clientenvironment.cpp
index 47df49b845dee3b13a134e6d604b857609633e40..d6af06ddebff0c63bcb51aaadc73bc1ff5f322b6 100644 (file)
@@ -55,8 +55,8 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
 ClientEnvironment::~ClientEnvironment()
 {
        // delete active objects
-       for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
+       for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
+                       i != m_active_objects.end(); ++i) {
                delete i->second;
        }
 
@@ -237,11 +237,10 @@ void ClientEnvironment::step(float dtime)
                        pre_factor = 1.0 + (float)addp/100.0;
                }
                float speed = pre_factor * speed_diff.getLength();
-               if(speed > tolerance)
-               {
-                       f32 damage_f = (speed - tolerance)/BS * post_factor;
-                       u16 damage = (u16)(damage_f+0.5);
-                       if(damage != 0){
+               if (speed > tolerance) {
+                       f32 damage_f = (speed - tolerance) / BS * post_factor;
+                       u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
+                       if (damage != 0) {
                                damageLocalPlayer(damage, true);
                                MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
                                m_client->event()->put(e);
@@ -347,8 +346,8 @@ void ClientEnvironment::step(float dtime)
 
        g_profiler->avg("CEnv: num of objects", m_active_objects.size());
        bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
-       for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
+       for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
+                       i != m_active_objects.end(); ++i) {
                ClientActiveObject* obj = i->second;
                // Step object
                obj->step(dtime, this);
@@ -407,14 +406,14 @@ GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
 
 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
 {
-       UNORDERED_MAP<u16, ClientActiveObject*>::iterator n = m_active_objects.find(id);
+       ClientActiveObjectMap::iterator n = m_active_objects.find(id);
        if (n == m_active_objects.end())
                return NULL;
        return n->second;
 }
 
 bool isFreeClientActiveObjectId(const u16 id,
-       UNORDERED_MAP<u16, ClientActiveObject*> &objects)
+       ClientActiveObjectMap &objects)
 {
        if(id == 0)
                return false;
@@ -422,7 +421,7 @@ bool isFreeClientActiveObjectId(const u16 id,
        return objects.find(id) == objects.end();
 }
 
-u16 getFreeClientActiveObjectId(UNORDERED_MAP<u16, ClientActiveObject*> &objects)
+u16 getFreeClientActiveObjectId(ClientActiveObjectMap &objects)
 {
        //try to reuse id's as late as possible
        static u16 last_used_id = 0;
@@ -584,8 +583,8 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
        std::vector<DistanceSortedActiveObject> &dest)
 {
-       for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
-               i != m_active_objects.end(); ++i) {
+       for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
+                       i != m_active_objects.end(); ++i) {
                ClientActiveObject* obj = i->second;
 
                f32 d = (obj->getPosition() - origin).getLength();