]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.h
Don't recalculate statustext initial color everytime & review fixes
[dragonfireclient.git] / src / client.h
index 6d24c0b1d27219bc45980dc952717c3c6332fd93..f5929e0553d8b003ba5fa2f058a87b6d9be0aaf6 100644 (file)
@@ -17,26 +17,33 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
+#pragma once
 
-#include "network/connection.h"
-#include "environment.h"
+#include "clientenvironment.h"
 #include "irrlichttypes_extrabloated.h"
-#include "threading/mutex.h"
 #include <ostream>
 #include <map>
 #include <set>
 #include <vector>
+#include <unordered_set>
 #include "clientobject.h"
 #include "gamedef.h"
 #include "inventorymanager.h"
 #include "localplayer.h"
 #include "hud.h"
 #include "particles.h"
-#include "network/networkpacket.h"
+#include "mapnode.h"
+#include "tileanimation.h"
+#include "mesh_generator_thread.h"
+#include "network/address.h"
+#include "network/peerhandler.h"
+#include <fstream>
 
+#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
+
+struct ClientEvent;
 struct MeshMakeData;
+struct ChatMessage;
 class MapBlockMesh;
 class IWritableTextureSource;
 class IWritableShaderSource;
@@ -45,22 +52,17 @@ class IWritableNodeDefManager;
 //class IWritableCraftDefManager;
 class ClientMediaDownloader;
 struct MapDrawControl;
+class ModChannelMgr;
 class MtEventManager;
 struct PointedThing;
-class Database;
-class Mapper;
+class MapDatabase;
+class Minimap;
 struct MinimapMapblock;
 class Camera;
-
-struct QueuedMeshUpdate
-{
-       v3s16 p;
-       MeshMakeData *data;
-       bool ack_block_to_server;
-
-       QueuedMeshUpdate();
-       ~QueuedMeshUpdate();
-};
+class NetworkPacket;
+namespace con {
+class Connection;
+}
 
 enum LocalClientState {
        LC_Created,
@@ -68,185 +70,6 @@ enum LocalClientState {
        LC_Ready
 };
 
-/*
-       A thread-safe queue of mesh update tasks
-*/
-class MeshUpdateQueue
-{
-public:
-       MeshUpdateQueue();
-
-       ~MeshUpdateQueue();
-
-       /*
-               peer_id=0 adds with nobody to send to
-       */
-       void addBlock(v3s16 p, MeshMakeData *data,
-                       bool ack_block_to_server, bool urgent);
-
-       // Returned pointer must be deleted
-       // Returns NULL if queue is empty
-       QueuedMeshUpdate * pop();
-
-       u32 size()
-       {
-               MutexAutoLock lock(m_mutex);
-               return m_queue.size();
-       }
-
-private:
-       std::vector<QueuedMeshUpdate*> m_queue;
-       std::set<v3s16> m_urgents;
-       Mutex m_mutex;
-};
-
-struct MeshUpdateResult
-{
-       v3s16 p;
-       MapBlockMesh *mesh;
-       bool ack_block_to_server;
-
-       MeshUpdateResult():
-               p(-1338,-1338,-1338),
-               mesh(NULL),
-               ack_block_to_server(false)
-       {
-       }
-};
-
-class MeshUpdateThread : public UpdateThread
-{
-private:
-       MeshUpdateQueue m_queue_in;
-
-protected:
-       virtual void doUpdate();
-
-public:
-
-       MeshUpdateThread() : UpdateThread("Mesh") {}
-
-       void enqueueUpdate(v3s16 p, MeshMakeData *data,
-                       bool ack_block_to_server, bool urgent);
-       MutexedQueue<MeshUpdateResult> m_queue_out;
-
-       v3s16 m_camera_offset;
-};
-
-enum ClientEventType
-{
-       CE_NONE,
-       CE_PLAYER_DAMAGE,
-       CE_PLAYER_FORCE_MOVE,
-       CE_DEATHSCREEN,
-       CE_SHOW_FORMSPEC,
-       CE_SPAWN_PARTICLE,
-       CE_ADD_PARTICLESPAWNER,
-       CE_DELETE_PARTICLESPAWNER,
-       CE_HUDADD,
-       CE_HUDRM,
-       CE_HUDCHANGE,
-       CE_SET_SKY,
-       CE_OVERRIDE_DAY_NIGHT_RATIO,
-};
-
-struct ClientEvent
-{
-       ClientEventType type;
-       union{
-               //struct{
-               //} none;
-               struct{
-                       u8 amount;
-               } player_damage;
-               struct{
-                       f32 pitch;
-                       f32 yaw;
-               } player_force_move;
-               struct{
-                       bool set_camera_point_target;
-                       f32 camera_point_target_x;
-                       f32 camera_point_target_y;
-                       f32 camera_point_target_z;
-               } deathscreen;
-               struct{
-                       std::string *formspec;
-                       std::string *formname;
-               } show_formspec;
-               //struct{
-               //} textures_updated;
-               struct{
-                       v3f *pos;
-                       v3f *vel;
-                       v3f *acc;
-                       f32 expirationtime;
-                       f32 size;
-                       bool collisiondetection;
-                       bool collision_removal;
-                       bool vertical;
-                       std::string *texture;
-               } spawn_particle;
-               struct{
-                       u16 amount;
-                       f32 spawntime;
-                       v3f *minpos;
-                       v3f *maxpos;
-                       v3f *minvel;
-                       v3f *maxvel;
-                       v3f *minacc;
-                       v3f *maxacc;
-                       f32 minexptime;
-                       f32 maxexptime;
-                       f32 minsize;
-                       f32 maxsize;
-                       bool collisiondetection;
-                       bool collision_removal;
-                       bool vertical;
-                       std::string *texture;
-                       u32 id;
-               } add_particlespawner;
-               struct{
-                       u32 id;
-               } delete_particlespawner;
-               struct{
-                       u32 id;
-                       u8 type;
-                       v2f *pos;
-                       std::string *name;
-                       v2f *scale;
-                       std::string *text;
-                       u32 number;
-                       u32 item;
-                       u32 dir;
-                       v2f *align;
-                       v2f *offset;
-                       v3f *world_pos;
-                       v2s32 * size;
-               } hudadd;
-               struct{
-                       u32 id;
-               } hudrm;
-               struct{
-                       u32 id;
-                       HudElementStat stat;
-                       v2f *v2fdata;
-                       std::string *sdata;
-                       u32 data;
-                       v3f *v3fdata;
-                       v2s32 * v2s32data;
-               } hudchange;
-               struct{
-                       video::SColor *bgcolor;
-                       std::string *type;
-                       std::vector<std::string> *params;
-               } set_sky;
-               struct{
-                       bool do_override;
-                       float ratio_f;
-               } override_day_night_ratio;
-       };
-};
-
 /*
        Packet counter
 */
@@ -254,9 +77,7 @@ struct ClientEvent
 class PacketCounter
 {
 public:
-       PacketCounter()
-       {
-       }
+       PacketCounter() = default;
 
        void add(u16 command)
        {
@@ -273,23 +94,15 @@ class PacketCounter
 
        void clear()
        {
-               for(std::map<u16, u16>::iterator
-                               i = m_packets.begin();
-                               i != m_packets.end(); ++i)
-               {
-                       i->second = 0;
+               for (auto &m_packet : m_packets) {
+                       m_packet.second = 0;
                }
        }
 
        void print(std::ostream &o)
        {
-               for(std::map<u16, u16>::iterator
-                               i = m_packets.begin();
-                               i != m_packets.end(); ++i)
-               {
-                       o<<"cmd "<<i->first
-                                       <<" count "<<i->second
-                                       <<std::endl;
+               for (const auto &m_packet : m_packets) {
+                       o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
                }
        }
 
@@ -298,6 +111,9 @@ class PacketCounter
        std::map<u16, u16> m_packets;
 };
 
+class ClientScripting;
+class GameUI;
+
 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
 public:
@@ -306,9 +122,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        */
 
        Client(
-                       IrrlichtDevice *device,
                        const char *playername,
-                       std::string password,
+                       const std::string &password,
+                       const std::string &address_name,
                        MapDrawControl &control,
                        IWritableTextureSource *tsrc,
                        IWritableShaderSource *shsrc,
@@ -316,10 +132,21 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        IWritableNodeDefManager *nodedef,
                        ISoundManager *sound,
                        MtEventManager *event,
-                       bool ipv6
+                       bool ipv6,
+                       GameUI *game_ui
        );
 
        ~Client();
+       DISABLE_CLASS_COPY(Client);
+
+       // Load local mods into memory
+       void loadBuiltin();
+       void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
+                               std::string mod_subpath);
+       inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
+       {
+               scanModSubfolder(mod_name, mod_path, "");
+       }
 
        /*
         request all threads managed by client to be stopped
@@ -333,9 +160,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                The name of the local player should already be set when
                calling this, as it is sent in the initialization.
        */
-       void connect(Address address,
-                       const std::string &address_name,
-                       bool is_local_server);
+       void connect(Address address, bool is_local_server);
 
        /*
                Stuff that references the environment is valid only as
@@ -357,30 +182,28 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_AuthAccept(NetworkPacket* pkt);
        void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
        void handleCommand_DenySudoMode(NetworkPacket* pkt);
-       void handleCommand_InitLegacy(NetworkPacket* pkt);
        void handleCommand_AccessDenied(NetworkPacket* pkt);
        void handleCommand_RemoveNode(NetworkPacket* pkt);
        void handleCommand_AddNode(NetworkPacket* pkt);
        void handleCommand_BlockData(NetworkPacket* pkt);
        void handleCommand_Inventory(NetworkPacket* pkt);
        void handleCommand_TimeOfDay(NetworkPacket* pkt);
-       void handleCommand_ChatMessage(NetworkPacket* pkt);
+       void handleCommand_ChatMessageOld(NetworkPacket *pkt);
+       void handleCommand_ChatMessage(NetworkPacket *pkt);
        void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
        void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
        void handleCommand_Movement(NetworkPacket* pkt);
        void handleCommand_HP(NetworkPacket* pkt);
        void handleCommand_Breath(NetworkPacket* pkt);
        void handleCommand_MovePlayer(NetworkPacket* pkt);
-       void handleCommand_PlayerItem(NetworkPacket* pkt);
        void handleCommand_DeathScreen(NetworkPacket* pkt);
        void handleCommand_AnnounceMedia(NetworkPacket* pkt);
        void handleCommand_Media(NetworkPacket* pkt);
-       void handleCommand_ToolDef(NetworkPacket* pkt);
        void handleCommand_NodeDef(NetworkPacket* pkt);
-       void handleCommand_CraftItemDef(NetworkPacket* pkt);
        void handleCommand_ItemDef(NetworkPacket* pkt);
        void handleCommand_PlaySound(NetworkPacket* pkt);
        void handleCommand_StopSound(NetworkPacket* pkt);
+       void handleCommand_FadeSound(NetworkPacket *pkt);
        void handleCommand_Privileges(NetworkPacket* pkt);
        void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
        void handleCommand_DetachedInventory(NetworkPacket* pkt);
@@ -394,16 +217,18 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_HudSetFlags(NetworkPacket* pkt);
        void handleCommand_HudSetParam(NetworkPacket* pkt);
        void handleCommand_HudSetSky(NetworkPacket* pkt);
+       void handleCommand_CloudParams(NetworkPacket* pkt);
        void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
        void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
        void handleCommand_EyeOffset(NetworkPacket* pkt);
+       void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
+       void handleCommand_ModChannelMsg(NetworkPacket *pkt);
+       void handleCommand_ModChannelSignal(NetworkPacket *pkt);
        void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+       void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
 
        void ProcessData(NetworkPacket *pkt);
 
-       // Returns true if something was received
-       bool AsyncProcessPacket();
-       bool AsyncProcessData();
        void Send(NetworkPacket* pkt);
 
        void interact(u8 action, const PointedThing& pointed);
@@ -414,18 +239,33 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                const StringMap &fields);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
+       void clearOutChatQueue();
        void sendChangePassword(const std::string &oldpassword,
                const std::string &newpassword);
        void sendDamage(u8 damage);
-       void sendBreath(u16 breath);
        void sendRespawn();
        void sendReady();
 
-       ClientEnvironment& getEnv()
-       { return m_env; }
+       ClientEnvironment& getEnv() { return m_env; }
+       ITextureSource *tsrc() { return getTextureSource(); }
+       ISoundManager *sound() { return getSoundManager(); }
+       static const std::string &getBuiltinLuaPath();
+       static const std::string &getClientModsLuaPath();
+
+       virtual const std::vector<ModSpec> &getMods() const;
+       virtual const ModSpec* getModSpec(const std::string &modname) const;
 
        // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
        void removeNode(v3s16 p);
+
+       /**
+        * Helper function for Client Side Modding
+        * Flavour is applied there, this should not be used for core engine
+        * @param p
+        * @param is_valid_position
+        * @return
+        */
+       MapNode getNode(v3s16 p, bool *is_valid_position);
        void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
 
        void setPlayerControl(PlayerControl &control);
@@ -444,14 +284,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        Inventory* getInventory(const InventoryLocation &loc);
        void inventoryAction(InventoryAction *a);
 
-       // Gets closest object pointed by the shootline
-       // Returns NULL if not found
-       ClientActiveObject * getSelectedActiveObject(
-                       f32 max_d,
-                       v3f from_pos_f_on_map,
-                       core::line3d<f32> shootline_on_map
-       );
-
        const std::list<std::string> &getConnectedPlayerNames()
        {
                return m_env.getPlayerNames();
@@ -460,6 +292,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        float getAnimationTime();
 
        int getCrackLevel();
+       v3s16 getCrackPos();
        void setCrack(int level, v3s16 pos);
 
        u16 getHP();
@@ -467,6 +300,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool checkPrivilege(const std::string &priv) const
        { return (m_privileges.count(priv) != 0); }
 
+       const std::unordered_set<std::string> &getPrivilegeList() const
+       { return m_privileges; }
+
        bool getChatMessage(std::wstring &message);
        void typeChatMessage(const std::wstring& message);
 
@@ -480,78 +316,117 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void updateCameraOffset(v3s16 camera_offset)
        { m_mesh_update_thread.m_camera_offset = camera_offset; }
 
-       // Get event from queue. CE_NONE is returned if queue is empty.
-       ClientEvent getClientEvent();
+       bool hasClientEvents() const { return !m_client_event_queue.empty(); }
+       // Get event from queue. If queue is empty, it triggers an assertion failure.
+       ClientEvent * getClientEvent();
 
-       bool accessDenied()
-       { return m_access_denied; }
+       bool accessDenied() const { return m_access_denied; }
 
-       bool reconnectRequested() { return m_access_denied_reconnect; }
+       bool reconnectRequested() const { return m_access_denied_reconnect; }
 
-       std::string accessDeniedReason()
-       { return m_access_denied_reason; }
+       void setFatalError(const std::string &reason)
+       {
+               m_access_denied = true;
+               m_access_denied_reason = reason;
+       }
+
+       // Renaming accessDeniedReason to better name could be good as it's used to
+       // disconnect client when CSM failed.
+       const std::string &accessDeniedReason() const { return m_access_denied_reason; }
 
        bool itemdefReceived()
        { return m_itemdef_received; }
        bool nodedefReceived()
        { return m_nodedef_received; }
        bool mediaReceived()
-       { return m_media_downloader == NULL; }
+       { return !m_media_downloader; }
 
        u8 getProtoVersion()
        { return m_proto_ver; }
 
-       bool connectedToServer()
-       { return m_con.Connected(); }
+       bool connectedToServer();
 
        float mediaReceiveProgress();
 
-       void afterContentReceived(IrrlichtDevice *device);
-
-       float getRTT(void);
-       float getCurRate(void);
-       float getAvgRate(void);
+       void afterContentReceived();
 
-       Mapper* getMapper ()
-       { return m_mapper; }
+       float getRTT();
+       float getCurRate();
 
-       void setCamera(Camera* camera)
-       { m_camera = camera; }
+       Minimap* getMinimap() { return m_minimap; }
+       void setCamera(Camera* camera) { m_camera = camera; }
 
-       Camera* getCamera ()
-       { return m_camera; }
+       Camera* getCamera () { return m_camera; }
 
-       bool isMinimapDisabledByServer()
-       { return m_minimap_disabled_by_server; }
+       bool shouldShowMinimap() const;
 
        // IGameDef interface
        virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
-       virtual ITextureSource* getTextureSource();
+       ITextureSource* getTextureSource();
        virtual IShaderSource* getShaderSource();
-       virtual scene::ISceneManager* getSceneManager();
+       IShaderSource *shsrc() { return getShaderSource(); }
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual ISoundManager* getSoundManager();
        virtual MtEventManager* getEventManager();
        virtual ParticleManager* getParticleManager();
-       virtual bool checkLocalPrivilege(const std::string &priv)
+       bool checkLocalPrivilege(const std::string &priv)
        { return checkPrivilege(priv); }
-       virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+       virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
+       const std::string* getModFile(const std::string &filename);
+
+       virtual std::string getModStoragePath() const;
+       virtual bool registerModStorage(ModMetadata *meta);
+       virtual void unregisterModStorage(const std::string &name);
 
        // The following set of functions is used by ClientMediaDownloader
        // Insert a media file appropriately into the appropriate manager
        bool loadMedia(const std::string &data, const std::string &filename);
        // Send a request for conventional media transfer
        void request_media(const std::vector<std::string> &file_requests);
-       // Send a notification that no conventional media transfer is needed
-       void received_media();
 
        LocalClientState getState() { return m_state; }
 
-       void makeScreenshot(IrrlichtDevice *device);
+       void makeScreenshot();
+
+       inline void pushToChatQueue(ChatMessage *cec)
+       {
+               m_chat_queue.push(cec);
+       }
+
+       ClientScripting *getScript() { return m_script; }
+       const bool moddingEnabled() const { return m_modding_enabled; }
+
+       void pushToEventQueue(ClientEvent *event);
+
+       void showMinimap(bool show = true);
+
+       const Address getServerAddress();
+
+       const std::string &getAddressName() const
+       {
+               return m_address_name;
+       }
+
+       inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
+       {
+               return m_csm_flavour_limits & flag;
+       }
+
+       u32 getCSMNodeRangeLimit() const
+       {
+               return m_csm_noderange_limit;
+       }
+
+       bool joinModChannel(const std::string &channel);
+       bool leaveModChannel(const std::string &channel);
+       bool sendModChannelMessage(const std::string &channel, const std::string &message);
+       ModChannel *getModChannel(const std::string &channel);
 
 private:
+       void loadMods();
+       bool checkBuiltinIntegrity();
 
        // Virtual methods from con::PeerHandler
        void peerAdded(con::Peer *peer);
@@ -572,7 +447,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // helper method shared with clientpackethandler
        static AuthMechanism choseAuthMech(const u32 mechs);
 
-       void sendLegacyInit(const char* playerName, const char* playerPassword);
        void sendInit(const std::string &playerName);
        void startAuth(AuthMechanism chosen_auth_mechanism);
        void sendDeletedBlocks(std::vector<v3s16> &blocks);
@@ -583,11 +457,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        inline std::string getPlayerName()
        { return m_env.getLocalPlayer()->getName(); }
 
-       float m_packetcounter_timer;
-       float m_connection_reinit_timer;
-       float m_avg_rtt_timer;
-       float m_playerpos_send_timer;
-       float m_ignore_damage_timer; // Used after server moves player
+       bool canSendChatMessage() const;
+
+       float m_packetcounter_timer = 0.0f;
+       float m_connection_reinit_timer = 0.1f;
+       float m_avg_rtt_timer = 0.0f;
+       float m_playerpos_send_timer = 0.0f;
        IntervalLimiter m_map_timer_and_unload_interval;
 
        IWritableTextureSource *m_tsrc;
@@ -601,11 +476,11 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
        ParticleManager m_particle_manager;
-       con::Connection m_con;
-       IrrlichtDevice *m_device;
-       Camera *m_camera;
-       Mapper *m_mapper;
-       bool m_minimap_disabled_by_server;
+       std::unique_ptr<con::Connection> m_con;
+       std::string m_address_name;
+       Camera *m_camera = nullptr;
+       Minimap *m_minimap = nullptr;
+       bool m_minimap_disabled_by_server = false;
        // Server serialization version
        u8 m_server_ser_ver;
 
@@ -614,27 +489,30 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // and aren't accurate. We simply just don't know, because
        // the server didn't send the version back then.
        // If 0, server init hasn't been received yet.
-       u8 m_proto_ver;
+       u8 m_proto_ver = 0;
 
-       u16 m_playeritem;
-       bool m_inventory_updated;
-       Inventory *m_inventory_from_server;
-       float m_inventory_from_server_age;
+       u16 m_playeritem = 0;
+       bool m_inventory_updated = false;
+       Inventory *m_inventory_from_server = nullptr;
+       float m_inventory_from_server_age = 0.0f;
        PacketCounter m_packetcounter;
        // Block mesh animation parameters
-       float m_animation_time;
-       int m_crack_level;
+       float m_animation_time = 0.0f;
+       int m_crack_level = -1;
        v3s16 m_crack_pos;
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
-       std::queue<std::wstring> m_chat_queue;
+       std::queue<std::wstring> m_out_chat_queue;
+       u32 m_last_chat_message_sent;
+       float m_chat_message_allowance = 5.0f;
+       std::queue<ChatMessage *> m_chat_queue;
 
        // The authentication methods we can use to enter sudo mode (=change password)
        u32 m_sudo_auth_methods;
 
        // The seed returned by the server in TOCLIENT_INIT is stored here
-       u64 m_map_seed;
+       u64 m_map_seed = 0;
 
        // Auth data
        std::string m_playername;
@@ -643,58 +521,68 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::string m_new_password;
        // Usable by auth mechanisms.
        AuthMechanism m_chosen_auth_mech;
-       void * m_auth_data;
+       void *m_auth_data = nullptr;
 
 
-       bool m_access_denied;
-       bool m_access_denied_reconnect;
-       std::string m_access_denied_reason;
-       std::queue<ClientEvent> m_client_event_queue;
-       bool m_itemdef_received;
-       bool m_nodedef_received;
+       bool m_access_denied = false;
+       bool m_access_denied_reconnect = false;
+       std::string m_access_denied_reason = "";
+       std::queue<ClientEvent *> m_client_event_queue;
+       bool m_itemdef_received = false;
+       bool m_nodedef_received = false;
+       bool m_mods_loaded = false;
        ClientMediaDownloader *m_media_downloader;
 
        // time_of_day speed approximation for old protocol
-       bool m_time_of_day_set;
-       float m_last_time_of_day_f;
-       float m_time_of_day_update_timer;
+       bool m_time_of_day_set = false;
+       float m_last_time_of_day_f = -1.0f;
+       float m_time_of_day_update_timer = 0.0f;
 
        // An interval for generally sending object positions and stuff
-       float m_recommended_send_interval;
+       float m_recommended_send_interval = 0.1f;
 
        // Sounds
-       float m_removed_sounds_check_timer;
+       float m_removed_sounds_check_timer = 0.0f;
        // Mapping from server sound ids to our sound ids
-       UNORDERED_MAP<s32, int> m_sounds_server_to_client;
+       std::unordered_map<s32, int> m_sounds_server_to_client;
        // And the other way!
-       UNORDERED_MAP<int, s32> m_sounds_client_to_server;
+       std::unordered_map<int, s32> m_sounds_client_to_server;
        // And relations to objects
-       UNORDERED_MAP<int, u16> m_sounds_to_objects;
+       std::unordered_map<int, u16> m_sounds_to_objects;
 
        // Privileges
-       UNORDERED_SET<std::string> m_privileges;
+       std::unordered_set<std::string> m_privileges;
 
        // Detached inventories
        // key = name
-       UNORDERED_MAP<std::string, Inventory*> m_detached_inventories;
+       std::unordered_map<std::string, Inventory*> m_detached_inventories;
 
        // Storage for mesh data for creating multiple instances of the same mesh
        StringMap m_mesh_data;
 
+       StringMap m_mod_files;
+
        // own state
        LocalClientState m_state;
 
+       GameUI *m_game_ui;
+
        // Used for saving server map to disk client-side
-       Database *m_localdb;
+       MapDatabase *m_localdb = nullptr;
        IntervalLimiter m_localdb_save_interval;
        u16 m_cache_save_interval;
 
-       // TODO: Add callback to update these when g_settings changes
-       bool m_cache_smooth_lighting;
-       bool m_cache_enable_shaders;
-       bool m_cache_use_tangent_vertices;
+       ClientScripting *m_script = nullptr;
+       bool m_modding_enabled;
+       std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+       float m_mod_storage_save_timer = 10.0f;
+       std::vector<ModSpec> m_mods;
 
-       DISABLE_CLASS_COPY(Client);
-};
+       bool m_shutdown = false;
 
-#endif // !CLIENT_HEADER
+       // CSM flavour limits byteflag
+       u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
+       u32 m_csm_noderange_limit = 8;
+
+       std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
+};