51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
+#pragma once
-#include "network/connection.h"
#include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h"
#include <ostream>
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
+#include "network/address.h"
+#include "network/peerhandler.h"
#include <fstream>
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
+struct ClientEvent;
struct MeshMakeData;
struct ChatMessage;
class MapBlockMesh;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
struct MapDrawControl;
+class ModChannelMgr;
class MtEventManager;
struct PointedThing;
class MapDatabase;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
+namespace con {
+class Connection;
+}
enum LocalClientState {
LC_Created,
LC_Ready
};
-enum ClientEventType
-{
- CE_NONE,
- CE_PLAYER_DAMAGE,
- CE_PLAYER_FORCE_MOVE,
- CE_DEATHSCREEN,
- CE_SHOW_FORMSPEC,
- CE_SHOW_LOCAL_FORMSPEC,
- CE_SPAWN_PARTICLE,
- CE_ADD_PARTICLESPAWNER,
- CE_DELETE_PARTICLESPAWNER,
- CE_HUDADD,
- CE_HUDRM,
- CE_HUDCHANGE,
- CE_SET_SKY,
- CE_OVERRIDE_DAY_NIGHT_RATIO,
- CE_CLOUD_PARAMS,
-};
-
-struct ClientEvent
-{
- ClientEventType type;
- union{
- //struct{
- //} none;
- struct{
- u8 amount;
- } player_damage;
- struct{
- f32 pitch;
- f32 yaw;
- } player_force_move;
- struct{
- bool set_camera_point_target;
- f32 camera_point_target_x;
- f32 camera_point_target_y;
- f32 camera_point_target_z;
- } deathscreen;
- struct{
- std::string *formspec;
- std::string *formname;
- } show_formspec;
- //struct{
- //} textures_updated;
- struct{
- v3f *pos;
- v3f *vel;
- v3f *acc;
- f32 expirationtime;
- f32 size;
- bool collisiondetection;
- bool collision_removal;
- bool vertical;
- std::string *texture;
- struct TileAnimationParams animation;
- u8 glow;
- } spawn_particle;
- struct{
- u16 amount;
- f32 spawntime;
- v3f *minpos;
- v3f *maxpos;
- v3f *minvel;
- v3f *maxvel;
- v3f *minacc;
- v3f *maxacc;
- f32 minexptime;
- f32 maxexptime;
- f32 minsize;
- f32 maxsize;
- bool collisiondetection;
- bool collision_removal;
- u16 attached_id;
- bool vertical;
- std::string *texture;
- u32 id;
- struct TileAnimationParams animation;
- u8 glow;
- } add_particlespawner;
- struct{
- u32 id;
- } delete_particlespawner;
- struct{
- u32 id;
- u8 type;
- v2f *pos;
- std::string *name;
- v2f *scale;
- std::string *text;
- u32 number;
- u32 item;
- u32 dir;
- v2f *align;
- v2f *offset;
- v3f *world_pos;
- v2s32 * size;
- } hudadd;
- struct{
- u32 id;
- } hudrm;
- struct{
- u32 id;
- HudElementStat stat;
- v2f *v2fdata;
- std::string *sdata;
- u32 data;
- v3f *v3fdata;
- v2s32 * v2s32data;
- } hudchange;
- struct{
- video::SColor *bgcolor;
- std::string *type;
- std::vector<std::string> *params;
- bool clouds;
- } set_sky;
- struct{
- bool do_override;
- float ratio_f;
- } override_day_night_ratio;
- struct {
- f32 density;
- u32 color_bright;
- u32 color_ambient;
- f32 height;
- f32 thickness;
- f32 speed_x;
- f32 speed_y;
- } cloud_params;
- };
-};
-
/*
Packet counter
*/
};
class ClientScripting;
-struct GameUIFlags;
+class GameUI;
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
ISoundManager *sound,
MtEventManager *event,
bool ipv6,
- GameUIFlags *game_ui_flags
+ GameUI *game_ui
);
~Client();
DISABLE_CLASS_COPY(Client);
// Load local mods into memory
- void loadMods();
+ void loadBuiltin();
void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
std::string mod_subpath);
inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
scanModSubfolder(mod_name, mod_path, "");
}
- // Initizle the mods
- void initMods();
-
/*
request all threads managed by client to be stopped
*/
void handleCommand_AuthAccept(NetworkPacket* pkt);
void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
void handleCommand_DenySudoMode(NetworkPacket* pkt);
- void handleCommand_InitLegacy(NetworkPacket* pkt);
void handleCommand_AccessDenied(NetworkPacket* pkt);
void handleCommand_RemoveNode(NetworkPacket* pkt);
void handleCommand_AddNode(NetworkPacket* pkt);
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);
void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
+ void handleCommand_ModChannelMsg(NetworkPacket *pkt);
+ void handleCommand_ModChannelSignal(NetworkPacket *pkt);
void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
void sendChangePassword(const std::string &oldpassword,
const std::string &newpassword);
void sendDamage(u8 damage);
- void sendBreath(u16 breath);
void sendRespawn();
void sendReady();
bool hasClientEvents() const { return !m_client_event_queue.empty(); }
// Get event from queue. If queue is empty, it triggers an assertion failure.
- ClientEvent getClientEvent();
+ ClientEvent * getClientEvent();
bool accessDenied() const { return m_access_denied; }
u8 getProtoVersion()
{ return m_proto_ver; }
- bool connectedToServer()
- { return m_con.Connected(); }
+ bool connectedToServer();
float mediaReceiveProgress();
virtual ParticleManager* getParticleManager();
bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
- virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+ virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
const std::string* getModFile(const std::string &filename);
virtual std::string getModStoragePath() const;
ClientScripting *getScript() { return m_script; }
const bool moddingEnabled() const { return m_modding_enabled; }
- inline void pushToEventQueue(const ClientEvent &event)
- {
- m_client_event_queue.push(event);
- }
+ void pushToEventQueue(ClientEvent *event);
- void showGameChat(bool show = true);
- void showGameHud(bool show = true);
void showMinimap(bool show = true);
- void showProfiler(bool show = true);
- void showGameFog(bool show = true);
- void showGameDebug(bool show = true);
- const Address getServerAddress()
- {
- return m_con.GetPeerAddress(PEER_ID_SERVER);
- }
+ const Address getServerAddress();
const std::string &getAddressName() const
{
return m_csm_noderange_limit;
}
+ bool joinModChannel(const std::string &channel);
+ bool leaveModChannel(const std::string &channel);
+ bool sendModChannelMessage(const std::string &channel, const std::string &message);
+ ModChannel *getModChannel(const std::string &channel);
+
private:
+ void loadMods();
+ bool checkBuiltinIntegrity();
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
// helper method shared with clientpackethandler
static AuthMechanism choseAuthMech(const u32 mechs);
- void sendLegacyInit(const char* playerName, const char* playerPassword);
void sendInit(const std::string &playerName);
void startAuth(AuthMechanism chosen_auth_mechanism);
void sendDeletedBlocks(std::vector<v3s16> &blocks);
float m_connection_reinit_timer = 0.1f;
float m_avg_rtt_timer = 0.0f;
float m_playerpos_send_timer = 0.0f;
- float m_ignore_damage_timer = 0.0f; // Used after server moves player
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
- con::Connection m_con;
+ std::unique_ptr<con::Connection> m_con;
std::string m_address_name;
Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr;
bool m_access_denied = false;
bool m_access_denied_reconnect = false;
std::string m_access_denied_reason = "";
- std::queue<ClientEvent> m_client_event_queue;
+ std::queue<ClientEvent *> m_client_event_queue;
bool m_itemdef_received = false;
bool m_nodedef_received = false;
+ bool m_mods_loaded = false;
ClientMediaDownloader *m_media_downloader;
// time_of_day speed approximation for old protocol
// own state
LocalClientState m_state;
+ GameUI *m_game_ui;
+
// Used for saving server map to disk client-side
MapDatabase *m_localdb = nullptr;
IntervalLimiter m_localdb_save_interval;
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
float m_mod_storage_save_timer = 10.0f;
std::vector<ModSpec> m_mods;
- GameUIFlags *m_game_ui_flags;
bool m_shutdown = false;
// CSM flavour limits byteflag
u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
u32 m_csm_noderange_limit = 8;
-};
-#endif // !CLIENT_HEADER
+ std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
+};