]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.h
Decoration: Change divlen to sidelen
[dragonfireclient.git] / src / client.h
index 809e98b81c136fffb010542e215e2f95945a7056..f0cc5586816372c007532ef6101854491784ddca 100644 (file)
@@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "server.h"
 #include "particles.h"
 #include "util/pointedthing.h"
+#include <algorithm>
 
 struct MeshMakeData;
 class MapBlockMesh;
@@ -142,9 +143,9 @@ class MediaFetchThread : public SimpleThread
 
        void * Thread();
 
-       core::list<MediaRequest> m_file_requests;
+       std::list<MediaRequest> m_file_requests;
        MutexedQueue<std::pair<std::string, std::string> > m_file_data;
-       core::list<MediaRequest> m_failed;
+       std::list<MediaRequest> m_failed;
        std::string m_remote_url;
        IGameDef *m_gamedef;
 };
@@ -156,7 +157,13 @@ enum ClientEventType
        CE_PLAYER_FORCE_MOVE,
        CE_DEATHSCREEN,
        CE_TEXTURES_UPDATED,
-       CE_SHOW_FORMSPEC
+       CE_SHOW_FORMSPEC,
+       CE_SPAWN_PARTICLE,
+       CE_ADD_PARTICLESPAWNER,
+       CE_DELETE_PARTICLESPAWNER,
+       CE_HUDADD,
+       CE_HUDRM,
+       CE_HUDCHANGE
 };
 
 struct ClientEvent
@@ -179,11 +186,63 @@ struct ClientEvent
                        f32 camera_point_target_z;
                } deathscreen;
                struct{
-                       std::stringformspec;
-                       std::stringformname;
+                       std::string *formspec;
+                       std::string *formname;
                } show_formspec;
                struct{
                } textures_updated;
+               struct{
+                       v3f *pos;
+                       v3f *vel;
+                       v3f *acc;
+                       f32 expirationtime;
+                       f32 size;
+                       bool collisiondetection;
+                       std::string *texture;
+               } spawn_particle;
+               struct{
+                       u16 amount;
+                       f32 spawntime;
+                       v3f *minpos;
+                       v3f *maxpos;
+                       v3f *minvel;
+                       v3f *maxvel;
+                       v3f *minacc;
+                       v3f *maxacc;
+                       f32 minexptime;
+                       f32 maxexptime;
+                       f32 minsize;
+                       f32 maxsize;
+                       bool collisiondetection;
+                       std::string *texture;
+                       u32 id;
+               } add_particlespawner;
+               struct{
+                       u32 id;
+               } delete_particlespawner;
+               struct{
+                       u32 id;
+                       u8 type;
+                       v2f *pos;
+                       std::string *name;
+                       v2f *scale;
+                       std::string *text;
+                       u32 number;
+                       u32 item;
+                       u32 dir;
+                       v2f *align;
+                       v2f *offset;
+               } hudadd;
+               struct{
+                       u32 id;
+               } hudrm;
+               struct{
+                       u32 id;
+                       HudElementStat stat;
+                       v2f *v2fdata;
+                       std::string *sdata;
+                       u32 data;
+               } hudchange;
        };
 };
 
@@ -282,7 +341,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // Prints a line or two of info
        void printDebugInfo(std::ostream &os);
 
-       core::list<std::wstring> getConnectedPlayerNames();
+       std::list<std::string> getConnectedPlayerNames();
 
        float getAnimationTime();
 
@@ -326,7 +385,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool nodedefReceived()
        { return m_nodedef_received; }
        
-       void afterContentReceived();
+       void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
 
        float getRTT(void);
 
@@ -347,7 +406,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // Insert a media file appropriately into the appropriate manager
        bool loadMedia(const std::string &data, const std::string &filename);
 
-       void request_media(const core::list<MediaRequest> &file_requests);
+       void request_media(const std::list<MediaRequest> &file_requests);
 
        // Virtual methods from con::PeerHandler
        void peerAdded(con::Peer *peer);
@@ -377,7 +436,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        MtEventManager *m_event;
 
        MeshUpdateThread m_mesh_update_thread;
-       core::list<MediaFetchThread*> m_media_fetch_threads;
+       std::list<MediaFetchThread*> m_media_fetch_threads;
        ClientEnvironment m_env;
        con::Connection m_con;
        IrrlichtDevice *m_device;
@@ -387,7 +446,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool m_inventory_updated;
        Inventory *m_inventory_from_server;
        float m_inventory_from_server_age;
-       core::map<v3s16, bool> m_active_blocks;
+       std::set<v3s16> m_active_blocks;
        PacketCounter m_packetcounter;
        // Block mesh animation parameters
        float m_animation_time;
@@ -405,7 +464,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        Queue<ClientEvent> m_client_event_queue;
        FileCache m_media_cache;
        // Mapping from media file name to SHA1 checksum
-       core::map<std::string, std::string> m_media_name_sha1_map;
+       std::map<std::string, std::string> m_media_name_sha1_map;
        bool m_media_receive_started;
        u32 m_media_count;
        u32 m_media_received_count;