/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENT_HEADER
#define CLIENT_HEADER
-#ifndef SERVER
-
#include "connection.h"
#include "environment.h"
-#include "common_irrlicht.h"
-#include "jmutex.h"
+#include "irrlichttypes_extrabloated.h"
+#include "jthread/jmutex.h"
#include <ostream>
+#include <map>
+#include <set>
+#include <vector>
#include "clientobject.h"
-#include "utility.h" // For IntervalLimiter
#include "gamedef.h"
+#include "inventorymanager.h"
+#include "filecache.h"
+#include "localplayer.h"
+#include "server.h"
+#include "particles.h"
+#include "util/pointedthing.h"
+#include <algorithm>
struct MeshMakeData;
+class MapBlockMesh;
class IGameDef;
class IWritableTextureSource;
-class IWritableToolDefManager;
+class IWritableShaderSource;
+class IWritableItemDefManager;
class IWritableNodeDefManager;
+//class IWritableCraftDefManager;
+class ClientEnvironment;
+struct MapDrawControl;
+class MtEventManager;
class ClientNotReadyException : public BaseException
{
/*
peer_id=0 adds with nobody to send to
*/
- void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
+ void addBlock(v3s16 p, MeshMakeData *data,
+ bool ack_block_to_server, bool urgent);
// Returned pointer must be deleted
// Returns NULL if queue is empty
}
private:
- core::list<QueuedMeshUpdate*> m_queue;
+ std::vector<QueuedMeshUpdate*> m_queue;
+ std::set<v3s16> m_urgents;
JMutex m_mutex;
};
struct MeshUpdateResult
{
v3s16 p;
- scene::SMesh *mesh;
+ MapBlockMesh *mesh;
bool ack_block_to_server;
MeshUpdateResult():
IGameDef *m_gamedef;
};
+class MediaFetchThread : public SimpleThread
+{
+public:
+
+ MediaFetchThread(IGameDef *gamedef):
+ m_gamedef(gamedef)
+ {
+ }
+
+ void * Thread();
+
+ std::list<MediaRequest> m_file_requests;
+ MutexedQueue<std::pair<std::string, std::string> > m_file_data;
+ std::list<MediaRequest> m_failed;
+ std::string m_remote_url;
+ IGameDef *m_gamedef;
+};
+
enum ClientEventType
{
CE_NONE,
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
- CE_TEXTURES_UPDATED
+ CE_TEXTURES_UPDATED,
+ CE_SHOW_FORMSPEC,
+ CE_SPAWN_PARTICLE,
+ CE_ADD_PARTICLESPAWNER,
+ CE_DELETE_PARTICLESPAWNER,
+ CE_HUDADD,
+ CE_HUDRM,
+ CE_HUDCHANGE
};
struct ClientEvent
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
+ struct{
+ std::string *formspec;
+ std::string *formname;
+ } show_formspec;
struct{
} textures_updated;
+ struct{
+ v3f *pos;
+ v3f *vel;
+ v3f *acc;
+ f32 expirationtime;
+ f32 size;
+ bool collisiondetection;
+ std::string *texture;
+ } spawn_particle;
+ struct{
+ u16 amount;
+ f32 spawntime;
+ v3f *minpos;
+ v3f *maxpos;
+ v3f *minvel;
+ v3f *maxvel;
+ v3f *minacc;
+ v3f *maxacc;
+ f32 minexptime;
+ f32 maxexptime;
+ f32 minsize;
+ f32 maxsize;
+ bool collisiondetection;
+ std::string *texture;
+ u32 id;
+ } add_particlespawner;
+ struct{
+ u32 id;
+ } delete_particlespawner;
+ struct{
+ u32 id;
+ u8 type;
+ v2f *pos;
+ std::string *name;
+ v2f *scale;
+ std::string *text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f *align;
+ v2f *offset;
+ } hudadd;
+ struct{
+ u32 id;
+ } hudrm;
+ struct{
+ u32 id;
+ HudElementStat stat;
+ v2f *v2fdata;
+ std::string *sdata;
+ u32 data;
+ } hudchange;
};
};
+/*
+ Packet counter
+*/
+
+class PacketCounter
+{
+public:
+ PacketCounter()
+ {
+ }
+
+ void add(u16 command)
+ {
+ std::map<u16, u16>::iterator n = m_packets.find(command);
+ if(n == m_packets.end())
+ {
+ m_packets[command] = 1;
+ }
+ else
+ {
+ n->second++;
+ }
+ }
+
+ void clear()
+ {
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ i->second = 0;
+ }
+ }
+
+ void print(std::ostream &o)
+ {
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ o<<"cmd "<<i->first
+ <<" count "<<i->second
+ <<std::endl;
+ }
+ }
+
+private:
+ // command, count
+ std::map<u16, u16> m_packets;
+};
+
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
- IWritableToolDefManager *tooldef,
- IWritableNodeDefManager *nodedef
+ IWritableShaderSource *shsrc,
+ IWritableItemDefManager *itemdef,
+ IWritableNodeDefManager *nodedef,
+ ISoundManager *sound,
+ MtEventManager *event,
+ bool ipv6
);
~Client();
*/
void step(float dtime);
- // Called from updater thread
- // Returns dtime
- //float asyncStep();
-
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
bool AsyncProcessPacket();
bool AsyncProcessData();
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
- // Pops out a packet from the packet queue
- //IncomingPacket getPacket();
+ void interact(u8 action, const PointedThing& pointed);
- void groundAction(u8 action, v3s16 nodepos_undersurface,
- v3s16 nodepos_oversurface, u16 item);
- void clickActiveObject(u8 button, u16 id, u16 item_i);
-
- void sendSignNodeText(v3s16 p, std::string text);
+ void sendNodemetaFields(v3s16 p, const std::string &formname,
+ const std::map<std::string, std::string> &fields);
+ void sendInventoryFields(const std::string &formname,
+ const std::map<std::string, std::string> &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
void sendChangePassword(const std::wstring oldpassword,
- const std::wstring newpassword);
+ const std::wstring newpassword);
void sendDamage(u8 damage);
+ void sendBreath(u16 breath);
void sendRespawn();
+
+ ClientEnvironment& getEnv()
+ { return m_env; }
- // locks envlock
+ // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
- // locks envlock
void addNode(v3s16 p, MapNode n);
- void updateCamera(v3f pos, v3f dir, f32 fov);
-
- void renderPostFx();
-
- // Returns InvalidPositionException if not found
- MapNode getNode(v3s16 p);
- // Wrapper to Map
- NodeMetadata* getNodeMetadata(v3s16 p);
-
- LocalPlayer* getLocalPlayer();
-
void setPlayerControl(PlayerControl &control);
void selectPlayerItem(u16 item);
+ u16 getPlayerItem() const
+ { return m_playeritem; }
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
- InventoryContext *getInventoryContext();
-
- Inventory* getInventory(InventoryContext *c, std::string id);
+ /* InventoryManager interface */
+ Inventory* getInventory(const InventoryLocation &loc);
void inventoryAction(InventoryAction *a);
// Gets closest object pointed by the shootline
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
- u32 getDayNightRatio();
-
- u16 getHP();
+ std::list<std::string> getConnectedPlayerNames();
- void setTempMod(v3s16 p, NodeMod mod);
- void clearTempMod(v3s16 p);
+ float getAnimationTime();
- float getAvgRtt()
- {
- try{
- return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
- } catch(con::PeerNotFoundException){
- return 1337;
- }
- }
+ int getCrackLevel();
+ void setCrack(int level, v3s16 pos);
- bool getChatMessage(std::wstring &message)
- {
- if(m_chat_queue.size() == 0)
- return false;
- message = m_chat_queue.pop_front();
- return true;
- }
+ u16 getHP();
+ u16 getBreath();
- void addChatMessage(const std::wstring &message)
- {
- if (message[0] == L'/') {
- m_chat_queue.push_back(
- (std::wstring)L"issued command: "+message);
- return;
- }
+ bool checkPrivilege(const std::string &priv)
+ { return (m_privileges.count(priv) != 0); }
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- std::wstring name = narrow_to_wide(player->getName());
- m_chat_queue.push_back(
- (std::wstring)L"<"+name+L"> "+message);
- }
+ bool getChatMessage(std::wstring &message);
+ void typeChatMessage(const std::wstring& message);
u64 getMapSeed(){ return m_map_seed; }
- void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
// Including blocks at appropriate edges
- void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+ void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
// Get event from queue. CE_NONE is returned if queue is empty.
ClientEvent getClientEvent();
- inline bool accessDenied()
+ bool accessDenied()
{ return m_access_denied; }
- inline std::wstring accessDeniedReason()
+ std::wstring accessDeniedReason()
{ return m_access_denied_reason; }
+
+ float mediaReceiveProgress()
+ {
+ if (!m_media_receive_started) return 0;
+ return 1.0 * m_media_received_count / m_media_count;
+ }
+
+ bool texturesReceived()
+ { return m_media_receive_started && m_media_received_count == m_media_count; }
+ bool itemdefReceived()
+ { return m_itemdef_received; }
+ bool nodedefReceived()
+ { return m_nodedef_received; }
+ void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
+
float getRTT(void);
// IGameDef interface
- // Under envlock
- virtual IToolDefManager* getToolDefManager();
+ virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
+ virtual ICraftDefManager* getCraftDefManager();
virtual ITextureSource* getTextureSource();
+ virtual IShaderSource* getShaderSource();
+ virtual u16 allocateUnknownNodeId(const std::string &name);
+ virtual ISoundManager* getSoundManager();
+ virtual MtEventManager* getEventManager();
+ virtual bool checkLocalPrivilege(const std::string &priv)
+ { return checkPrivilege(priv); }
private:
+ // Insert a media file appropriately into the appropriate manager
+ bool loadMedia(const std::string &data, const std::string &filename);
+
+ void request_media(const std::list<MediaRequest> &file_requests);
+
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
void Receive();
void sendPlayerPos();
- // This sends the player's current name etc to the server
- void sendPlayerInfo();
// Send the item number 'item' as player item to the server
void sendPlayerItem(u16 item);
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
- IWritableToolDefManager *m_tooldef;
+ IWritableShaderSource *m_shsrc;
+ IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
+ ISoundManager *m_sound;
+ MtEventManager *m_event;
+
MeshUpdateThread m_mesh_update_thread;
+ std::list<MediaFetchThread*> m_media_fetch_threads;
ClientEnvironment m_env;
con::Connection m_con;
IrrlichtDevice *m_device;
// Server serialization version
u8 m_server_ser_ver;
- // This is behind m_env_mutex.
+ u16 m_playeritem;
bool m_inventory_updated;
- core::map<v3s16, bool> m_active_blocks;
+ Inventory *m_inventory_from_server;
+ float m_inventory_from_server_age;
+ std::set<v3s16> m_active_blocks;
PacketCounter m_packetcounter;
- // Received from the server. 0-23999
- u32 m_time_of_day;
+ // Block mesh animation parameters
+ float m_animation_time;
+ int m_crack_level;
+ v3s16 m_crack_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
std::string m_password;
bool m_access_denied;
std::wstring m_access_denied_reason;
- InventoryContext m_inventory_context;
Queue<ClientEvent> m_client_event_queue;
- friend class FarMesh;
+ FileCache m_media_cache;
+ // Mapping from media file name to SHA1 checksum
+ std::map<std::string, std::string> m_media_name_sha1_map;
+ bool m_media_receive_started;
+ u32 m_media_count;
+ u32 m_media_received_count;
+ bool m_itemdef_received;
+ bool m_nodedef_received;
+
+ // time_of_day speed approximation for old protocol
+ bool m_time_of_day_set;
+ float m_last_time_of_day_f;
+ float m_time_of_day_update_timer;
+
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval;
+
+ // Sounds
+ float m_removed_sounds_check_timer;
+ // Mapping from server sound ids to our sound ids
+ std::map<s32, int> m_sounds_server_to_client;
+ // And the other way!
+ std::map<int, s32> m_sounds_client_to_server;
+ // And relations to objects
+ std::map<int, u16> m_sounds_to_objects;
+
+ // Privileges
+ std::set<std::string> m_privileges;
+
+ // Detached inventories
+ // key = name
+ std::map<std::string, Inventory*> m_detached_inventories;
};
-#endif // !SERVER
-
#endif // !CLIENT_HEADER