]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
Sound API: Add fading sounds
[minetest.git] / src / client.h
index c55d7bcd5ec5326bcf5ed3f2f70fcd9f36acd6c8..e8db7de44e73ce963bcc0bd72ef5d735f1735e35 100644 (file)
@@ -49,7 +49,7 @@ class ClientMediaDownloader;
 struct MapDrawControl;
 class MtEventManager;
 struct PointedThing;
-class Database;
+class MapDatabase;
 class Minimap;
 struct MinimapMapblock;
 class Camera;
@@ -77,6 +77,7 @@ enum ClientEventType
        CE_HUDCHANGE,
        CE_SET_SKY,
        CE_OVERRIDE_DAY_NIGHT_RATIO,
+       CE_CLOUD_PARAMS,
 };
 
 struct ClientEvent
@@ -178,6 +179,15 @@ struct ClientEvent
                        bool do_override;
                        float ratio_f;
                } override_day_night_ratio;
+               struct {
+                       f32 density;
+                       u32 color_bright;
+                       u32 color_ambient;
+                       f32 height;
+                       f32 thickness;
+                       f32 speed_x;
+                       f32 speed_y;
+               } cloud_params;
        };
 };
 
@@ -311,16 +321,14 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_HP(NetworkPacket* pkt);
        void handleCommand_Breath(NetworkPacket* pkt);
        void handleCommand_MovePlayer(NetworkPacket* pkt);
-       void handleCommand_PlayerItem(NetworkPacket* pkt);
        void handleCommand_DeathScreen(NetworkPacket* pkt);
        void handleCommand_AnnounceMedia(NetworkPacket* pkt);
        void handleCommand_Media(NetworkPacket* pkt);
-       void handleCommand_ToolDef(NetworkPacket* pkt);
        void handleCommand_NodeDef(NetworkPacket* pkt);
-       void handleCommand_CraftItemDef(NetworkPacket* pkt);
        void handleCommand_ItemDef(NetworkPacket* pkt);
        void handleCommand_PlaySound(NetworkPacket* pkt);
        void handleCommand_StopSound(NetworkPacket* pkt);
+       void handleCommand_FadeSound(NetworkPacket *pkt);
        void handleCommand_Privileges(NetworkPacket* pkt);
        void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
        void handleCommand_DetachedInventory(NetworkPacket* pkt);
@@ -334,6 +342,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_HudSetFlags(NetworkPacket* pkt);
        void handleCommand_HudSetParam(NetworkPacket* pkt);
        void handleCommand_HudSetSky(NetworkPacket* pkt);
+       void handleCommand_CloudParams(NetworkPacket* pkt);
        void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
        void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
        void handleCommand_EyeOffset(NetworkPacket* pkt);
@@ -417,7 +426,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void updateCameraOffset(v3s16 camera_offset)
        { m_mesh_update_thread.m_camera_offset = camera_offset; }
 
-       // Get event from queue. CE_NONE is returned if queue is empty.
+       bool hasClientEvents() const { return !m_client_event_queue.empty(); }
+       // Get event from queue. If queue is empty, it triggers an assertion failure.
        ClientEvent getClientEvent();
 
        bool accessDenied() const { return m_access_denied; }
@@ -487,8 +497,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool loadMedia(const std::string &data, const std::string &filename);
        // Send a request for conventional media transfer
        void request_media(const std::vector<std::string> &file_requests);
-       // Send a notification that no conventional media transfer is needed
-       void received_media();
 
        LocalClientState getState() { return m_state; }
 
@@ -514,6 +522,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void showGameFog(const bool show = true);
        void showGameDebug(const bool show = true);
 
+       IrrlichtDevice *getDevice() const { return m_device; }
+
 private:
 
        // Virtual methods from con::PeerHandler
@@ -648,7 +658,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        LocalClientState m_state;
 
        // Used for saving server map to disk client-side
-       Database *m_localdb;
+       MapDatabase *m_localdb;
        IntervalLimiter m_localdb_save_interval;
        u16 m_cache_save_interval;