]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.h
(hopefully) fixed stoi/stof compile problems on vc2010
[dragonfireclient.git] / src / client.h
index 3915282865e0365609550a42a7530f42445d74f3..ee73cc42ce83a1e6d3e61076ae84e1e5cd881700 100644 (file)
@@ -174,57 +174,30 @@ class MeshUpdateThread : public SimpleThread
        MutexedQueue<MeshUpdateResult> m_queue_out;
 };
 
-#if 0
-struct IncomingPacket
+enum ClientEventType
 {
-       IncomingPacket()
-       {
-               m_data = NULL;
-               m_datalen = 0;
-               m_refcount = NULL;
-       }
-       IncomingPacket(const IncomingPacket &a)
-       {
-               m_data = a.m_data;
-               m_datalen = a.m_datalen;
-               m_refcount = a.m_refcount;
-               if(m_refcount != NULL)
-                       (*m_refcount)++;
-       }
-       IncomingPacket(u8 *data, u32 datalen)
-       {
-               m_data = new u8[datalen];
-               memcpy(m_data, data, datalen);
-               m_datalen = datalen;
-               m_refcount = new s32(1);
-       }
-       ~IncomingPacket()
-       {
-               if(m_refcount != NULL){
-                       assert(*m_refcount > 0);
-                       (*m_refcount)--;
-                       if(*m_refcount == 0){
-                               if(m_data != NULL)
-                                       delete[] m_data;
-                               delete m_refcount;
-                       }
-               }
-       }
-       /*IncomingPacket & operator=(IncomingPacket a)
-       {
-               m_data = a.m_data;
-               m_datalen = a.m_datalen;
-               m_refcount = a.m_refcount;
-               (*m_refcount)++;
-               return *this;
-       }*/
-       u8 *m_data;
-       u32 m_datalen;
-       s32 *m_refcount;
+       CE_NONE,
+       CE_PLAYER_DAMAGE,
+       CE_PLAYER_FORCE_MOVE
 };
-#endif
 
-class Client : public con::PeerHandler
+struct ClientEvent
+{
+       ClientEventType type;
+       union{
+               struct{
+               } none;
+               struct{
+                       u8 amount;
+               } player_damage;
+               struct{
+                       f32 pitch;
+                       f32 yaw;
+               } player_force_move;
+       };
+};
+
+class Client : public con::PeerHandler, public InventoryManager
 {
 public:
        /*
@@ -275,10 +248,13 @@ class Client : public con::PeerHandler
        void groundAction(u8 action, v3s16 nodepos_undersurface,
                        v3s16 nodepos_oversurface, u16 item);
        void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
+       void clickActiveObject(u8 button, u16 id, u16 item);
 
        void sendSignText(v3s16 blockpos, s16 id, std::string text);
+       void sendSignNodeText(v3s16 p, std::string text);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
+       void sendDamage(u8 damage);
        
        // locks envlock
        void removeNode(v3s16 p);
@@ -302,6 +278,11 @@ class Client : public con::PeerHandler
        // Copies the inventory of the local player to parameter
        void getLocalInventory(Inventory &dst);
        
+       InventoryContext *getInventoryContext();
+
+       Inventory* getInventory(InventoryContext *c, std::string id);
+       void inventoryAction(InventoryAction *a);
+
        // Gets closest object pointed by the shootline
        // Returns NULL if not found
        MapBlockObject * getSelectedObject(
@@ -310,11 +291,21 @@ class Client : public con::PeerHandler
                        core::line3d<f32> shootline_on_map
        );
 
+       // Gets closest object pointed by the shootline
+       // Returns NULL if not found
+       ClientActiveObject * getSelectedActiveObject(
+                       f32 max_d,
+                       v3f from_pos_f_on_map,
+                       core::line3d<f32> shootline_on_map
+       );
+
        // Prints a line or two of info
        void printDebugInfo(std::ostream &os);
 
        u32 getDayNightRatio();
 
+       u16 getHP();
+
        //void updateSomeExpiredMeshes();
        
        void setTempMod(v3s16 p, NodeMod mod)
@@ -379,13 +370,13 @@ class Client : public con::PeerHandler
 
        u64 getMapSeed(){ return m_map_seed; }
 
-       /*
-               These are not thread-safe
-       */
        void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
        // Including blocks at appropriate edges
        void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
 
+       // Get event from queue. CE_NONE is returned if queue is empty.
+       ClientEvent getClientEvent();
+       
 private:
        
        // Virtual methods from con::PeerHandler
@@ -404,6 +395,7 @@ class Client : public con::PeerHandler
        float m_connection_reinit_timer;
        float m_avg_rtt_timer;
        float m_playerpos_send_timer;
+       float m_ignore_damage_timer; // Used after server moves player
 
        MeshUpdateThread m_mesh_update_thread;
        
@@ -437,6 +429,10 @@ class Client : public con::PeerHandler
        
        // The seed returned by the server in TOCLIENT_INIT is stored here
        u64 m_map_seed;
+       
+       InventoryContext m_inventory_context;
+
+       Queue<ClientEvent> m_client_event_queue;
 };
 
 #endif // !SERVER