]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.h
Fix Windows build
[dragonfireclient.git] / src / client.h
index b15dbed542f16b04cbac65fc2f901fcc5a74e009..cdadb9d3ea42b1f2566f0a48fcb3524a1477345c 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,40 +20,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef CLIENT_HEADER
 #define CLIENT_HEADER
 
-#ifndef SERVER
-
-#include "connection.h"
+#include "network/connection.h"
 #include "environment.h"
-#include "common_irrlicht.h"
-#include "jmutex.h"
+#include "irrlichttypes_extrabloated.h"
+#include "threading/mutex.h"
 #include <ostream>
+#include <map>
 #include <set>
 #include <vector>
 #include "clientobject.h"
-#include "utility.h" // For IntervalLimiter
 #include "gamedef.h"
 #include "inventorymanager.h"
-#include "filesys.h"
-#include "filecache.h"
+#include "localplayer.h"
+#include "hud.h"
+#include "particles.h"
+#include "network/networkpacket.h"
 
 struct MeshMakeData;
 class MapBlockMesh;
-class IGameDef;
 class IWritableTextureSource;
+class IWritableShaderSource;
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 //class IWritableCraftDefManager;
-class ClientEnvironment;
+class ClientMediaDownloader;
 struct MapDrawControl;
 class MtEventManager;
-
-class ClientNotReadyException : public BaseException
-{
-public:
-       ClientNotReadyException(const char *s):
-               BaseException(s)
-       {}
-};
+struct PointedThing;
+class Database;
+class Mapper;
+struct MinimapMapblock;
+class Camera;
 
 struct QueuedMeshUpdate
 {
@@ -65,6 +62,12 @@ struct QueuedMeshUpdate
        ~QueuedMeshUpdate();
 };
 
+enum LocalClientState {
+       LC_Created,
+       LC_Init,
+       LC_Ready
+};
+
 /*
        A thread-safe queue of mesh update tasks
 */
@@ -74,7 +77,7 @@ class MeshUpdateQueue
        MeshUpdateQueue();
 
        ~MeshUpdateQueue();
-       
+
        /*
                peer_id=0 adds with nobody to send to
        */
@@ -87,14 +90,14 @@ class MeshUpdateQueue
 
        u32 size()
        {
-               JMutexAutoLock lock(m_mutex);
+               MutexAutoLock lock(m_mutex);
                return m_queue.size();
        }
-       
+
 private:
        std::vector<QueuedMeshUpdate*> m_queue;
        std::set<v3s16> m_urgents;
-       JMutex m_mutex;
+       Mutex m_mutex;
 };
 
 struct MeshUpdateResult
@@ -111,22 +114,23 @@ struct MeshUpdateResult
        }
 };
 
-class MeshUpdateThread : public SimpleThread
+class MeshUpdateThread : public UpdateThread
 {
-public:
+private:
+       MeshUpdateQueue m_queue_in;
 
-       MeshUpdateThread(IGameDef *gamedef):
-               m_gamedef(gamedef)
-       {
-       }
+protected:
+       virtual void doUpdate();
 
-       void * Thread();
+public:
 
-       MeshUpdateQueue m_queue_in;
+       MeshUpdateThread() : UpdateThread("Mesh") {}
 
+       void enqueueUpdate(v3s16 p, MeshMakeData *data,
+                       bool ack_block_to_server, bool urgent);
        MutexedQueue<MeshUpdateResult> m_queue_out;
 
-       IGameDef *m_gamedef;
+       v3s16 m_camera_offset;
 };
 
 enum ClientEventType
@@ -135,15 +139,23 @@ enum ClientEventType
        CE_PLAYER_DAMAGE,
        CE_PLAYER_FORCE_MOVE,
        CE_DEATHSCREEN,
-       CE_TEXTURES_UPDATED
+       CE_SHOW_FORMSPEC,
+       CE_SPAWN_PARTICLE,
+       CE_ADD_PARTICLESPAWNER,
+       CE_DELETE_PARTICLESPAWNER,
+       CE_HUDADD,
+       CE_HUDRM,
+       CE_HUDCHANGE,
+       CE_SET_SKY,
+       CE_OVERRIDE_DAY_NIGHT_RATIO,
 };
 
 struct ClientEvent
 {
        ClientEventType type;
        union{
-               struct{
-               } none;
+               //struct{
+               //} none;
                struct{
                        u8 amount;
                } player_damage;
@@ -158,10 +170,132 @@ struct ClientEvent
                        f32 camera_point_target_z;
                } deathscreen;
                struct{
-               } textures_updated;
+                       std::string *formspec;
+                       std::string *formname;
+               } show_formspec;
+               //struct{
+               //} textures_updated;
+               struct{
+                       v3f *pos;
+                       v3f *vel;
+                       v3f *acc;
+                       f32 expirationtime;
+                       f32 size;
+                       bool collisiondetection;
+                       bool vertical;
+                       std::string *texture;
+               } spawn_particle;
+               struct{
+                       u16 amount;
+                       f32 spawntime;
+                       v3f *minpos;
+                       v3f *maxpos;
+                       v3f *minvel;
+                       v3f *maxvel;
+                       v3f *minacc;
+                       v3f *maxacc;
+                       f32 minexptime;
+                       f32 maxexptime;
+                       f32 minsize;
+                       f32 maxsize;
+                       bool collisiondetection;
+                       bool vertical;
+                       std::string *texture;
+                       u32 id;
+               } add_particlespawner;
+               struct{
+                       u32 id;
+               } delete_particlespawner;
+               struct{
+                       u32 id;
+                       u8 type;
+                       v2f *pos;
+                       std::string *name;
+                       v2f *scale;
+                       std::string *text;
+                       u32 number;
+                       u32 item;
+                       u32 dir;
+                       v2f *align;
+                       v2f *offset;
+                       v3f *world_pos;
+                       v2s32 * size;
+               } hudadd;
+               struct{
+                       u32 id;
+               } hudrm;
+               struct{
+                       u32 id;
+                       HudElementStat stat;
+                       v2f *v2fdata;
+                       std::string *sdata;
+                       u32 data;
+                       v3f *v3fdata;
+                       v2s32 * v2s32data;
+               } hudchange;
+               struct{
+                       video::SColor *bgcolor;
+                       std::string *type;
+                       std::vector<std::string> *params;
+               } set_sky;
+               struct{
+                       bool do_override;
+                       float ratio_f;
+               } override_day_night_ratio;
        };
 };
 
+/*
+       Packet counter
+*/
+
+class PacketCounter
+{
+public:
+       PacketCounter()
+       {
+       }
+
+       void add(u16 command)
+       {
+               std::map<u16, u16>::iterator n = m_packets.find(command);
+               if(n == m_packets.end())
+               {
+                       m_packets[command] = 1;
+               }
+               else
+               {
+                       n->second++;
+               }
+       }
+
+       void clear()
+       {
+               for(std::map<u16, u16>::iterator
+                               i = m_packets.begin();
+                               i != m_packets.end(); ++i)
+               {
+                       i->second = 0;
+               }
+       }
+
+       void print(std::ostream &o)
+       {
+               for(std::map<u16, u16>::iterator
+                               i = m_packets.begin();
+                               i != m_packets.end(); ++i)
+               {
+                       o<<"cmd "<<i->first
+                                       <<" count "<<i->second
+                                       <<std::endl;
+               }
+       }
+
+private:
+       // command, count
+       std::map<u16, u16> m_packets;
+};
+
 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
 public:
@@ -175,26 +309,32 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        std::string password,
                        MapDrawControl &control,
                        IWritableTextureSource *tsrc,
+                       IWritableShaderSource *shsrc,
                        IWritableItemDefManager *itemdef,
                        IWritableNodeDefManager *nodedef,
                        ISoundManager *sound,
-                       MtEventManager *event
+                       MtEventManager *event,
+                       bool ipv6
        );
-       
+
        ~Client();
+
+       /*
+        request all threads managed by client to be stopped
+        */
+       void Stop();
+
+
+       bool isShutdown();
+
        /*
                The name of the local player should already be set when
                calling this, as it is sent in the initialization.
        */
-       void connect(Address address);
-       /*
-               returns true when
-                       m_con.Connected() == true
-                       AND m_server_ser_ver != SER_FMT_VER_INVALID
-               throws con::PeerNotFoundException if connection has been deleted,
-               eg. timed out.
-       */
-       bool connectedAndInitialized();
+       void connect(Address address,
+                       const std::string &address_name,
+                       bool is_local_server);
+
        /*
                Stuff that references the environment is valid only as
                long as this is not called. (eg. Players)
@@ -203,29 +343,89 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        */
        void step(float dtime);
 
-       void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
+       /*
+        * Command Handlers
+        */
+
+       void handleCommand(NetworkPacket* pkt);
+
+       void handleCommand_Null(NetworkPacket* pkt) {};
+       void handleCommand_Deprecated(NetworkPacket* pkt);
+       void handleCommand_Hello(NetworkPacket* pkt);
+       void handleCommand_AuthAccept(NetworkPacket* pkt);
+       void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
+       void handleCommand_DenySudoMode(NetworkPacket* pkt);
+       void handleCommand_InitLegacy(NetworkPacket* pkt);
+       void handleCommand_AccessDenied(NetworkPacket* pkt);
+       void handleCommand_RemoveNode(NetworkPacket* pkt);
+       void handleCommand_AddNode(NetworkPacket* pkt);
+       void handleCommand_BlockData(NetworkPacket* pkt);
+       void handleCommand_Inventory(NetworkPacket* pkt);
+       void handleCommand_TimeOfDay(NetworkPacket* pkt);
+       void handleCommand_ChatMessage(NetworkPacket* pkt);
+       void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
+       void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
+       void handleCommand_Movement(NetworkPacket* pkt);
+       void handleCommand_HP(NetworkPacket* pkt);
+       void handleCommand_Breath(NetworkPacket* pkt);
+       void handleCommand_MovePlayer(NetworkPacket* pkt);
+       void handleCommand_PlayerItem(NetworkPacket* pkt);
+       void handleCommand_DeathScreen(NetworkPacket* pkt);
+       void handleCommand_AnnounceMedia(NetworkPacket* pkt);
+       void handleCommand_Media(NetworkPacket* pkt);
+       void handleCommand_ToolDef(NetworkPacket* pkt);
+       void handleCommand_NodeDef(NetworkPacket* pkt);
+       void handleCommand_CraftItemDef(NetworkPacket* pkt);
+       void handleCommand_ItemDef(NetworkPacket* pkt);
+       void handleCommand_PlaySound(NetworkPacket* pkt);
+       void handleCommand_StopSound(NetworkPacket* pkt);
+       void handleCommand_Privileges(NetworkPacket* pkt);
+       void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
+       void handleCommand_DetachedInventory(NetworkPacket* pkt);
+       void handleCommand_ShowFormSpec(NetworkPacket* pkt);
+       void handleCommand_SpawnParticle(NetworkPacket* pkt);
+       void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
+       void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
+       void handleCommand_HudAdd(NetworkPacket* pkt);
+       void handleCommand_HudRemove(NetworkPacket* pkt);
+       void handleCommand_HudChange(NetworkPacket* pkt);
+       void handleCommand_HudSetFlags(NetworkPacket* pkt);
+       void handleCommand_HudSetParam(NetworkPacket* pkt);
+       void handleCommand_HudSetSky(NetworkPacket* pkt);
+       void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
+       void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
+       void handleCommand_EyeOffset(NetworkPacket* pkt);
+       void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+
+       void ProcessData(NetworkPacket *pkt);
+
        // Returns true if something was received
        bool AsyncProcessPacket();
        bool AsyncProcessData();
-       void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
+       void Send(NetworkPacket* pkt);
 
        void interact(u8 action, const PointedThing& pointed);
 
-       void sendSignNodeText(v3s16 p, std::string text);
+       void sendNodemetaFields(v3s16 p, const std::string &formname,
+               const StringMap &fields);
+       void sendInventoryFields(const std::string &formname,
+               const StringMap &fields);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
-       void sendChangePassword(const std::wstring oldpassword,
-               const std::wstring newpassword);
+       void sendChangePassword(const std::string &oldpassword,
+               const std::string &newpassword);
        void sendDamage(u8 damage);
+       void sendBreath(u16 breath);
        void sendRespawn();
+       void sendReady();
 
        ClientEnvironment& getEnv()
        { return m_env; }
-       
+
        // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
        void removeNode(v3s16 p);
-       void addNode(v3s16 p, MapNode n);
-       
+       void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
+
        void setPlayerControl(PlayerControl &control);
 
        void selectPlayerItem(u16 item);
@@ -237,7 +437,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool getLocalInventoryUpdated();
        // Copies the inventory of the local player to parameter
        void getLocalInventory(Inventory &dst);
-       
+
        /* InventoryManager interface */
        Inventory* getInventory(const InventoryLocation &loc);
        void inventoryAction(InventoryAction *a);
@@ -250,10 +450,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        core::line3d<f32> shootline_on_map
        );
 
-       // Prints a line or two of info
-       void printDebugInfo(std::ostream &os);
-
-       core::list<std::wstring> getConnectedPlayerNames();
+       std::list<std::string> getConnectedPlayerNames();
 
        float getAnimationTime();
 
@@ -261,15 +458,10 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void setCrack(int level, v3s16 pos);
 
        u16 getHP();
+       u16 getBreath();
 
-       float getAvgRtt()
-       {
-               try{
-                       return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
-               } catch(con::PeerNotFoundException){
-                       return 1337;
-               }
-       }
+       bool checkPrivilege(const std::string &priv)
+       { return (m_privileges.count(priv) != 0); }
 
        bool getChatMessage(std::wstring &message);
        void typeChatMessage(const std::wstring& message);
@@ -281,53 +473,109 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
        void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
 
+       void updateCameraOffset(v3s16 camera_offset)
+       { m_mesh_update_thread.m_camera_offset = camera_offset; }
+
        // Get event from queue. CE_NONE is returned if queue is empty.
        ClientEvent getClientEvent();
-       
+
        bool accessDenied()
        { return m_access_denied; }
 
-       std::wstring accessDeniedReason()
-       { return m_access_denied_reason; }
+       bool reconnectRequested() { return m_access_denied_reconnect; }
 
-       float mediaReceiveProgress()
-       { return m_media_receive_progress; }
+       std::string accessDeniedReason()
+       { return m_access_denied_reason; }
 
-       bool texturesReceived()
-       { return m_media_received; }
        bool itemdefReceived()
        { return m_itemdef_received; }
        bool nodedefReceived()
        { return m_nodedef_received; }
-       
-       void afterContentReceived();
+       bool mediaReceived()
+       { return m_media_downloader == NULL; }
+
+       u8 getProtoVersion()
+       { return m_proto_ver; }
+
+       float mediaReceiveProgress();
+
+       void afterContentReceived(IrrlichtDevice *device);
 
        float getRTT(void);
+       float getCurRate(void);
+       float getAvgRate(void);
+
+       Mapper* getMapper ()
+       { return m_mapper; }
+
+       void setCamera(Camera* camera)
+       { m_camera = camera; }
+
+       Camera* getCamera ()
+       { return m_camera; }
+
+       bool isMinimapDisabledByServer()
+       { return m_minimap_disabled_by_server; }
 
        // IGameDef interface
        virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
        virtual ITextureSource* getTextureSource();
+       virtual IShaderSource* getShaderSource();
+       virtual scene::ISceneManager* getSceneManager();
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual ISoundManager* getSoundManager();
        virtual MtEventManager* getEventManager();
+       virtual ParticleManager* getParticleManager();
+       virtual bool checkLocalPrivilege(const std::string &priv)
+       { return checkPrivilege(priv); }
+       virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+
+       // The following set of functions is used by ClientMediaDownloader
+       // Insert a media file appropriately into the appropriate manager
+       bool loadMedia(const std::string &data, const std::string &filename);
+       // Send a request for conventional media transfer
+       void request_media(const std::vector<std::string> &file_requests);
+       // Send a notification that no conventional media transfer is needed
+       void received_media();
+
+       LocalClientState getState() { return m_state; }
+
+       void makeScreenshot(IrrlichtDevice *device);
 
 private:
-       
+
        // Virtual methods from con::PeerHandler
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
-       
+
+       void initLocalMapSaving(const Address &address,
+                       const std::string &hostname,
+                       bool is_local_server);
+
        void ReceiveAll();
        void Receive();
-       
+
        void sendPlayerPos();
-       // This sends the player's current name etc to the server
-       void sendPlayerInfo();
        // Send the item number 'item' as player item to the server
        void sendPlayerItem(u16 item);
-       
+
+       void deleteAuthData();
+       // helper method shared with clientpackethandler
+       static AuthMechanism choseAuthMech(const u32 mechs);
+
+       void sendLegacyInit(const char* playerName, const char* playerPassword);
+       void sendInit(const std::string &playerName);
+       void startAuth(AuthMechanism chosen_auth_mechanism);
+       void sendDeletedBlocks(std::vector<v3s16> &blocks);
+       void sendGotBlocks(v3s16 block);
+       void sendRemovedSounds(std::vector<s32> &soundList);
+
+       // Helper function
+       inline std::string getPlayerName()
+       { return m_env.getLocalPlayer()->getName(); }
+
        float m_packetcounter_timer;
        float m_connection_reinit_timer;
        float m_avg_rtt_timer;
@@ -336,22 +584,35 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        IntervalLimiter m_map_timer_and_unload_interval;
 
        IWritableTextureSource *m_tsrc;
+       IWritableShaderSource *m_shsrc;
        IWritableItemDefManager *m_itemdef;
        IWritableNodeDefManager *m_nodedef;
        ISoundManager *m_sound;
        MtEventManager *m_event;
 
+
        MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
+       ParticleManager m_particle_manager;
        con::Connection m_con;
        IrrlichtDevice *m_device;
+       Camera *m_camera;
+       Mapper *m_mapper;
+       bool m_minimap_disabled_by_server;
        // Server serialization version
        u8 m_server_ser_ver;
+
+       // Used version of the protocol with server
+       // Values smaller than 25 only mean they are smaller than 25,
+       // and aren't accurate. We simply just don't know, because
+       // the server didn't send the version back then.
+       // If 0, server init hasn't been received yet.
+       u8 m_proto_ver;
+
        u16 m_playeritem;
        bool m_inventory_updated;
        Inventory *m_inventory_from_server;
        float m_inventory_from_server_age;
-       core::map<v3s16, bool> m_active_blocks;
        PacketCounter m_packetcounter;
        // Block mesh animation parameters
        float m_animation_time;
@@ -360,27 +621,40 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
-       Queue<std::wstring> m_chat_queue;
+       std::queue<std::wstring> m_chat_queue;
+
+       // The authentication methods we can use to enter sudo mode (=change password)
+       u32 m_sudo_auth_methods;
+
        // The seed returned by the server in TOCLIENT_INIT is stored here
        u64 m_map_seed;
+
+       // Auth data
+       std::string m_playername;
        std::string m_password;
+       // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
+       std::string m_new_password;
+       // Usable by auth mechanisms.
+       AuthMechanism m_chosen_auth_mech;
+       void * m_auth_data;
+
+
        bool m_access_denied;
-       std::wstring m_access_denied_reason;
-       Queue<ClientEvent> m_client_event_queue;
-       FileCache m_media_cache;
-       // Mapping from media file name to SHA1 checksum
-       core::map<std::string, std::string> m_media_name_sha1_map;
-       float m_media_receive_progress;
-       bool m_media_received;
+       bool m_access_denied_reconnect;
+       std::string m_access_denied_reason;
+       std::queue<ClientEvent> m_client_event_queue;
        bool m_itemdef_received;
        bool m_nodedef_received;
-       friend class FarMesh;
+       ClientMediaDownloader *m_media_downloader;
 
        // time_of_day speed approximation for old protocol
        bool m_time_of_day_set;
        float m_last_time_of_day_f;
        float m_time_of_day_update_timer;
 
+       // An interval for generally sending object positions and stuff
+       float m_recommended_send_interval;
+
        // Sounds
        float m_removed_sounds_check_timer;
        // Mapping from server sound ids to our sound ids
@@ -389,9 +663,31 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::map<int, s32> m_sounds_client_to_server;
        // And relations to objects
        std::map<int, u16> m_sounds_to_objects;
-};
 
-#endif // !SERVER
+       // Privileges
+       std::set<std::string> m_privileges;
 
-#endif // !CLIENT_HEADER
+       // Detached inventories
+       // key = name
+       std::map<std::string, Inventory*> m_detached_inventories;
+
+       // Storage for mesh data for creating multiple instances of the same mesh
+       StringMap m_mesh_data;
 
+       // own state
+       LocalClientState m_state;
+
+       // Used for saving server map to disk client-side
+       Database *m_localdb;
+       IntervalLimiter m_localdb_save_interval;
+       u16 m_cache_save_interval;
+
+       // TODO: Add callback to update these when g_settings changes
+       bool m_cache_smooth_lighting;
+       bool m_cache_enable_shaders;
+       bool m_cache_use_tangent_vertices;
+
+       DISABLE_CLASS_COPY(Client);
+};
+
+#endif // !CLIENT_HEADER