#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
-#include "hud.h"
+#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
// And relations to objects
std::unordered_map<int, u16> m_sounds_to_objects;
+ // HUD
+ // Mapping from server hud ids to internal hud ids
+ std::unordered_map<u32, u32> m_hud_server_to_client;
+
// Privileges
std::unordered_set<std::string> m_privileges;