Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENT_HEADER
#define CLIENT_HEADER
-#ifndef SERVER
-
#include "connection.h"
#include "environment.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "jmutex.h"
#include <ostream>
#include <set>
#include <vector>
#include "clientobject.h"
-#include "utility.h" // For IntervalLimiter
#include "gamedef.h"
#include "inventorymanager.h"
#include "filesys.h"
+#include "filecache.h"
+#include "localplayer.h"
+#include "util/pointedthing.h"
struct MeshMakeData;
class MapBlockMesh;
class IGameDef;
class IWritableTextureSource;
+class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
class ClientEnvironment;
struct MapDrawControl;
+class MtEventManager;
class ClientNotReadyException : public BaseException
{
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
+ IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
- ISoundManager *sound
+ ISoundManager *sound,
+ MtEventManager *event
);
~Client();
void interact(u8 action, const PointedThing& pointed);
- void sendSignNodeText(v3s16 p, std::string text);
+ void sendNodemetaFields(v3s16 p, const std::string &formname,
+ const std::map<std::string, std::string> &fields);
+ void sendInventoryFields(const std::string &formname,
+ const std::map<std::string, std::string> &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
void sendChangePassword(const std::wstring oldpassword,
- const std::wstring newpassword);
+ const std::wstring newpassword);
void sendDamage(u8 damage);
void sendRespawn();
u16 getHP();
- float getAvgRtt()
- {
- try{
- return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
- } catch(con::PeerNotFoundException){
- return 1337;
- }
- }
+ bool checkPrivilege(const std::string &priv)
+ { return (m_privileges.count(priv) != 0); }
bool getChatMessage(std::wstring &message);
void typeChatMessage(const std::wstring& message);
std::wstring accessDeniedReason()
{ return m_access_denied_reason; }
- float textureReceiveProgress()
- { return m_texture_receive_progress; }
+ float mediaReceiveProgress()
+ { return m_media_receive_progress; }
bool texturesReceived()
- { return m_textures_received; }
+ { return m_media_received; }
bool itemdefReceived()
{ return m_itemdef_received; }
bool nodedefReceived()
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
virtual ITextureSource* getTextureSource();
+ virtual IShaderSource* getShaderSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
+ virtual MtEventManager* getEventManager();
+ virtual bool checkLocalPrivilege(const std::string &priv)
+ { return checkPrivilege(priv); }
private:
+ // Insert a media file appropriately into the appropriate manager
+ bool loadMedia(const std::string &data, const std::string &filename);
+
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
+ IWritableShaderSource *m_shsrc;
IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
ISoundManager *m_sound;
+ MtEventManager *m_event;
+
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
con::Connection m_con;
bool m_access_denied;
std::wstring m_access_denied_reason;
Queue<ClientEvent> m_client_event_queue;
- float m_texture_receive_progress;
- bool m_textures_received;
+ FileCache m_media_cache;
+ // Mapping from media file name to SHA1 checksum
+ core::map<std::string, std::string> m_media_name_sha1_map;
+ float m_media_receive_progress;
+ bool m_media_received;
bool m_itemdef_received;
bool m_nodedef_received;
friend class FarMesh;
bool m_time_of_day_set;
float m_last_time_of_day_f;
float m_time_of_day_update_timer;
-};
-#endif // !SERVER
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval;
+
+ // Sounds
+ float m_removed_sounds_check_timer;
+ // Mapping from server sound ids to our sound ids
+ std::map<s32, int> m_sounds_server_to_client;
+ // And the other way!
+ std::map<int, s32> m_sounds_client_to_server;
+ // And relations to objects
+ std::map<int, u16> m_sounds_to_objects;
+
+ // Privileges
+ std::set<std::string> m_privileges;
+
+ // Detached inventories
+ // key = name
+ std::map<std::string, Inventory*> m_detached_inventories;
+};
#endif // !CLIENT_HEADER