class Database;
class Mapper;
struct MinimapMapblock;
+class Camera;
struct QueuedMeshUpdate
{
int getCrackLevel();
void setCrack(int level, v3s16 pos);
- void setHighlighted(v3s16 pos, bool show_higlighted);
- v3s16 getHighlighted(){ return m_highlighted_pos; }
-
u16 getHP();
u16 getBreath();
Mapper* getMapper ()
{ return m_mapper; }
+ void setCamera(Camera* camera)
+ { m_camera = camera; }
+
+ Camera* getCamera ()
+ { return m_camera; }
+
bool isMinimapDisabledByServer()
{ return m_minimap_disabled_by_server; }
ParticleManager m_particle_manager;
con::Connection m_con;
IrrlichtDevice *m_device;
+ Camera *m_camera;
Mapper *m_mapper;
bool m_minimap_disabled_by_server;
// Server serialization version
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
PacketCounter m_packetcounter;
- bool m_show_highlighted;
// Block mesh animation parameters
float m_animation_time;
int m_crack_level;
v3s16 m_crack_pos;
- v3s16 m_highlighted_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
// TODO: Add callback to update these when g_settings changes
bool m_cache_smooth_lighting;
bool m_cache_enable_shaders;
+ bool m_cache_use_tangent_vertices;
+
+ DISABLE_CLASS_COPY(Client);
};
#endif // !CLIENT_HEADER