#ifndef CLIENT_HEADER
#define CLIENT_HEADER
+#ifndef SERVER
+
#include "connection.h"
#include "environment.h"
#include "common_irrlicht.h"
#include "jmutex.h"
#include <ostream>
+#include "clientobject.h"
class ClientNotReadyException : public BaseException
{
{}
};
-class Client;
-
-class ClientUpdateThread : public JThread
+struct QueuedMeshUpdate
{
- bool run;
- JMutex run_mutex;
-
- Client *m_client;
-
-public:
-
- ClientUpdateThread(Client *client) : JThread(), run(true), m_client(client)
- {
- run_mutex.Init();
- }
-
- void * Thread();
-
- bool getRun()
+ v3s16 p;
+ MeshMakeData *data;
+ bool ack_block_to_server;
+
+ QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ ack_block_to_server(false)
{
- run_mutex.Lock();
- bool run_cached = run;
- run_mutex.Unlock();
- return run_cached;
}
- void setRun(bool a_run)
+
+ ~QueuedMeshUpdate()
{
- run_mutex.Lock();
- run = a_run;
- run_mutex.Unlock();
+ if(data)
+ delete data;
}
};
-struct IncomingPacket
+/*
+ A thread-safe queue of mesh update tasks
+*/
+class MeshUpdateQueue
{
- IncomingPacket()
- {
- m_data = NULL;
- m_datalen = 0;
- m_refcount = NULL;
- }
- IncomingPacket(const IncomingPacket &a)
+public:
+ MeshUpdateQueue()
{
- m_data = a.m_data;
- m_datalen = a.m_datalen;
- m_refcount = a.m_refcount;
- if(m_refcount != NULL)
- (*m_refcount)++;
+ m_mutex.Init();
}
- IncomingPacket(u8 *data, u32 datalen)
+
+ ~MeshUpdateQueue()
{
- m_data = new u8[datalen];
- memcpy(m_data, data, datalen);
- m_datalen = datalen;
- m_refcount = new s32(1);
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
}
- ~IncomingPacket()
+
+ /*
+ peer_id=0 adds with nobody to send to
+ */
+ void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
{
- if(m_refcount != NULL){
- assert(*m_refcount > 0);
- (*m_refcount)--;
- if(*m_refcount == 0){
- if(m_data != NULL)
- delete[] m_data;
+ DSTACK(__FUNCTION_NAME);
+
+ assert(data);
+
+ JMutexAutoLock lock(m_mutex);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(q->p == p)
+ {
+ if(q->data)
+ delete q->data;
+ q->data = data;
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ return;
}
}
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->data = data;
+ q->ack_block_to_server = ack_block_to_server;
+ m_queue.push_back(q);
}
- /*IncomingPacket & operator=(IncomingPacket a)
+
+ // Returned pointer must be deleted
+ // Returns NULL if queue is empty
+ QueuedMeshUpdate * pop()
{
- m_data = a.m_data;
- m_datalen = a.m_datalen;
- m_refcount = a.m_refcount;
- (*m_refcount)++;
- return *this;
- }*/
- u8 *m_data;
- u32 m_datalen;
- s32 *m_refcount;
-};
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedMeshUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+ }
-// TODO: Remove this. It is not used as supposed.
-class LazyMeshUpdater
-{
-public:
- LazyMeshUpdater(Environment *env)
+ u32 size()
{
- m_env = env;
+ JMutexAutoLock lock(m_mutex);
+ return m_queue.size();
}
- ~LazyMeshUpdater()
+
+private:
+ core::list<QueuedMeshUpdate*> m_queue;
+ JMutex m_mutex;
+};
+
+struct MeshUpdateResult
+{
+ v3s16 p;
+ scene::SMesh *mesh;
+ bool ack_block_to_server;
+
+ MeshUpdateResult():
+ p(-1338,-1338,-1338),
+ mesh(NULL),
+ ack_block_to_server(false)
{
- /*
- TODO: This could be optimized. It will currently
- double-update some blocks.
- */
- for(core::map<v3s16, bool>::Iterator
- i = m_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- m_env->updateMeshes(p);
- }
- m_blocks.clear();
}
- void add(v3s16 p)
+};
+
+class MeshUpdateThread : public SimpleThread
+{
+public:
+
+ MeshUpdateThread()
{
- m_blocks.insert(p, true);
}
-private:
- Environment *m_env;
- core::map<v3s16, bool> m_blocks;
+
+ void * Thread();
+
+ MeshUpdateQueue m_queue_in;
+
+ MutexedQueue<MeshUpdateResult> m_queue_out;
};
-class Client : public con::PeerHandler
+enum ClientEventType
+{
+ CE_NONE,
+ CE_PLAYER_DAMAGE,
+ CE_PLAYER_FORCE_MOVE
+};
+
+struct ClientEvent
+{
+ ClientEventType type;
+ union{
+ struct{
+ } none;
+ struct{
+ u8 amount;
+ } player_damage;
+ struct{
+ f32 pitch;
+ f32 yaw;
+ } player_force_move;
+ };
+};
+
+class Client : public con::PeerHandler, public InventoryManager
{
public:
/*
- NOTE: Every public method should be thread-safe
+ NOTE: Nothing is thread-safe here.
*/
- Client(IrrlichtDevice *device, const char *playername);
+
+ Client(
+ IrrlichtDevice *device,
+ const char *playername,
+ std::string password,
+ MapDrawControl &control
+ );
+
~Client();
/*
The name of the local player should already be set when
// Called from updater thread
// Returns dtime
- float asyncStep();
+ //float asyncStep();
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
- bool AsyncProcessPacket(LazyMeshUpdater &mesh_updater);
+ bool AsyncProcessPacket();
bool AsyncProcessData();
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
- //TODO: Remove
- bool isFetchingBlocks();
-
// Pops out a packet from the packet queue
- IncomingPacket getPacket();
+ //IncomingPacket getPacket();
- /*void removeNode(v3s16 nodepos);
- void addNodeFromInventory(v3s16 nodepos, u16 i);*/
- void pressGround(u8 button, v3s16 nodepos_undersurface,
+ void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
- void stopDigging();
+ void clickActiveObject(u8 button, u16 id, u16 item);
void sendSignText(v3s16 blockpos, s16 id, std::string text);
+ void sendSignNodeText(v3s16 p, std::string text);
+ void sendInventoryAction(InventoryAction *a);
+ void sendChatMessage(const std::wstring &message);
+ void sendChangePassword(const std::wstring oldpassword,
+ const std::wstring newpassword);
+ void sendDamage(u8 damage);
+
+ // locks envlock
+ void removeNode(v3s16 p);
+ // locks envlock
+ void addNode(v3s16 p, MapNode n);
void updateCamera(v3f pos, v3f dir);
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
- // Returns InvalidPositionException if not found
- //f32 getGroundHeight(v2s16 p);
- // Returns InvalidPositionException if not found
- bool isNodeUnderground(v3s16 p);
+ // Wrapper to Map
+ NodeMetadata* getNodeMetadata(v3s16 p);
- // Note: The players should not be exposed outside
- // Return value is valid until client is destroyed
- //Player * getLocalPlayer();
- // Return value is valid until step()
- //core::list<Player*> getPlayers();
v3f getPlayerPosition();
void setPlayerControl(PlayerControl &control);
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
- // TODO: Functions for sending inventory editing commands to
- // server
+ InventoryContext *getInventoryContext();
+
+ Inventory* getInventory(InventoryContext *c, std::string id);
+ void inventoryAction(InventoryAction *a);
+
// Gets closest object pointed by the shootline
// Returns NULL if not found
MapBlockObject * getSelectedObject(
core::line3d<f32> shootline_on_map
);
+ // Gets closest object pointed by the shootline
+ // Returns NULL if not found
+ ClientActiveObject * getSelectedActiveObject(
+ f32 max_d,
+ v3f from_pos_f_on_map,
+ core::line3d<f32> shootline_on_map
+ );
+
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
- float getDaylightRatio();
+ u32 getDayNightRatio();
+
+ u16 getHP();
+
+ //void updateSomeExpiredMeshes();
+ void setTempMod(v3s16 p, NodeMod mod)
+ {
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+ }
+ void clearTempMod(v3s16 p)
+ {
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).clearTempMod(p,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+ }
+
+ float getAvgRtt()
+ {
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+ con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
+ if(peer == NULL)
+ return 0.0;
+ return peer->avg_rtt;
+ }
+
+ bool getChatMessage(std::wstring &message)
+ {
+ if(m_chat_queue.size() == 0)
+ return false;
+ message = m_chat_queue.pop_front();
+ return true;
+ }
+
+ void addChatMessage(const std::wstring &message)
+ {
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ m_chat_queue.push_back(
+ (std::wstring)L"<"+name+L"> "+message);
+ }
+
+ u64 getMapSeed(){ return m_map_seed; }
+
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
+ // Including blocks at appropriate edges
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+
+ // Get event from queue. CE_NONE is returned if queue is empty.
+ ClientEvent getClientEvent();
+
+ inline bool accessDenied()
+ {
+ return m_access_denied;
+ }
+
private:
// Virtual methods from con::PeerHandler
void sendPlayerPos();
// This sends the player's current name etc to the server
void sendPlayerInfo();
-
- ClientUpdateThread m_thread;
- // NOTE: If connection and environment are both to be locked,
- // environment shall be locked first.
-
- Environment m_env;
- JMutex m_env_mutex;
+ float m_packetcounter_timer;
+ float m_delete_unused_sectors_timer;
+ float m_connection_reinit_timer;
+ float m_avg_rtt_timer;
+ float m_playerpos_send_timer;
+ float m_ignore_damage_timer; // Used after server moves player
+
+ MeshUpdateThread m_mesh_update_thread;
+
+ ClientEnvironment m_env;
con::Connection m_con;
- JMutex m_con_mutex;
-
- /*core::map<v3s16, float> m_fetchblock_history;
- JMutex m_fetchblock_mutex;*/
-
- core::list<IncomingPacket> m_incoming_queue;
- JMutex m_incoming_queue_mutex;
IrrlichtDevice *m_device;
// Server serialization version
u8 m_server_ser_ver;
- float m_step_dtime;
- JMutex m_step_dtime_mutex;
-
// This is behind m_env_mutex.
bool m_inventory_updated;
PacketCounter m_packetcounter;
- // Access these only in main thread.
- u32 m_time;
- float m_time_counter;
+ // Received from the server. 0-23999
+ u32 m_time_of_day;
+
+ // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
+ //s32 m_daynight_i;
+ //u32 m_daynight_ratio;
+
+ Queue<std::wstring> m_chat_queue;
+
+ // The seed returned by the server in TOCLIENT_INIT is stored here
+ u64 m_map_seed;
+
+ std::string m_password;
+ bool m_access_denied;
+
+ InventoryContext m_inventory_context;
+
+ Queue<ClientEvent> m_client_event_queue;
};
-#endif
+#endif // !SERVER
+
+#endif // !CLIENT_HEADER