// And relations to objects
std::unordered_map<int, u16> m_sounds_to_objects;
- // HUD
- // Mapping from server hud ids to internal hud ids
+ // CSM/client IDs to SSM/server IDs Mapping
+ // Map server particle spawner IDs to client IDs
+ std::unordered_map<u32, u32> m_particles_server_to_client;
+ // Map server hud ids to client hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;
// Privileges