#include "localplayer.h"
#include "hud.h"
#include "particles.h"
-#include "network/networkpacket.h"
+#include "mapnode.h"
+#include "tileanimation.h"
struct MeshMakeData;
class MapBlockMesh;
class Mapper;
struct MinimapMapblock;
class Camera;
+class NetworkPacket;
struct QueuedMeshUpdate
{
bool collision_removal;
bool vertical;
std::string *texture;
+ struct TileAnimationParams animation;
+ u8 glow;
} spawn_particle;
struct{
u16 amount;
bool vertical;
std::string *texture;
u32 id;
+ struct TileAnimationParams animation;
+ u8 glow;
} add_particlespawner;
struct{
u32 id;
void ProcessData(NetworkPacket *pkt);
- // Returns true if something was received
- bool AsyncProcessPacket();
- bool AsyncProcessData();
void Send(NetworkPacket* pkt);
void interact(u8 action, const PointedThing& pointed);
void sendRespawn();
void sendReady();
- ClientEnvironment& getEnv()
- { return m_env; }
+ ClientEnvironment& getEnv() { return m_env; }
+ ITextureSource *tsrc() { return getTextureSource(); }
+ ISoundManager *sound() { return getSoundManager(); }
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
- virtual ITextureSource* getTextureSource();
+ ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
- virtual scene::ISceneManager* getSceneManager();
+ IShaderSource *shsrc() { return getShaderSource(); }
+ scene::ISceneManager* getSceneManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
virtual ParticleManager* getParticleManager();
- virtual bool checkLocalPrivilege(const std::string &priv)
+ bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);