// Called from updater thread
// Returns dtime
- float asyncStep();
+ //float asyncStep();
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
+ // Wrapper to Map
+ NodeMetadata* getNodeMetadataClone(v3s16 p);
v3f getPlayerPosition();