]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
Fix ambient occlusion and dark lines at mapblock borders
[minetest.git] / src / client.h
index 05f3ab9ea4e22898a69c661a6550319b90e607d6..f5929e0553d8b003ba5fa2f058a87b6d9be0aaf6 100644 (file)
@@ -17,10 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
+#pragma once
 
-#include "network/connection.h"
 #include "clientenvironment.h"
 #include "irrlichttypes_extrabloated.h"
 #include <ostream>
@@ -37,11 +35,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapnode.h"
 #include "tileanimation.h"
 #include "mesh_generator_thread.h"
+#include "network/address.h"
+#include "network/peerhandler.h"
 #include <fstream>
-#include "filesys.h"
 
 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
 
+struct ClientEvent;
 struct MeshMakeData;
 struct ChatMessage;
 class MapBlockMesh;
@@ -52,6 +52,7 @@ class IWritableNodeDefManager;
 //class IWritableCraftDefManager;
 class ClientMediaDownloader;
 struct MapDrawControl;
+class ModChannelMgr;
 class MtEventManager;
 struct PointedThing;
 class MapDatabase;
@@ -59,6 +60,9 @@ class Minimap;
 struct MinimapMapblock;
 class Camera;
 class NetworkPacket;
+namespace con {
+class Connection;
+}
 
 enum LocalClientState {
        LC_Created,
@@ -66,137 +70,6 @@ enum LocalClientState {
        LC_Ready
 };
 
-enum ClientEventType
-{
-       CE_NONE,
-       CE_PLAYER_DAMAGE,
-       CE_PLAYER_FORCE_MOVE,
-       CE_DEATHSCREEN,
-       CE_SHOW_FORMSPEC,
-       CE_SHOW_LOCAL_FORMSPEC,
-       CE_SPAWN_PARTICLE,
-       CE_ADD_PARTICLESPAWNER,
-       CE_DELETE_PARTICLESPAWNER,
-       CE_HUDADD,
-       CE_HUDRM,
-       CE_HUDCHANGE,
-       CE_SET_SKY,
-       CE_OVERRIDE_DAY_NIGHT_RATIO,
-       CE_CLOUD_PARAMS,
-};
-
-struct ClientEvent
-{
-       ClientEventType type;
-       union{
-               //struct{
-               //} none;
-               struct{
-                       u8 amount;
-               } player_damage;
-               struct{
-                       f32 pitch;
-                       f32 yaw;
-               } player_force_move;
-               struct{
-                       bool set_camera_point_target;
-                       f32 camera_point_target_x;
-                       f32 camera_point_target_y;
-                       f32 camera_point_target_z;
-               } deathscreen;
-               struct{
-                       std::string *formspec;
-                       std::string *formname;
-               } show_formspec;
-               //struct{
-               //} textures_updated;
-               struct{
-                       v3f *pos;
-                       v3f *vel;
-                       v3f *acc;
-                       f32 expirationtime;
-                       f32 size;
-                       bool collisiondetection;
-                       bool collision_removal;
-                       bool vertical;
-                       std::string *texture;
-                       struct TileAnimationParams animation;
-                       u8 glow;
-               } spawn_particle;
-               struct{
-                       u16 amount;
-                       f32 spawntime;
-                       v3f *minpos;
-                       v3f *maxpos;
-                       v3f *minvel;
-                       v3f *maxvel;
-                       v3f *minacc;
-                       v3f *maxacc;
-                       f32 minexptime;
-                       f32 maxexptime;
-                       f32 minsize;
-                       f32 maxsize;
-                       bool collisiondetection;
-                       bool collision_removal;
-                       u16 attached_id;
-                       bool vertical;
-                       std::string *texture;
-                       u32 id;
-                       struct TileAnimationParams animation;
-                       u8 glow;
-               } add_particlespawner;
-               struct{
-                       u32 id;
-               } delete_particlespawner;
-               struct{
-                       u32 id;
-                       u8 type;
-                       v2f *pos;
-                       std::string *name;
-                       v2f *scale;
-                       std::string *text;
-                       u32 number;
-                       u32 item;
-                       u32 dir;
-                       v2f *align;
-                       v2f *offset;
-                       v3f *world_pos;
-                       v2s32 * size;
-               } hudadd;
-               struct{
-                       u32 id;
-               } hudrm;
-               struct{
-                       u32 id;
-                       HudElementStat stat;
-                       v2f *v2fdata;
-                       std::string *sdata;
-                       u32 data;
-                       v3f *v3fdata;
-                       v2s32 * v2s32data;
-               } hudchange;
-               struct{
-                       video::SColor *bgcolor;
-                       std::string *type;
-                       std::vector<std::string> *params;
-                       bool clouds;
-               } set_sky;
-               struct{
-                       bool do_override;
-                       float ratio_f;
-               } override_day_night_ratio;
-               struct {
-                       f32 density;
-                       u32 color_bright;
-                       u32 color_ambient;
-                       f32 height;
-                       f32 thickness;
-                       f32 speed_x;
-                       f32 speed_y;
-               } cloud_params;
-       };
-};
-
 /*
        Packet counter
 */
@@ -239,7 +112,7 @@ class PacketCounter
 };
 
 class ClientScripting;
-struct GameUIFlags;
+class GameUI;
 
 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
@@ -260,14 +133,14 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        ISoundManager *sound,
                        MtEventManager *event,
                        bool ipv6,
-                       GameUIFlags *game_ui_flags
+                       GameUI *game_ui
        );
 
        ~Client();
        DISABLE_CLASS_COPY(Client);
 
        // Load local mods into memory
-       void loadMods();
+       void loadBuiltin();
        void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
                                std::string mod_subpath);
        inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
@@ -275,9 +148,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                scanModSubfolder(mod_name, mod_path, "");
        }
 
-       // Initizle the mods
-       void initMods();
-
        /*
         request all threads managed by client to be stopped
         */
@@ -312,7 +182,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_AuthAccept(NetworkPacket* pkt);
        void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
        void handleCommand_DenySudoMode(NetworkPacket* pkt);
-       void handleCommand_InitLegacy(NetworkPacket* pkt);
        void handleCommand_AccessDenied(NetworkPacket* pkt);
        void handleCommand_RemoveNode(NetworkPacket* pkt);
        void handleCommand_AddNode(NetworkPacket* pkt);
@@ -353,6 +222,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
        void handleCommand_EyeOffset(NetworkPacket* pkt);
        void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
+       void handleCommand_ModChannelMsg(NetworkPacket *pkt);
+       void handleCommand_ModChannelSignal(NetworkPacket *pkt);
        void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
        void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
 
@@ -372,7 +243,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void sendChangePassword(const std::string &oldpassword,
                const std::string &newpassword);
        void sendDamage(u8 damage);
-       void sendBreath(u16 breath);
        void sendRespawn();
        void sendReady();
 
@@ -448,7 +318,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 
        bool hasClientEvents() const { return !m_client_event_queue.empty(); }
        // Get event from queue. If queue is empty, it triggers an assertion failure.
-       ClientEvent getClientEvent();
+       ClientEvent getClientEvent();
 
        bool accessDenied() const { return m_access_denied; }
 
@@ -474,8 +344,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        u8 getProtoVersion()
        { return m_proto_ver; }
 
-       bool connectedToServer()
-       { return m_con.Connected(); }
+       bool connectedToServer();
 
        float mediaReceiveProgress();
 
@@ -504,7 +373,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        virtual ParticleManager* getParticleManager();
        bool checkLocalPrivilege(const std::string &priv)
        { return checkPrivilege(priv); }
-       virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+       virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
        const std::string* getModFile(const std::string &filename);
 
        virtual std::string getModStoragePath() const;
@@ -529,22 +398,11 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        ClientScripting *getScript() { return m_script; }
        const bool moddingEnabled() const { return m_modding_enabled; }
 
-       inline void pushToEventQueue(const ClientEvent &event)
-       {
-               m_client_event_queue.push(event);
-       }
+       void pushToEventQueue(ClientEvent *event);
 
-       void showGameChat(bool show = true);
-       void showGameHud(bool show = true);
        void showMinimap(bool show = true);
-       void showProfiler(bool show = true);
-       void showGameFog(bool show = true);
-       void showGameDebug(bool show = true);
 
-       const Address getServerAddress()
-       {
-               return m_con.GetPeerAddress(PEER_ID_SERVER);
-       }
+       const Address getServerAddress();
 
        const std::string &getAddressName() const
        {
@@ -561,7 +419,14 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                return m_csm_noderange_limit;
        }
 
+       bool joinModChannel(const std::string &channel);
+       bool leaveModChannel(const std::string &channel);
+       bool sendModChannelMessage(const std::string &channel, const std::string &message);
+       ModChannel *getModChannel(const std::string &channel);
+
 private:
+       void loadMods();
+       bool checkBuiltinIntegrity();
 
        // Virtual methods from con::PeerHandler
        void peerAdded(con::Peer *peer);
@@ -582,7 +447,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // helper method shared with clientpackethandler
        static AuthMechanism choseAuthMech(const u32 mechs);
 
-       void sendLegacyInit(const char* playerName, const char* playerPassword);
        void sendInit(const std::string &playerName);
        void startAuth(AuthMechanism chosen_auth_mechanism);
        void sendDeletedBlocks(std::vector<v3s16> &blocks);
@@ -599,7 +463,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        float m_connection_reinit_timer = 0.1f;
        float m_avg_rtt_timer = 0.0f;
        float m_playerpos_send_timer = 0.0f;
-       float m_ignore_damage_timer = 0.0f; // Used after server moves player
        IntervalLimiter m_map_timer_and_unload_interval;
 
        IWritableTextureSource *m_tsrc;
@@ -613,7 +476,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
        ParticleManager m_particle_manager;
-       con::Connection m_con;
+       std::unique_ptr<con::Connection> m_con;
        std::string m_address_name;
        Camera *m_camera = nullptr;
        Minimap *m_minimap = nullptr;
@@ -664,9 +527,10 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool m_access_denied = false;
        bool m_access_denied_reconnect = false;
        std::string m_access_denied_reason = "";
-       std::queue<ClientEvent> m_client_event_queue;
+       std::queue<ClientEvent *> m_client_event_queue;
        bool m_itemdef_received = false;
        bool m_nodedef_received = false;
+       bool m_mods_loaded = false;
        ClientMediaDownloader *m_media_downloader;
 
        // time_of_day speed approximation for old protocol
@@ -701,6 +565,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // own state
        LocalClientState m_state;
 
+       GameUI *m_game_ui;
+
        // Used for saving server map to disk client-side
        MapDatabase *m_localdb = nullptr;
        IntervalLimiter m_localdb_save_interval;
@@ -711,13 +577,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::unordered_map<std::string, ModMetadata *> m_mod_storages;
        float m_mod_storage_save_timer = 10.0f;
        std::vector<ModSpec> m_mods;
-       GameUIFlags *m_game_ui_flags;
 
        bool m_shutdown = false;
 
        // CSM flavour limits byteflag
        u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
        u32 m_csm_noderange_limit = 8;
-};
 
-#endif // !CLIENT_HEADER
+       std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
+};